Make end turn button meet player's expectations by skipping the attack phase and not requiring you to respond to triggers

This commit is contained in:
drdev
2014-08-10 04:19:54 +00:00
parent 3f6c4a2b75
commit 7d77e2007c
4 changed files with 11 additions and 19 deletions

View File

@@ -1131,11 +1131,6 @@ public class AiController {
sb.append("Computer just assigned ").append(element.getName()).append(" as an attacker.");
Log.debug(sb.toString());
}
// ai is about to attack, cancel all phase skipping
for (Player p : game.getPlayers()) {
p.getController().autoPassCancel();
}
return combat;
}