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Update braids_arisen_nightmare.txt
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@@ -4,7 +4,7 @@ Types:Legendary Creature Nightmare
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PT:3/3
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PT:3/3
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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SVar:TrigSac:DB$ Sacrifice | Optional$ True | SacValid$ Artifact,Creature,Enchantment,Land,Planeswalker | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBRepeatEach
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SVar:TrigSac:DB$ Sacrifice | Optional$ True | SacValid$ Artifact,Creature,Enchantment,Land,Planeswalker | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBRepeatEach
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SVar:DBRepeatEach:DB$ RepeatEach | RepeatSubAbility$ DBMaySac | RepeatPlayers$ Player.Opponent | SubAbility$ DBCleanup
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SVar:DBRepeatEach:DB$ RepeatEach | ConditionDefined$ Remembered | ConditionPresent$ Card | RepeatSubAbility$ DBMaySac | RepeatPlayers$ Player.Opponent | SubAbility$ DBCleanup
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SVar:DBMaySac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Permanent.sharesCardTypeWith Remembered | RememberSacrificed$ True | Optional$ True | SubAbility$ DBLoseLife
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SVar:DBMaySac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Permanent.sharesCardTypeWith Remembered | RememberSacrificed$ True | Optional$ True | SubAbility$ DBLoseLife
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SVar:DBLoseLife:DB$ LoseLife | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered | LifeAmount$ 2 | SubAbility$ DBDraw
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SVar:DBLoseLife:DB$ LoseLife | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered | LifeAmount$ 2 | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ You | NumCards$ 1
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SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ You | NumCards$ 1
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