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- Added spell description to Treasure Map.
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Name:Treasure Map
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ManaCost:2
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Types:Artifact
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A:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SubAbility$ DBLandmark
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A:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SubAbility$ DBLandmark | SpellDescription$ Scry 1. Put a landmark counter on CARDNAME. Then if there are three or more landmark counters on it, remove those counters, transform CARDNAME, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
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SVar:DBLandmark:DB$ PutCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ 1 | SubAbility$ DBStoreSVar
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SVar:DBStoreSVar:DB$ StoreSVar | SVar$ FoundTreasure | Type$ Number | Expression$ 1 | ConditionCheckSVar$ XMarksTheSpot | ConditionSVarCompare$ GE1 | References$ XMarksTheSpot,FoundTreasure | SubAbility$ DBRemoveCtrs
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SVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ 3 | ConditionCheckSVar$ FoundTreasure | ConditionSVarCompare$ GE1 | References$ FoundTreasure | SubAbility$ DBTreasureTokens
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# TODO: How many Treasure tokens are there? (with different art)
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SVar:DBTreasureTokens:DB$ Token | TokenAmount$ 3 | TokenName$ Treasure | TokenTypes$ Artifact,Treasure | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c treasure | TokenAbilities$ ABTreasureMana | TokenAltImages$ c_treasure2,c_treasure3,c_treasure4,c_treasure5,c_treasure6 | ConditionCheckSVar$ FoundTreasure | ConditionSVarCompare$ GE1 | SubAbility$ DBTransform | References$ FoundTreasure | SpellDescription$ Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
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SVar:DBTreasureTokens:DB$ Token | TokenAmount$ 3 | TokenName$ Treasure | TokenTypes$ Artifact,Treasure | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c treasure | TokenAbilities$ ABTreasureMana | TokenAltImages$ c_treasure2,c_treasure3,c_treasure4,c_treasure5,c_treasure6 | ConditionCheckSVar$ FoundTreasure | ConditionSVarCompare$ GE1 | SubAbility$ DBTransform | References$ FoundTreasure
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SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ FoundTreasure | ConditionSVarCompare$ GE1 | References$ FoundTreasure
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SVar:ABTreasureMana:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color to your mana pool.
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SVar:XMarksTheSpot:Count$Valid Card.Self+counters_GE3_LANDMARK
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