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- Fixed AttachAI not checking Sacrifice or Life Costs.
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@@ -25,6 +25,7 @@ import forge.card.spellability.SpellAbility;
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import forge.card.spellability.Target;
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import forge.card.staticability.StaticAbility;
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import forge.game.ai.ComputerUtilCard;
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import forge.game.ai.ComputerUtilCost;
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import forge.game.ai.ComputerUtilMana;
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import forge.game.phase.CombatUtil;
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import forge.game.phase.PhaseHandler;
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@@ -46,7 +47,13 @@ public class AttachAi extends SpellAbilityAi {
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final Card source = sa.getSourceCard();
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if (abCost != null) {
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// No Aura spells have Additional Costs
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// AI currently disabled for these costs
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if (!ComputerUtilCost.checkSacrificeCost(ai, abCost, source)) {
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return false;
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}
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if (!ComputerUtilCost.checkLifeCost(ai, abCost, source, 4, null)) {
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return false;
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}
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}
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// prevent run-away activations - first time will always return true
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