From 7ced35ed034f644ef86012b90ddaa71c23b47cf4 Mon Sep 17 00:00:00 2001 From: Sloth Date: Sat, 12 Nov 2011 17:40:21 +0000 Subject: [PATCH] - Removed two unused functions in ComputerUtil. --- src/main/java/forge/ComputerUtil.java | 52 --------------------------- 1 file changed, 52 deletions(-) diff --git a/src/main/java/forge/ComputerUtil.java b/src/main/java/forge/ComputerUtil.java index b812862d762..d6c1e92f6b1 100644 --- a/src/main/java/forge/ComputerUtil.java +++ b/src/main/java/forge/ComputerUtil.java @@ -29,18 +29,6 @@ import forge.card.spellability.Target; */ public class ComputerUtil { - // if return true, go to next phase - /** - *

- * playCards. - *

- * - * @return a boolean. - */ - public static boolean playCards() { - return playCards(getSpellAbility()); - } - // if return true, go to next phase /** *

@@ -339,46 +327,6 @@ public class ComputerUtil { } } // play() - // gets Spells of cards in hand and Abilities of cards in play - // checks to see - // 1. if canPlay() returns true, 2. can pay for mana - /** - *

- * getSpellAbility. - *

- * - * @return an array of {@link forge.card.spellability.SpellAbility} objects. - */ - public static SpellAbility[] getSpellAbility() { - CardList all = new CardList(); - all.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Battlefield)); - all.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Hand)); - all.addAll(CardFactoryUtil.getExternalZoneActivationCards(AllZone.getComputerPlayer())); - - CardList humanPlayable = new CardList(); - humanPlayable.addAll(AllZone.getHumanPlayer().getCardsIn(Zone.Battlefield)); - humanPlayable = humanPlayable.filter(new CardListFilter() { - public boolean addCard(final Card c) { - return (c.canAnyPlayerActivate()); - } - }); - - all.addAll(humanPlayable); - - ArrayList spellAbility = new ArrayList(); - for (int outer = 0; outer < all.size(); outer++) { - SpellAbility[] sa = all.get(outer).getSpellAbility(); - for (int i = 0; i < sa.length; i++) { - spellAbility.add(sa[i]); // this seems like it needs to be - // copied, not sure though - } - } - - SpellAbility[] sa = new SpellAbility[spellAbility.size()]; - spellAbility.toArray(sa); - return sa; - } - // This is for playing spells regularly (no Cascade/Ripple etc.) /** *