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- Cleanup of Card class.
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@@ -492,14 +492,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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return Card.storableSVars;
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}
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// hacky code below, used to limit the number of times an ability
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// can be used per turn like Vampire Bats
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// should be put in SpellAbility, but it is put here for convenience
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// this is make public just to make things easy
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// this code presumes that each card only has one ability that can be
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// used a limited number of times per turn
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// CardFactory.SSP_canPlay(Card) uses these variables
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/**
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*
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* Resets the unique number for this Card to 1.
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@@ -951,22 +943,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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this.blockedByThisTurn = null;
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}
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/**
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* <p>
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* canAnyPlayerActivate.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean canAnyPlayerActivate() {
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for (final SpellAbility s : this.getCharacteristics().getSpellAbility()) {
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if (s.getRestrictions().isAnyPlayer()) {
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return true;
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}
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}
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return false;
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}
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/**
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* a Card that this Card must block if able in an upcoming combat. This is
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* cleared at the end of each turn.
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@@ -1071,17 +1047,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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this.cloneOrigin = name;
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}
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/**
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* <p>
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* Getter for the field <code>sacrificeAtEOT</code>.
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* </p>
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*
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* @return a boolean.
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*/
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public final boolean getSacrificeAtEOT() {
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return this.hasKeyword("At the beginning of the end step, sacrifice CARDNAME.");
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}
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/**
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* <p>
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* hasFirstStrike.
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@@ -1286,9 +1251,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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return !this.counters.isEmpty();
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}
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// get all counters from a card
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/**
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* <p>
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* Setter for the field <code>counters</code>.
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@@ -1302,7 +1264,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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this.counters = allCounters;
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}
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// get all counters from a card
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/**
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* <p>
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* clearCounters.
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@@ -4723,7 +4684,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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public final void setUniqueNumber(final int n) {
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//System.out.println("Card _ " + n);
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this.uniqueNumber = n;
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//this.updateObservers();
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}
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/**
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@@ -6168,13 +6128,13 @@ public class Card extends GameEntity implements Comparable<Card> {
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}
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} else if (property.equals("wasDealtDamageByEquipeeThisTurn")) {
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Card equipee = source.getEquippingCard();
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if (this.getReceivedDamageFromThisTurn().keySet().isEmpty()
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if (equipee == null || this.getReceivedDamageFromThisTurn().keySet().isEmpty()
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|| !this.getReceivedDamageFromThisTurn().keySet().contains(equipee)) {
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return false;
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}
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} else if (property.equals("wasDealtDamageByEnchantedThisTurn")) {
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Card enchanted = source.getEnchantingCard();
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if (this.getReceivedDamageFromThisTurn().keySet().isEmpty()
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if (enchanted == null || this.getReceivedDamageFromThisTurn().keySet().isEmpty()
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|| !this.getReceivedDamageFromThisTurn().keySet().contains(enchanted)) {
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return false;
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}
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@@ -7025,8 +6985,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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this.dealtDamageToPlayerThisTurn.clear();
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}
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// this is the minimal damage a trampling creature has to assign to a
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// blocker
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// this is the minimal damage a trampling creature has to assign to a blocker
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/**
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* <p>
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* getLethalDamage.
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@@ -7086,17 +7045,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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} else {
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this.assignedDamageMap.put(sourceCard, this.assignedDamageMap.get(sourceCard) + assignedDamage);
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}
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Log.debug("***");
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/*
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* if(sourceCards.size() > 1)
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* System.out.println("(MULTIPLE blockers):");
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* System.out.println("Assigned " + damage + " damage to " + card); for
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* (int i=0;i<sourceCards.size();i++){
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* System.out.println(sourceCards.get(i).getName() +
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* " assigned damage to " + card.getName()); }
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* System.out.println("***");
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*/
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}
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/**
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@@ -7166,7 +7114,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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}
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}
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// This should be also usable by the AI to forecast an effect (so it must not change the game state)
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// This is used by the AI to forecast an effect (so it must not change the game state)
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/**
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* <p>
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* staticDamagePrevention.
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@@ -7392,7 +7340,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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return restDamage;
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}
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// This should be also usable by the AI to forecast an effect (so it must not change the game state)
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// This is used by the AI to forecast an effect (so it must not change the game state)
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/**
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* <p>
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* staticReplaceDamage.
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@@ -7585,9 +7533,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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}
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}
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boolean wither = (getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.alwaysWither)
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|| source.hasKeyword("Wither") || source.hasKeyword("Infect"));
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@@ -1,6 +1,5 @@
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package forge.card.ability.effects;
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import java.util.ArrayList;
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import java.util.List;
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import forge.Card;
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@@ -522,8 +522,7 @@ public class AiAttackController {
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break;
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}
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}
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if (mustAttack || attacker.getSacrificeAtEOT()
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|| attacker.getController().getMustAttackEntity() != null
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if (mustAttack || attacker.getController().getMustAttackEntity() != null
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|| attacker.getSVar("MustAttack").equals("True")) {
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combat.addAttacker(attacker, defender);
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attackersLeft.remove(attacker);
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