Add Flash Foliage.

This commit is contained in:
elcnesh
2014-11-24 17:33:17 +00:00
parent 2d02fbcc1d
commit 86dac0ea8c
4 changed files with 31 additions and 12 deletions

1
.gitattributes vendored
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@@ -5595,6 +5595,7 @@ forge-gui/res/cardsfolder/f/flash.txt -text
forge-gui/res/cardsfolder/f/flash_conscription.txt -text svneol=unset#text/plain
forge-gui/res/cardsfolder/f/flash_counter.txt svneol=native#text/plain
forge-gui/res/cardsfolder/f/flash_flood.txt svneol=native#text/plain
forge-gui/res/cardsfolder/f/flash_foliage.txt -text
forge-gui/res/cardsfolder/f/flash_of_defiance.txt svneol=native#text/plain
forge-gui/res/cardsfolder/f/flash_of_insight.txt -text
forge-gui/res/cardsfolder/f/flashfires.txt svneol=native#text/plain

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@@ -17,6 +17,12 @@
*/
package forge.game.ability.effects;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import com.google.common.collect.ImmutableMap.Builder;
import com.google.common.collect.Iterables;
import forge.game.Game;
@@ -33,14 +39,11 @@ import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.trigger.Trigger;
import forge.game.trigger.TriggerHandler;
import forge.game.trigger.TriggerType;
import forge.item.PaperToken;
import forge.util.FCollectionView;
import forge.util.MyRandom;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class TokenEffect extends SpellAbilityEffect {
private String tokenOwner;
@@ -303,22 +306,28 @@ public class TokenEffect extends SpellAbilityEffect {
final Game game = controller.getGame();
for (final Card c : tokens) {
if (this.tokenAttacking && game.getPhaseHandler().inCombat()) {
Combat combat = game.getPhaseHandler().getCombat();
final Combat combat = game.getPhaseHandler().getCombat();
final FCollectionView<GameEntity> defs = combat.getDefenders();
final GameEntity defender = c.getController().getController().chooseSingleEntityForEffect(defs, sa, "Choose which defender to attack with " + c, false);
combat.addAttacker(c, defender);
combatChanged = true;
}
if (this.tokenBlocking != null && game.getPhaseHandler().inCombat()) {
Combat combat = game.getPhaseHandler().getCombat();
final Combat combat = game.getPhaseHandler().getCombat();
final Card attacker = Iterables.getFirst(AbilityUtils.getDefinedCards(host, this.tokenBlocking, sa), null);
if (attacker != null) {
if (combat.isBlocked(attacker)) {
final boolean wasBlocked = combat.isBlocked(attacker);
combat.addBlocker(attacker, c);
combat.orderAttackersForDamageAssignment(c);
} else {
// TODO Flash Foliage: set blocked; attackerBlocked trigger; damage
// Run triggers for new blocker and add it to damage assignment order
if (!wasBlocked) {
combat.setBlocked(attacker, true);
combat.addBlockerToDamageAssignmentOrder(attacker, c);
game.getTriggerHandler().runTrigger(TriggerType.AttackerBlocked, new Builder<String, Object>().put("Attacker", attacker).put("Blockers", Collections.singleton(c)).put("NumBlockers", 1).build(), true);
}
game.getTriggerHandler().runTrigger(TriggerType.AttackerBlockedByCreature, new Builder<String, Object>().put("Attacker", attacker).put("Blocker", c).build(), true);
combatChanged = true;
}
}
@@ -341,6 +350,7 @@ public class TokenEffect extends SpellAbilityEffect {
}
if (combatChanged) {
game.updateCombatForView();
game.fireEvent(new GameEventCombatChanged());
}
}

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@@ -15,8 +15,9 @@ Release Notes
New Cards
---------
Siege Behemoth
Flash Foliage
Myriad Landscape
Siege Behemoth
------------

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@@ -0,0 +1,7 @@
Name:Flash Foliage
ManaCost:2 G
Types:Instant
A:SP$ Token | Cost$ 2 G | ValidTgts$ Creature.attackingYou | TgtPrompt$ Select target creature attacking you | TokenAmount$ 1 | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenBlocking$ Targeted | ActivationPhases$ Declare Blockers->EndCombat | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Cast CARDNAME only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card.
SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/flash_foliage.jpg