From 7d6d9091c28db797986d9ddfa68d13e687474e9c Mon Sep 17 00:00:00 2001 From: Agetian Date: Thu, 2 Feb 2017 07:36:32 +0000 Subject: [PATCH] - CHANGES.txt update. --- forge-gui/CHANGES.txt | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/forge-gui/CHANGES.txt b/forge-gui/CHANGES.txt index 14b5d3b3c77..6204005e23a 100644 --- a/forge-gui/CHANGES.txt +++ b/forge-gui/CHANGES.txt @@ -8,16 +8,13 @@ Forge Beta: 01-29-2017 ver 1.5.59 Release Notes ------------- -- Aether Revolt - -This release features all Aether Revolt cards that you can play with in all game modes. There are still some remaining caveats and issues that are hopefully going to be addressed soon. Please report any issues you encounter with the new cards. - -- Commander 2016 - -This release features most Commander 2016 cards scripted and ready to play. The few remaining cards that are not currently supported may be scripted in the upcoming versions of Forge. - - Auto-Yielding Granularity - It is now possible to specify the granularity level for auto-yields: it is possible to choose between yielding to each unique ability or to each unique card. The difference is that, for example, when yielding per ability if you auto-yield to Hellrider's triggered ability once, all triggers from other Hellrider cards will be automatically auto-yielded to as well. When yielding per card, you will need to auto-yield to each Hellrider separately. The historical Forge default of auto-yielding per ability has been restored, and the option can now be toggled in Forge Preferences (check out "Auto-Yield" under Gameplay) in both Desktop and Mobile Forge. Note that in when auto-yielding per ability, auto-yields will NOT be automatically cleared between games in a match, which should speed the game up. When auto-yielding per card, auto-yields WILL be automatically cleared between games because they are dependent on card IDs which change from game to game, thus you will need to auto-yield to each card again in each game of the match. +- New Quest World - +There is a new quest world from Xyx based around the Portal set. Here's the description from the author: "It's 1997 and Magic has become the most elaborately complex game on the planet. In an attempt to make the game accessible to a wider audience, Wizards of the Coast releases Magic's first "Starter level" product: Portal, a set of simple cards with generic fantasy flavor. Fortunately, "simple" and "generic" do not automatically translate to "dumb" or "bland". Portal is quite elegant in its simplicity, visually distinct, with resonant top-down card design. It is both AI-friendly and beginner-friendly, but because it is not immediately apparent what all the good cards and decks are, it is also "experienced-player-friendly". If you ever want to introduce a friend to Magic and/or Forge, you could do a lot worse than send them on a Portal quest!" + - Bug fixes - As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the 1.5.59 Beta release run.