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- Added additional cleanups to newGameCleanup().
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@@ -111,8 +111,12 @@ public class MagicStack extends MyObservable {
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*/
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*/
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public final void reset() {
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public final void reset() {
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this.getStack().clear();
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this.getStack().clear();
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this.simultaneousStackEntryList.clear();
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this.frozen = false;
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this.frozen = false;
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this.splitSecondOnStack = 0;
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this.splitSecondOnStack = 0;
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this.lastTurnCast.clear();
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this.thisTurnCast.clear();
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this.curResolvingCard = null;
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this.getFrozenStack().clear();
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this.getFrozenStack().clear();
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this.updateObservers();
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this.updateObservers();
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}
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}
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