[Simulated AI] Don't de-dupe creatures involved in combat when evaluating potential targets.

Makes an exception if two identical creatures are attacking the same entity and haven't been blocked yet.
This commit is contained in:
Myrd
2017-02-27 00:05:31 +00:00
parent 0527f4cb44
commit 8311daada4
2 changed files with 22 additions and 2 deletions

View File

@@ -303,7 +303,7 @@ public class SpellAbilityPickerTest extends SimulationTestCase {
Card blocker = addCard("Fugitive Wizard", opponent);
Card attacker1 = addCard("Dwarven Trader", p);
attacker1.setSickness(false);
Card attacker2 = addCard("Kird Ape", p);
Card attacker2 = addCard("Dwarven Trader", p);
attacker2.setSickness(false);
addCard("Mountain", p);
addCardToZone("Brute Force", p, ZoneType.Hand);