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[Simulated AI] Don't de-dupe creatures involved in combat when evaluating potential targets.
Makes an exception if two identical creatures are attacking the same entity and haven't been blocked yet.
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@@ -303,7 +303,7 @@ public class SpellAbilityPickerTest extends SimulationTestCase {
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Card blocker = addCard("Fugitive Wizard", opponent);
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Card attacker1 = addCard("Dwarven Trader", p);
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attacker1.setSickness(false);
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Card attacker2 = addCard("Kird Ape", p);
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Card attacker2 = addCard("Dwarven Trader", p);
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attacker2.setSickness(false);
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addCard("Mountain", p);
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addCardToZone("Brute Force", p, ZoneType.Hand);
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