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Make end turn button meet player's expectations by skipping the attack phase and not requiring you to respond to triggers
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@@ -1131,11 +1131,6 @@ public class AiController {
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sb.append("Computer just assigned ").append(element.getName()).append(" as an attacker.");
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Log.debug(sb.toString());
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}
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// ai is about to attack, cancel all phase skipping
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for (Player p : game.getPlayers()) {
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p.getController().autoPassCancel();
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}
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return combat;
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}
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