refactor module to map-editor, add gdx particle editor

This commit is contained in:
Anthony Calosa
2024-10-19 12:07:36 +08:00
parent 8ce2f61390
commit 7f0ce0b4e7
67 changed files with 141 additions and 348 deletions

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@@ -7,41 +7,21 @@
</parent> </parent>
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<artifactId>forge-adventure</artifactId> <artifactId>adventure-editor</artifactId>
<packaging>jar</packaging> <packaging>jar</packaging>
<name>Forge Adventure</name> <name>Map Editor</name>
<repositories>
<repository>
<id>4thline-repo</id>
<url>http://4thline.org/m2</url>
<snapshots>
<enabled>false</enabled>
</snapshots>
</repository>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<build> <build>
<sourceDirectory>src/main/java</sourceDirectory> <sourceDirectory>src/main/java</sourceDirectory>
<resources> <resources>
<resource> <resource>
<directory>${project.basedir}</directory> <directory>${project.basedir}</directory>
<includes> <includes>
<include>**/*.vert</include> <include>**/gear.gif</include>
<include>**/*.frag</include>
<include>**/title_bg_lq.png</include>
<include>**/title_bg_lq_portrait.png</include>
<include>**/transition.png</include>
<include>**/adv_bg_texture.jpg</include>
<include>**/adv_bg_splash.png</include>
<include>**/bg_splash.png</include>
<include>**/bg_texture.jpg</include>
<include>**/font1.ttf</include>
</includes> </includes>
</resource> </resource>
</resources> </resources>
<finalName>adventure-editor</finalName>
<plugins> <plugins>
<plugin> <plugin>
<artifactId>maven-compiler-plugin</artifactId> <artifactId>maven-compiler-plugin</artifactId>
@@ -64,7 +44,7 @@
</executions> </executions>
<configuration> <configuration>
<basedir>${basedir}/${configSourceDirectory}</basedir> <basedir>${basedir}/${configSourceDirectory}</basedir>
<filesToInclude>forge-adventure-editor.sh, forge-adventure-editor-mac.sh, forge-adventure-editor.command, forge-adventure-editor.cmd</filesToInclude> <filesToInclude>adventure-editor.sh, adventure-editor.command, adventure-editor.cmd</filesToInclude>
<outputBasedir>${project.build.directory}</outputBasedir> <outputBasedir>${project.build.directory}</outputBasedir>
<outputDir>.</outputDir> <outputDir>.</outputDir>
<regex>false</regex> <regex>false</regex>
@@ -89,6 +69,9 @@
<mainClass>forge.adventure.Main</mainClass> <mainClass>forge.adventure.Main</mainClass>
<addDefaultImplementationEntries>true</addDefaultImplementationEntries> <addDefaultImplementationEntries>true</addDefaultImplementationEntries>
</manifest> </manifest>
<manifestEntries>
<SplashScreen-Image>splash/gear.gif</SplashScreen-Image>
</manifestEntries>
</archive> </archive>
</configuration> </configuration>
<executions> <executions>
@@ -106,56 +89,6 @@
</plugins> </plugins>
</build> </build>
<dependencies> <dependencies>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx</artifactId>
<version>1.13.0</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-platform</artifactId>
<version>1.13.0</version>
<classifier>natives-desktop</classifier>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype</artifactId>
<version>1.13.0</version>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-backend-lwjgl</artifactId>
<version>1.13.0</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-tools</artifactId>
<version>1.13.0</version>
<scope>compile</scope>
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype-platform</artifactId>
<version>1.13.0</version>
<classifier>natives-desktop</classifier>
</dependency>
<dependency>
<groupId>forge</groupId>
<artifactId>forge-core</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>forge</groupId>
<artifactId>forge-gui</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>forge</groupId>
<artifactId>forge-gui-mobile</artifactId>
<version>${project.version}</version>
</dependency>
<dependency> <dependency>
<groupId>org.jetbrains</groupId> <groupId>org.jetbrains</groupId>
<artifactId>annotations</artifactId> <artifactId>annotations</artifactId>
@@ -163,21 +96,22 @@
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>com.badlogicgames.gdx-controllers</groupId> <groupId>forge</groupId>
<artifactId>gdx-controllers-desktop</artifactId> <artifactId>forge-gui</artifactId>
<version>2.2.3</version> <version>2.0.00-SNAPSHOT</version>
<exclusions> <scope>compile</scope>
<exclusion> </dependency>
<groupId>com.badlogicgames.gdx</groupId> <dependency>
<artifactId>gdx</artifactId> <groupId>forge</groupId>
</exclusion> <artifactId>forge-gui-mobile</artifactId>
</exclusions> <version>2.0.00-SNAPSHOT</version>
<scope>compile</scope>
</dependency> </dependency>
</dependencies> </dependencies>
<properties> <properties>
<maven.compiler.source>8</maven.compiler.source> <maven.compiler.source>17</maven.compiler.source>
<maven.compiler.target>8</maven.compiler.target> <maven.compiler.target>17</maven.compiler.target>
</properties> </properties>
</project> </project>

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@@ -16,7 +16,6 @@ public class Main {
public static void main(String[] args) { public static void main(String[] args) {
GuiBase.setInterface(new GuiMobile(Files.exists(Paths.get("./res"))?"./":"../forge-gui/")); GuiBase.setInterface(new GuiMobile(Files.exists(Paths.get("./res"))?"./":"../forge-gui/"));
GuiBase.setDeviceInfo("", "", 0, 0); GuiBase.setDeviceInfo("", "", 0, 0);
Config.instance(); new EditorMainWindow(Config.instance());
new EditorMainWindow();
} }
} }

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@@ -0,0 +1,97 @@
package forge.adventure.editor;
import forge.adventure.util.Config;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JTabbedPane;
import javax.swing.JToolBar;
import javax.swing.UIManager;
import java.awt.BorderLayout;
import java.awt.Desktop;
import java.awt.EventQueue;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.File;
import java.security.CodeSource;
import java.util.ArrayList;
import java.util.List;
/**
* Editor class to edit configuration, maybe moved or removed
*/
public class EditorMainWindow extends JFrame {
public final static WorldEditor worldEditor = new WorldEditor();
JTabbedPane tabs = new JTabbedPane();
public EditorMainWindow(Config config) {
UIManager.LookAndFeelInfo[] var1 = UIManager.getInstalledLookAndFeels();
for (UIManager.LookAndFeelInfo info : var1) {
if ("Nimbus".equals(info.getName())) {
try {
UIManager.setLookAndFeel(info.getClassName());
} catch (Throwable ignored) {
}
break;
}
}
this.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);
System.exit(0);
}
});
BorderLayout layout = new BorderLayout();
JToolBar toolBar = new JToolBar("toolbar");
JButton newButton = new JButton("GDX Particle Editor Tool");
newButton.addActionListener(e -> EventQueue.invokeLater(() -> {
newButton.setEnabled(false);
try {
CodeSource codeSource = EditorMainWindow.class.getProtectionDomain().getCodeSource();
File jarFile = new File(codeSource.getLocation().toURI().getPath());
String jarDir = jarFile.getParentFile().getPath();
Desktop.getDesktop().open(new File(jarDir + "/gdx-particle-editor.jar"));
} catch (Exception ex) {
new ErrorDialog("Error", ex.getMessage());
newButton.setEnabled(true);
}
}));
JButton quit = new JButton("Quit");
quit.addActionListener(e -> System.exit(0));
toolBar.add(newButton);
toolBar.add(quit);
setLayout(layout);
toolBar.setFloatable(false);
add(toolBar, BorderLayout.NORTH);
add(tabs, BorderLayout.CENTER);
tabs.addTab("World", worldEditor);
tabs.addTab("POI", new PointOfInterestEditor());
tabs.addTab("Items", new ItemsEditor());
tabs.addTab("Enemies", new EnemyEditor());
tabs.addTab("Quests", new QuestEditor());
setSize(config.getSettingData().width, config.getSettingData().height);
setLocationRelativeTo(null);
setVisible(true);
}
static class ErrorDialog {
public ErrorDialog(String title, String message) {
List<Object> options = new ArrayList<>();
JButton ok = new JButton("OK");
options.add(ok);
JOptionPane pane = new JOptionPane(message, JOptionPane.PLAIN_MESSAGE, JOptionPane.DEFAULT_OPTION, null, options.toArray());
JDialog dlg = pane.createDialog(JOptionPane.getRootFrame(), title);
ok.addActionListener(e -> {
dlg.setVisible(false);
System.exit(0);
});
dlg.setResizable(false);
dlg.setVisible(true);
}
}
}

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@@ -1,16 +0,0 @@
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float u_grayness;
uniform float u_bias;
void main() {
vec4 c = v_color * texture2D(u_texture, v_texCoords);
float grey = dot( c.rgb, vec3(0.22, 0.707, 0.071) );
vec3 blendedColor = mix(c.rgb, vec3(grey), u_grayness);
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), vec4(blendedColor.rgb, c.a), u_bias);
}

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@@ -1,14 +0,0 @@
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main() {
v_color = a_color;
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}

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@@ -1,40 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
uniform vec2 u_viewportInverse;
uniform vec3 u_color;
uniform float u_offset;
uniform float u_step;
varying vec4 v_color;
varying vec2 v_texCoord;
#define ALPHA_VALUE_BORDER 0.5
void main() {
vec2 T = v_texCoord.xy;
float alpha = 0.0;
bool allin = true;
for( float ix = -u_offset; ix < u_offset; ix += u_step )
{
for( float iy = -u_offset; iy < u_offset; iy += u_step )
{
float newAlpha = texture2D(u_texture, T + vec2(ix, iy) * u_viewportInverse).a;
allin = allin && newAlpha > ALPHA_VALUE_BORDER;
if (newAlpha > ALPHA_VALUE_BORDER && newAlpha >= alpha)
{
alpha = newAlpha;
}
}
}
if (allin)
{
alpha = 0.0;
}
gl_FragColor = vec4(u_color,alpha);
}

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@@ -1,16 +0,0 @@
uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
uniform vec2 u_viewportInverse;
void main() {
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_color = a_color;
}

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@@ -1,26 +0,0 @@
#ifdef GL_ES
#define PRECISION mediump
precision PRECISION float;
precision PRECISION int;
#else
#define PRECISION
#endif
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float u_amount;
uniform float u_speed;
uniform float u_time;
uniform float u_bias;
void main () {
vec2 uv = v_texCoords;
uv.y += (cos((uv.y + (u_time * 0.04 * u_speed)) * 45.0) * 0.0019 * u_amount) + (cos((uv.y + (u_time * 0.1 * u_speed)) * 10.0) * 0.002 * u_amount);
uv.x += (sin((uv.y + (u_time * 0.07 * u_speed)) * 15.0) * 0.0029 * u_amount) + (sin((uv.y + (u_time * 0.1 * u_speed)) * 15.0) * 0.002 * u_amount);
vec4 texColor = texture2D(u_texture, uv);
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), texColor, u_bias);
}

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@@ -1,57 +0,0 @@
#ifdef GL_ES
precision mediump float;
#endif
varying vec2 v_texCoords;
uniform sampler2D u_texture;
uniform float u_time;
uniform float u_speed;
uniform float u_amount;
uniform vec2 u_viewport;
uniform vec2 u_position;
float random2d(vec2 n) {
return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
}
float randomRange (in vec2 seed, in float min, in float max) {
return min + random2d(seed) * (max - min);
}
float insideRange(float v, float bottom, float top) {
return step(bottom, v) - step(top, v);
}
void main()
{
float time = floor(u_time * u_speed * 60.0);
vec3 outCol = texture2D(u_texture, v_texCoords).rgb;
float maxOffset = u_amount/2.0;
for (float i = 0.0; i < 2.0; i += 1.0) {
float sliceY = random2d(vec2(time, 2345.0 + float(i)));
float sliceH = random2d(vec2(time, 9035.0 + float(i))) * 0.25;
float hOffset = randomRange(vec2(time, 9625.0 + float(i)), -maxOffset, maxOffset);
vec2 uvOff = v_texCoords;
uvOff.x += hOffset;
if (insideRange(v_texCoords.y, sliceY, fract(sliceY+sliceH)) == 1.0){
outCol = texture2D(u_texture, uvOff).rgb;
}
}
float maxColOffset = u_amount / 6.0;
float rnd = random2d(vec2(time , 9545.0));
vec2 colOffset = vec2(randomRange(vec2(time , 9545.0), -maxColOffset, maxColOffset),
randomRange(vec2(time , 7205.0), -maxColOffset, maxColOffset));
if (rnd < 0.33) {
outCol.r = texture2D(u_texture, v_texCoords + colOffset).r;
} else if (rnd < 0.66) {
outCol.g = texture2D(u_texture, v_texCoords + colOffset).g;
} else {
outCol.b = texture2D(u_texture, v_texCoords + colOffset).b;
}
gl_FragColor = vec4(outCol, 1.0);
}

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@@ -1,3 +0,0 @@
#!/bin/sh
cd $(dirname "${0}")
java -XstartOnFirstThread -Xmx4096m -Dfile.encoding=UTF-8 -jar $project.build.finalName$

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@@ -1,64 +0,0 @@
package forge.adventure.editor;
import forge.localinstance.properties.ForgeConstants;
import forge.localinstance.properties.ForgePreferences;
import forge.model.FModel;
import forge.util.Lang;
import forge.util.Localizer;
import javax.swing.*;
import java.awt.*;
/**
* Editor class to edit configuration, maybe moved or removed
*/
public class EditorMainWindow extends JFrame {
public final static WorldEditor worldEditor = new WorldEditor();
JTabbedPane tabs =new JTabbedPane();
public EditorMainWindow()
{
UIManager.LookAndFeelInfo[] var1 = UIManager.getInstalledLookAndFeels();
FModel.initialize(null, preferences -> {
preferences.setPref(ForgePreferences.FPref.LOAD_CARD_SCRIPTS_LAZILY, true);
return null;
});
Lang.createInstance(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE));
Localizer.getInstance().initialize(FModel.getPreferences().getPref(ForgePreferences.FPref.UI_LANGUAGE), ForgeConstants.LANG_DIR);
int var2 = var1.length;
for (UIManager.LookAndFeelInfo info : var1) {
if ("Nimbus".equals(info.getName())) {
try {
UIManager.setLookAndFeel(info.getClassName());
} catch (Throwable var6) {
}
break;
}
}
BorderLayout layout=new BorderLayout();
JToolBar toolBar = new JToolBar("toolbar");
// refer to removal of Swing Particle Editor: https://github.com/libgdx/libgdx/issues/7285
//todo add New Particle Editor here (needs Java 11+): https://github.com/libgdx/gdx-particle-editor
//JButton newButton=new JButton("open ParticleEditor");
//newButton.addActionListener(e -> EventQueue.invokeLater(ParticleEditor::new));
JButton quit = new JButton("Quit");
quit.addActionListener(e-> System.exit(0));
//toolBar.add(newButton);
toolBar.add(quit);
setLayout(layout);
toolBar.setFloatable(false);
add(toolBar, BorderLayout.NORTH);
add(tabs, BorderLayout.CENTER);
tabs.addTab("World",worldEditor);
tabs.addTab("POI",new PointOfInterestEditor());
tabs.addTab("Items",new ItemsEditor());
tabs.addTab("Enemies",new EnemyEditor());
tabs.addTab("Quests",new QuestEditor());
setVisible(true);
setSize(800,600);
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow( this );
}
}

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@@ -616,12 +616,12 @@
</fileset> </fileset>
<fileset dir="${project.build.directory}" includes="forge.exe" /> <fileset dir="${project.build.directory}" includes="forge.exe" />
<fileset dir="${project.build.directory}" includes="${project.build.finalName}-jar-with-dependencies.jar" /> <fileset dir="${project.build.directory}" includes="${project.build.finalName}-jar-with-dependencies.jar" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-editor.exe" /> <fileset dir="${project.build.directory}/../../adventure-editor/tools" includes="gdx-particle-editor.jar" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-editor.sh" /> <fileset dir="${project.build.directory}/../../adventure-editor/target" includes="adventure-editor.exe" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-editor-mac.sh" /> <fileset dir="${project.build.directory}/../../adventure-editor/target" includes="adventure-editor.sh" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-editor.command" /> <fileset dir="${project.build.directory}/../../adventure-editor/target" includes="adventure-editor.command" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-editor.cmd" /> <fileset dir="${project.build.directory}/../../adventure-editor/target" includes="adventure-editor.cmd" />
<fileset dir="${project.build.directory}/../../forge-adventure/target" includes="forge-adventure-${project.version}-jar-with-dependencies.jar" /> <fileset dir="${project.build.directory}/../../adventure-editor/target" includes="adventure-editor-jar-with-dependencies.jar" />
<fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure.exe" /> <fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure.exe" />
<fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure.sh" /> <fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure.sh" />
<fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure-mac.sh" /> <fileset dir="${project.build.directory}/../../forge-gui-mobile-dev/target" includes="forge-adventure-mac.sh" />
@@ -639,10 +639,9 @@
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-mac.sh" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-mac.sh" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.command" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.command" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.cmd" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.cmd" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor.sh" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/adventure-editor.sh" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor-mac.sh" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/adventure-editor.command" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor.command" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/adventure-editor.cmd" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor.cmd" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge.exe" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge.exe" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.exe" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure.exe" perm="a+rx" />
<chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor.exe" perm="a+rx" /> <chmod file="${project.build.directory}/${project.build.finalName}/forge-adventure-editor.exe" perm="a+rx" />
@@ -657,12 +656,12 @@
<include name="forge-adventure.command" /> <include name="forge-adventure.command" />
<include name="forge-adventure.cmd" /> <include name="forge-adventure.cmd" />
<include name="forge-adventure.exe" /> <include name="forge-adventure.exe" />
<include name="forge-adventure-editor.sh" /> <include name="adventure-editor.sh" />
<include name="forge-adventure-editor.command" /> <include name="adventure-editor.command" />
<include name="forge-adventure-editor.cmd" /> <include name="adventure-editor.cmd" />
<include name="forge-adventure-editor.exe" /> <include name="adventure-editor.exe" />
</tarfileset> </zipfileset>
<tarfileset dir="${project.build.directory}/${project.build.finalName}"> <zipfileset dir="${project.build.directory}/${project.build.finalName}">
<include name="**" /> <include name="**" />
<exclude name="forge.sh" /> <exclude name="forge.sh" />
<exclude name="forge.command" /> <exclude name="forge.command" />
@@ -672,12 +671,12 @@
<exclude name="forge-adventure.command" /> <exclude name="forge-adventure.command" />
<exclude name="forge-adventure.cmd" /> <exclude name="forge-adventure.cmd" />
<exclude name="forge-adventure.exe" /> <exclude name="forge-adventure.exe" />
<exclude name="forge-adventure-editor.sh" /> <exclude name="adventure-editor.sh" />
<exclude name="forge-adventure-editor.command" /> <exclude name="adventure-editor.command" />
<exclude name="forge-adventure-editor.cmd" /> <exclude name="adventure-editor.cmd" />
<exclude name="forge-adventure-editor.exe" /> <exclude name="adventure-editor.exe" />
</tarfileset> </zipfileset>
</tar> </zip>
</target> </target>
</configuration> </configuration>
<goals> <goals>

View File

@@ -70,8 +70,8 @@
<module>forge-gui-mobile-dev</module> <module>forge-gui-mobile-dev</module>
<module>forge-gui-desktop</module> <module>forge-gui-desktop</module>
<module>forge-gui-ios</module> <module>forge-gui-ios</module>
<module>forge-adventure</module>
<module>forge-lda</module> <module>forge-lda</module>
<module>adventure-editor</module>
<module>forge-gui-android</module> <module>forge-gui-android</module>
</modules> </modules>