- Bomat Courier AI improvement: teach the AI to sac Courier when threatened in case sacrificing it would provide hand card advantage

This commit is contained in:
Agetian
2017-08-26 06:17:56 +00:00
parent 40b62c09f7
commit 8698f7e4ab

View File

@@ -6,12 +6,7 @@ import java.util.Random;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
import forge.ai.AiPlayerPredicates;
import forge.ai.ComputerUtilAbility;
import forge.ai.ComputerUtilCard;
import forge.ai.ComputerUtilCost;
import forge.ai.SpecialCardAi;
import forge.ai.SpellAbilityAi;
import forge.ai.*;
import forge.game.Game;
import forge.game.ability.AbilityUtils;
import forge.game.card.Card;
@@ -191,6 +186,14 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
// minimum card advantage unless the hand will be fully reloaded
int minAdv = logic.contains(".minAdv") ? Integer.parseInt(logic.substring(logic.indexOf(".minAdv") + 7)) : 0;
if (numExiledWithSrc > curHandSize) {
if (ComputerUtil.predictThreatenedObjects(ai, sa, true).contains(source)) {
// Ping-activate to try to gain some card advantage
// TODO: ideally, should evaluate the hand value and not discard good hands to it
return true;
}
}
return (curHandSize + minAdv - 1 < numExiledWithSrc) || (numExiledWithSrc >= ai.getMaxHandSize());
}
} else if (origin.equals(ZoneType.Stack)) {