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OTJ: The Key to the Vault, This Town Ain't Big Enough, Thunder Lasso (#4939)
* Add files via upload * Update ao_the_dawn_sky.txt * Update keldon_flamesage.txt
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@@ -6,7 +6,7 @@ K:Flying
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME dies, ABILITY
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SVar:TrigCharm:DB$ Charm | Choices$ TrigDig,TrigPutCounterAll
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SVar:TrigDig:DB$ Dig | DigNum$ 7 | WithTotalCMC$ 4 | AnyNumber$ True | ChangeValid$ Card.Permanent+nonLand | DestinationZone$ Battlefield | DestinationZone2$ Library | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a a random order.
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SVar:TrigDig:DB$ Dig | DigNum$ 7 | WithTotalCMC$ 4 | AnyNumber$ True | ChangeValid$ Card.Permanent+nonLand | DestinationZone$ Battlefield | DestinationZone2$ Library | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl,Vehicle.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
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DeckHints:Type$Creature|Vehicle
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Oracle:Flying, vigilance\nWhen Ao, the Dawn Sky dies, choose one —\n• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a a random order.\n• Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
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Oracle:Flying, vigilance\nWhen Ao, the Dawn Sky dies, choose one —\n• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\n• Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
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@@ -4,7 +4,7 @@ Types:Creature Human Shaman
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PT:2/3
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K:Enlist
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top X cards of your library, where X is CARDNAME's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Instant.cmcLEX,Sorcery.cmcLEX | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBCast
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SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Instant.cmcLEX,Sorcery.cmcLEX | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | RememberChanged$ True | SubAbility$ DBCast
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SVar:DBCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:HasAttackEffect:TRUE
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10
forge-gui/res/cardsfolder/upcoming/the_key_to_the_vault.txt
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10
forge-gui/res/cardsfolder/upcoming/the_key_to_the_vault.txt
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Name:The Key to the Vault
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ManaCost:1 U
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Types:Legendary Artifact Equipment
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T:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Card.nonLand | RememberChanged$ True | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SubAbility$ DBCast
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SVar:DBCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:TriggerCount$DamageAmount
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K:Equip:2 U
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Oracle:Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.\nEquip {2}{U}
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Name:This Town Ain't Big Enough
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ManaCost:4 U
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Types:Instant
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S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | ValidTarget$ Permanent.YouCtrl | EffectZone$ All | Description$ This spell costs {3} less to cast if it targets a permanent you control.
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A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Choose target nonland permanent | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Return up to two target nonland permanents to their owner's hands.
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Oracle:This spell costs {3} less to cast if it targets a permanent you control.\nReturn up to two target nonland permanents to their owners' hands.
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forge-gui/res/cardsfolder/upcoming/thunder_lasso.txt
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forge-gui/res/cardsfolder/upcoming/thunder_lasso.txt
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Name:Thunder Lasso
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ManaCost:2 W
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Types:Artifact Equipment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.
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SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control
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S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.
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T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigTap | TriggerDescription$ Whenever equipped creature attacks, tap target creature defending player controls.
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SVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls
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K:Equip:2
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Oracle:When Thunder Lasso enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+1.\nWhenever equipped creature attacks, tap target creature defending player controls.\nEquip {2}
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