Merge branch 'aihint' into 'master'

azorius_justiciar.txt add AILogic ?

See merge request core-developers/forge!3158
This commit is contained in:
Michael Kamensky
2020-09-20 15:14:34 +00:00

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@@ -3,7 +3,6 @@ ManaCost:2 W W
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
SVar:Detain:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | UntilYourNextTurn$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain. SVar:Detain:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | UntilYourNextTurn$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature your opponent controls to detain. | AILogic$ DetainNonLand
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/azorius_justiciar.jpg
Oracle:When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) Oracle:When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)