mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 11:18:01 +00:00
Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog
This commit is contained in:
@@ -24,7 +24,9 @@ import forge.assets.ISkinImage;
|
||||
import forge.control.GuiTimer;
|
||||
import forge.deck.CardPool;
|
||||
import forge.error.BugReportDialog;
|
||||
import forge.game.GameEntity;
|
||||
import forge.game.GameObject;
|
||||
import forge.game.player.DelayedReveal;
|
||||
import forge.game.player.IHasIcon;
|
||||
import forge.gui.BoxedProductCardListViewer;
|
||||
import forge.gui.CardListViewer;
|
||||
@@ -34,6 +36,7 @@ import forge.interfaces.IGuiBase;
|
||||
import forge.interfaces.IGuiTimer;
|
||||
import forge.item.PaperCard;
|
||||
import forge.model.FModel;
|
||||
import forge.player.PlayerControllerHuman;
|
||||
import forge.screens.deckeditor.CDeckEditorUI;
|
||||
import forge.screens.deckeditor.controllers.CEditorQuestCardShop;
|
||||
import forge.screens.match.CMatchUI;
|
||||
@@ -47,7 +50,9 @@ import forge.toolbox.FSkin;
|
||||
import forge.toolbox.FSkin.SkinImage;
|
||||
import forge.util.BuildInfo;
|
||||
import forge.util.FileUtil;
|
||||
import forge.util.gui.SGuiChoose;
|
||||
import forge.view.CardView;
|
||||
import forge.view.GameEntityView;
|
||||
|
||||
public class GuiDesktop implements IGuiBase {
|
||||
@Override
|
||||
@@ -183,6 +188,19 @@ public class GuiDesktop implements IGuiBase {
|
||||
return GuiChoose.sideboard(sideboard.toFlatList(), main.toFlatList());
|
||||
}
|
||||
|
||||
@Override
|
||||
public GameEntityView chooseSingleEntityForEffect(String title, Collection<? extends GameEntity> optionList, DelayedReveal delayedReveal, boolean isOptional, PlayerControllerHuman controller) {
|
||||
if (delayedReveal != null) {
|
||||
delayedReveal.reveal(controller); //TODO: Merge this into search dialog
|
||||
}
|
||||
controller.tempShow(optionList);
|
||||
List<GameEntityView> gameEntityViews = controller.getGameView().getGameEntityViews(optionList, false);
|
||||
if (isOptional) {
|
||||
return SGuiChoose.oneOrNone(this, title, gameEntityViews);
|
||||
}
|
||||
return SGuiChoose.one(this, title, gameEntityViews);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void showCardList(final String title, final String message, final List<PaperCard> list) {
|
||||
final CardListViewer cardView = new CardListViewer(title, message, list);
|
||||
|
||||
Reference in New Issue
Block a user