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https://github.com/Card-Forge/forge.git
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Converted these cards from code to keyword: Buoyancy; Cloak of Mists; Hero's Resolve.
This commit is contained in:
@@ -4754,9 +4754,10 @@ Flash
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Buoyancy
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Buoyancy
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1 U
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1 U
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Enchantment Aura
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Enchantment Aura
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Enchanted creature has Flying.
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Enchanted creature has flying.
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Enchant creature
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Enchant creature
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Flash
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Flash
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enPump:Flying
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Feast of the Unicorn
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Feast of the Unicorn
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3 B
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3 B
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@@ -5801,6 +5802,7 @@ Hero's Resolve
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Enchantment Aura
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Enchantment Aura
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Enchanted creature gets +1/+5.
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Enchanted creature gets +1/+5.
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Enchant creature
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Enchant creature
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enPump:+1/+5
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Silent Attendant
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Silent Attendant
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2 W
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2 W
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@@ -5978,6 +5980,7 @@ Cloak of Mists
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Enchantment Aura
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Enchantment Aura
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Enchanted creature is unblockable.
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Enchanted creature is unblockable.
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Enchant creature
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Enchant creature
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enPump:Unblockable
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Nourish
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Nourish
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G G
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G G
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@@ -300,7 +300,8 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Hero's Resolve")) {
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else if(cardName.equals("Hero's Resolve")) {
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final SpellAbility spell = new Spell(card) {
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final SpellAbility spell = new Spell(card) {
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@@ -392,6 +393,7 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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@@ -1067,6 +1069,8 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Cloak of Mists")) {
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else if(cardName.equals("Cloak of Mists")) {
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final SpellAbility spell = new Spell(card) {
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final SpellAbility spell = new Spell(card) {
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@@ -1155,6 +1159,8 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Indomitable Will")) {
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else if(cardName.equals("Indomitable Will")) {
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@@ -4498,7 +4504,8 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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else if(cardName.equals("Buoyancy")) {
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else if(cardName.equals("Buoyancy")) {
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final SpellAbility spell = new Spell(card) {
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final SpellAbility spell = new Spell(card) {
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@@ -4597,6 +4604,7 @@ class CardFactory_Auras {
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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spell.setBeforePayMana(CardFactoryUtil.input_targetCreature(spell));
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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