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- Better script for Price of Glory
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@@ -178,12 +178,11 @@ public class AiController {
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private boolean checkCurseEffects() {
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for (final Card c : game.getCardsIn(ZoneType.Battlefield)) {
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for (Trigger t : c.getTriggers()) {
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if (t.getMapParams().containsKey("CurseNonActive")
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&& !player.equals(game.getPhaseHandler().getPlayerTurn())) {
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return true;
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}
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if (c.hasSVar("CurseNonActiveEffect")
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&& !player.equals(game.getPhaseHandler().getPlayerTurn())) {
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return true;
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}
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}
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return false;
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}
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