Player can choose which booster to receive in the course of quest: containing only T2 cards, Extanded or Legacy (the way it was before)

This commit is contained in:
Maxmtg
2011-08-22 04:33:15 +00:00
parent 766e872518
commit 825e64e9f2
3 changed files with 52 additions and 34 deletions

View File

@@ -1,6 +1,6 @@
package forge;
import java.util.ArrayList;
import java.util.List;
import net.slightlymagic.braids.util.UtilFunctions;
import net.slightlymagic.braids.util.generator.GeneratorFunctions;
@@ -332,24 +332,19 @@ public class CardFilter {
}//getColor()
/**
* Filter a Generator of cards so that it contains only the ones that
* exist in certain sets.
* Filter a Generator of cards so that it contains only the ones that exist in certain sets.
*
* @param inputGenerator a sequence Generator of Card instances; must
* not be null.
* @param inputGenerator a sequence Generator of Card instances; must not be null.
*
* @param sets an ArrayList of Strings identifying the valid sets;
* must not be null.
* @param sets an ArrayList of Strings identifying the valid sets; must not be null.
*
* @return a {@link forge.CardList} object.
*/
public static Generator<Card> getSets(Generator<Card> inputGenerator,
final ArrayList<String> sets)
public static Generator<Card> getSets(Generator<Card> inputGenerator, final List<String> sets)
{
UtilFunctions.checkNotNull("inputGenerator", inputGenerator);
UtilFunctions.checkNotNull("sets", sets);
Lambda1<Boolean, Card> predicate = new Lambda1<Boolean, Card>() {
public Boolean apply(Card c) {
if (c == null) {
@@ -367,7 +362,6 @@ public class CardFilter {
};
return GeneratorFunctions.filterGenerator(predicate, inputGenerator);
}//getSets(Generator,ArrayList)

View File

@@ -6,6 +6,7 @@ import forge.game.GameLossReason;
import forge.game.GamePlayerRating;
import forge.game.GameSummary;
import forge.game.PlayerIndex;
import forge.gui.GuiUtils;
import forge.properties.ForgeProps;
import forge.properties.NewConstants;
import forge.properties.NewConstants.LANG.Gui_WinLose.WINLOSE_TEXT;
@@ -32,6 +33,8 @@ import java.awt.event.ActionEvent;
import java.awt.event.WindowEvent;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* <p>Gui_WinLose class.</p>
@@ -265,8 +268,7 @@ public class Gui_WinLose extends JFrame implements NewConstants {
}
int cntCardsHumanStartedWith = humanRating.getOpeningHandSize();
if ( 0 == cntCardsHumanStartedWith )
{
if (0 == cntCardsHumanStartedWith) {
int reward = QuestPreferences.getMatchMullToZero();
sb.append(String.format("Mulliganed to zero and still won! Bonus: <b>%d credits</b>.<br>", reward));
}
@@ -374,10 +376,22 @@ public class Gui_WinLose extends JFrame implements NewConstants {
quitButton_actionPerformed(null);
}
protected void giveQuestRewards(final boolean wonMatch) {
// Award a random booster, as frequent as set in difficulty setup
if (model.quest.shouldAddCards(wonMatch)) {
ArrayList<String> cardsWon = model.quest.addCards();
protected void giveBooster()
{
String[] boosterTypes = {"Legacy", "Extended", "T2"};
String boosterType = GuiUtils.getChoice("Choose prize booster type", boosterTypes);
List<String> setsToGive = null;
if (boosterTypes[2].equals( boosterType )) { // T2
setsToGive = new ArrayList<String>();
setsToGive.addAll( Arrays.asList(new String[]{"M12","NPH","MBS","M11","ROE","WWK","ZEN"}) );
}
if (boosterTypes[1].equals( boosterType )) { // Ext
setsToGive = new ArrayList<String>();
setsToGive.addAll( Arrays.asList(new String[]{"M12","NPH","MBS","M11","ROE","WWK","ZEN","M10","ARB","CFX","ALA","MOR","SHM","EVE","LRW"}) );
}
ArrayList<String> cardsWon = model.quest.addCards(setsToGive);
// TODO: Make a better presentation of cards - with pictures at least
StringBuilder sb = new StringBuilder();
sb.append("You have won the following new cards:\n");
@@ -387,9 +401,16 @@ public class Gui_WinLose extends JFrame implements NewConstants {
String fileName = "BookIcon.png";
ImageIcon icon = getIcon(fileName);
JOptionPane.showMessageDialog(null, sb.toString(), "", JOptionPane.INFORMATION_MESSAGE, icon);
}
protected void giveQuestRewards(final boolean wonMatch) {
// Award a random booster, as frequent as set in difficulty setup
if (model.quest.shouldAddCards(wonMatch)) {
giveBooster();
}
// Award credits
if (wonMatch) {
long creds = model.quest.getCreditsToAdd(model.match);

View File

@@ -374,8 +374,11 @@ public class QuestData {
/**
* <p>addCards.</p>
*/
public ArrayList<String> addCards() {
public ArrayList<String> addCards( List<String> setsFilter ) {
Generator<Card> cards = YieldUtils.toGenerator(AllZone.getCardFactory());
if ( setsFilter != null )
cards = CardFilter.getSets(cards, setsFilter);
int nCommon = QuestPreferences.getNumCommon();
int nUncommon = QuestPreferences.getNumUncommon();
int nRare = QuestPreferences.getNumRare();
@@ -852,7 +855,7 @@ public class QuestData {
public static void main(String[] args) {
QuestData q = new QuestData();
for (int i = 0; i < 20; i++) {
q.addCards();
q.addCards( null );
}
for (int i = 0; i < 10; i++) {