diff --git a/.gitattributes b/.gitattributes index e3bf4023aa7..f60b2ffa572 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1409,6 +1409,7 @@ res/cardsfolder/copperhorn_scout.txt -text svneol=native#text/plain res/cardsfolder/copperline_gorge.txt -text svneol=native#text/plain res/cardsfolder/coral_atoll.txt -text svneol=native#text/plain res/cardsfolder/coral_eel.txt -text svneol=native#text/plain +res/cardsfolder/coral_fighters.txt -text svneol=native#text/plain res/cardsfolder/coral_helm.txt -text svneol=native#text/plain res/cardsfolder/coral_merfolk.txt -text svneol=native#text/plain res/cardsfolder/coral_reef.txt svneol=native#text/plain diff --git a/res/cardsfolder/coral_fighters.txt b/res/cardsfolder/coral_fighters.txt new file mode 100644 index 00000000000..9f7ac38b519 --- /dev/null +++ b/res/cardsfolder/coral_fighters.txt @@ -0,0 +1,11 @@ +Name:Coral Fighters +ManaCost:1 U +Types:Creature Merfolk Soldier +Text:no text +PT:1/1 +T:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. +SVar:TrigDig:AB$Dig | Cost$ 0 | Defined$ Opponent | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 +SVar:RemAIDeck:True +SVar:Rarity:Uncommon +SVar:Picture:http://serv4.tcgimages.eu/img/cards/Portal_Second_Age/coral_fighters.jpg +End \ No newline at end of file