- Added AI to AF Dig.

This commit is contained in:
jendave
2011-08-07 00:18:52 +00:00
parent d92b7bbd7f
commit 7ea6ebb1fc
3 changed files with 44 additions and 50 deletions

2
.gitattributes vendored
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@@ -3953,7 +3953,7 @@ res/cardsfolder/lay_waste.txt -text svneol=native#text/plain
res/cardsfolder/lead_astray.txt -text svneol=native#text/plain
res/cardsfolder/lead_belly_chimera.txt svneol=native#text/plain
res/cardsfolder/lead_golem.txt -text svneol=native#text/plain
res/cardsfolder/lead_the_stampede.txt svneol=native#text/plain
res/cardsfolder/lead_the_stampede.txt -text svneol=native#text/plain
res/cardsfolder/leaden_fists.txt -text svneol=native#text/plain
res/cardsfolder/leaden_myr.txt -text svneol=native#text/plain
res/cardsfolder/leaf_arrow.txt svneol=native#text/plain

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@@ -3,7 +3,6 @@ ManaCost:2 G
Types:Sorcery
Text:no text
A:SP$ Dig | Cost$ 2 G | DigNum$ 5 | ChangeValid$ Creature | AnyNumber$ True | SpellDescription$ Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lead_the_stampede.jpg
SetInfo:MBS|Uncommon|http://magiccards.info/scans/en/mbs/82.jpg

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@@ -178,26 +178,6 @@ public class AbilityFactory_Reveal {
}
}
return randomReturn;
/*
if (!ComputerUtil.canPayCost(sa))
return false;
Target tgt = sa.getTarget();
if (sa.getTarget() != null){
tgt.resetTargets();
sa.getTarget().addTarget(AllZone.ComputerPlayer);
}
else{
ArrayList<Player> tgtPlayers = AbilityFactory.getDefinedPlayers(sa.getSourceCard(), af.getMapParams().get("Defined"), sa);
for (Player p : tgtPlayers)
if (p.isHuman())
return false;
// not sure if the AI should be playing with cards that give the Human more turns.
}
return true;
*/
}
private static boolean digTriggerAI(final AbilityFactory af, final SpellAbility sa, boolean mandatory) {
@@ -223,6 +203,7 @@ public class AbilityFactory_Reveal {
private static void digResolve(final AbilityFactory af, final SpellAbility sa) {
HashMap<String,String> params = af.getMapParams();
Card host = af.getHostCard();
Player player = sa.getActivatingPlayer();
int numToDig = AbilityFactory.calculateAmount(af.getHostCard(), params.get("DigNum"), sa);
String destZone1 = params.containsKey("DestinationZone") ? params.get("DestinationZone") : "Hand";
int libraryPosition = params.containsKey("LibraryPosition") ? Integer.parseInt(params.get("LibraryPosition")) : -1;
@@ -270,7 +251,7 @@ public class AbilityFactory_Reveal {
GuiUtils.getChoice("Revealing cards from library", top.toArray());
//AllZone.GameAction.revealToCopmuter(top.toArray()); - for when it exists
}
else {
else if (player.isHuman()){
//show the user the revealed cards
GuiUtils.getChoice("Looking at cards from library", top.toArray());
}
@@ -312,6 +293,7 @@ public class AbilityFactory_Reveal {
}
else {
int j = 0;
if (player.isHuman()) {
while(j < destZone1ChangeNum || (anyNumber && j < numToDig)) {
//let user get choice
Card chosen = null;
@@ -334,6 +316,19 @@ public class AbilityFactory_Reveal {
//AllZone.GameAction.revealToComputer() - for when this exists
j++;
}
}//human
else { //computer (pick the first cards)
int changeNum = Math.min(destZone1ChangeNum, valid.size());
if(anyNumber) changeNum = valid.size();//always take all
for (j=0;j<changeNum;j++) {
Card chosen = valid.get(0);
if(chosen.equals(dummy)) continue;
PlayerZone zone = AllZone.getZone(destZone1, chosen.getOwner());
AllZone.GameAction.moveTo(zone, chosen);
GuiUtils.getChoice("Computer picked: ", chosen);
valid.remove(chosen);
}
}
}
//dump anything not selected from valid back into the rest
@@ -341,7 +336,7 @@ public class AbilityFactory_Reveal {
if(rest.contains(dummy)) rest.remove(dummy);
//now, move the rest to destZone2
if(destZone2.equals("Library")) {
if(destZone2.equals("Library") && player.isHuman()) {
//put them in any order
while(rest.size() > 0) {
Card chosen;