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added a wrapper function: public void drawCards(player, numCards);
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@@ -781,6 +781,20 @@ public class GameAction {
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lastPlayerToDraw = s;
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}
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/**
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* target player draws a certain number of cards
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*
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* @param player target player to draw
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* @param numCards the number of cards the player should draw
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*/
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public void drawCards(String player, int numCards) {
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if(numCards > 0) {
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for(int i=0; i < numCards; i++) {
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drawCard(player);
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}
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}
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}
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public void drawCard(String player) {
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boolean isDrawPhase = AllZone.Phase.getPhase().equals(Constant.Phase.Draw);
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