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https://github.com/Card-Forge/forge.git
synced 2025-11-19 20:28:00 +00:00
Add (for now nonfunctional) ready buttons to network lobby.
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@@ -115,8 +115,8 @@ public abstract class GameLobby {
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}
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otherSlot.setIsArchenemy(becomesArchenemy);
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}
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updateView();
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}
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updateView();
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}
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public IGameController getController(final int index) {
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@@ -134,7 +134,8 @@ public abstract class GameLobby {
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public void addSlot() {
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final int newIndex = getNumberOfSlots();
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addSlot(new LobbySlot(allowNetworking ? LobbySlotType.OPEN : LobbySlotType.LOCAL, null, newIndex, newIndex, false, Collections.<AIOption>emptySet()));
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final LobbySlotType type = allowNetworking ? LobbySlotType.OPEN : LobbySlotType.LOCAL;
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addSlot(new LobbySlot(type, null, newIndex, newIndex, false, !allowNetworking, Collections.<AIOption>emptySet()));
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}
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protected final void addSlot(final LobbySlot slot) {
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if (data.slots.size() >= MAX_PLAYERS) {
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@@ -18,15 +18,17 @@ public final class LobbySlot implements Serializable {
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private int avatarIndex;
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private int team;
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private boolean isArchenemy;
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private boolean isReady;
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private Deck deck;
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private ImmutableSet<AIOption> aiOptions;
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public LobbySlot(final LobbySlotType type, final String name, final int avatarIndex, final int team, final boolean isArchenemy, final Set<AIOption> aiOptions) {
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public LobbySlot(final LobbySlotType type, final String name, final int avatarIndex, final int team, final boolean isArchenemy, final boolean isReady, final Set<AIOption> aiOptions) {
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this.type = type;
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this.name = name;
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this.avatarIndex = avatarIndex;
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this.team = team;
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this.isArchenemy = isArchenemy;
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this.isReady = isReady;
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this.setAiOptions(aiOptions);
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}
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@@ -46,6 +48,9 @@ public final class LobbySlot implements Serializable {
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if (data.getArchenemy() != null) {
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setIsArchenemy(data.getArchenemy().booleanValue());
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}
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if (data.getReady() != null) {
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setIsReady(data.getReady().booleanValue());
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}
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if (data.getAiOptions() != null) {
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setAiOptions(data.getAiOptions());
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}
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@@ -91,6 +96,13 @@ public final class LobbySlot implements Serializable {
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this.isArchenemy = isArchenemy;
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}
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public boolean isReady() {
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return isReady;
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}
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public void setIsReady(final boolean isReady) {
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this.isReady = isReady;
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}
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public Deck getDeck() {
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return deck;
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}
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@@ -15,10 +15,10 @@ public final class LocalLobby extends GameLobby {
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final String humanName = localName();
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final int[] avatarIndices = localAvatarIndices();
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final LobbySlot slot0 = new LobbySlot(LobbySlotType.LOCAL, humanName, avatarIndices[0], 0, true, Collections.<AIOption>emptySet());
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final LobbySlot slot0 = new LobbySlot(LobbySlotType.LOCAL, humanName, avatarIndices[0], 0, true, true, Collections.<AIOption>emptySet());
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addSlot(slot0);
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final LobbySlot slot1 = new LobbySlot(LobbySlotType.AI, null, avatarIndices[1], 1, false, Collections.<AIOption>emptySet());
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final LobbySlot slot1 = new LobbySlot(LobbySlotType.AI, null, avatarIndices[1], 1, false, true, Collections.<AIOption>emptySet());
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addSlot(slot1);
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}
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@@ -14,8 +14,8 @@ public final class ServerGameLobby extends GameLobby {
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public ServerGameLobby() {
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super(true);
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addSlot(new LobbySlot(LobbySlotType.LOCAL, localName(), localAvatarIndices()[0], 0, true, Collections.<AIOption>emptySet()));
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addSlot(new LobbySlot(LobbySlotType.OPEN, null, -1, 1, false, Collections.<AIOption>emptySet()));
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addSlot(new LobbySlot(LobbySlotType.LOCAL, localName(), localAvatarIndices()[0], 0, true, false, Collections.<AIOption>emptySet()));
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addSlot(new LobbySlot(LobbySlotType.OPEN, null, -1, 1, false, false, Collections.<AIOption>emptySet()));
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}
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public int connectPlayer(final String name, final int avatarIndex) {
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