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match cleanup
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@@ -66,7 +66,7 @@ public class FControlGameEventHandler extends IGameEventVisitor.Base<Void, Void>
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@Override
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public Void visit(GameEventDuelOutcome ev, Void params) {
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FThreads.invokeInEdtNowOrLater(new Runnable() { @Override public void run() {
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fc.getInputQueue().onGameOver();
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fc.getInputQueue().onGameOver(); // this will unlock any game threads waiting for inputs to complete
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} });
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return null;
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}
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@@ -39,6 +39,7 @@ import forge.card.spellability.SpellAbilityStackInstance;
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import forge.card.trigger.TriggerHandler;
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import forge.card.trigger.TriggerType;
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import forge.game.event.GameEvent;
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import forge.game.event.GameEventDuelOutcome;
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import forge.game.phase.Cleanup;
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import forge.game.phase.Combat;
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import forge.game.phase.EndOfCombat;
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@@ -311,7 +312,14 @@ public class GameState {
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for (Player p : roIngamePlayers) {
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p.onGameOver();
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}
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match.addGamePlayed(reason, this);
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final GameOutcome result = new GameOutcome(reason, getRegisteredPlayers());
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result.setTurnsPlayed(getPhaseHandler().getTurn());
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match.addGamePlayed(result);
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// The log shall listen to events and generate text internally
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fireEvent(new GameEventDuelOutcome(result, match.getPlayedGames()));
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}
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public Zone getZoneOf(final Card c) {
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@@ -10,8 +10,6 @@ import com.google.common.collect.Lists;
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import forge.Card;
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import forge.Singletons;
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import forge.game.event.GameEventAnteCardsSelected;
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import forge.game.event.GameEventDuelFinished;
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import forge.game.event.GameEventDuelOutcome;
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import forge.game.event.GameEventFlipCoin;
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import forge.game.player.LobbyPlayer;
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import forge.game.player.Player;
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@@ -72,23 +70,11 @@ public class MatchState {
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return gamesToWinMatch;
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}
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/**
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* TODO: Write javadoc for this method.
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* @param reason
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*
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* @param game
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*/
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public void addGamePlayed(GameEndReason reason, GameState game) {
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if (!game.isGameOver()) {
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throw new RuntimeException("Game is not over yet.");
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public void addGamePlayed(GameOutcome outcome) {
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if (!currentGame.isGameOver()) {
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throw new IllegalStateException("Game is not over yet.");
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}
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final GameOutcome result = new GameOutcome(reason, game.getRegisteredPlayers());
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result.setTurnsPlayed(game.getPhaseHandler().getTurn());
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gamesPlayed.add(result);
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// The log shall listen to events and generate text internally
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game.fireEvent(new GameEventDuelOutcome(result, gamesPlayedRo));
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gamesPlayed.add(outcome);
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}
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