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https://github.com/Card-Forge/forge.git
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@@ -1,11 +1,10 @@
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Name:Alliance of Arms
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ManaCost:W
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Types:Sorcery
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A:SP$ RepeatEach | Cost$ W | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
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A:SP$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
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SVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore
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SVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.X | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn
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SVar:DBToken:DB$ Token | TokenAmount$ JoinForcesAmount | TokenScript$ w_1_1_soldier | TokenOwner$ Player | StackDescription$ None
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SVar:DBReset:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ Number | Expression$ 0
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SVar:X:Count$ChosenNumber
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SVar:JoinForcesAmount:Number$0
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AI:RemoveDeck:All
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@@ -2,13 +2,11 @@ Name:Tidal Influence
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ManaCost:2 U
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Types:Enchantment
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K:etbCounter:TIDE:1
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S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | Description$ Cast CARDNAME only if no permanents named Tidal Influence are on the battlefield.
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SVar:X:Count$Valid Permanent.namedTidal Influence
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S:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | IsPresent$ Permanent.namedTidal Influence | Description$ Cast this spell only if no permanents named Tidal Influence are on the battlefield.
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBPutCounter | TriggerDescription$ At the beginning of your upkeep, put a tide counter on CARDNAME.
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIDE | CounterNum$ 1
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S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ -2 | CheckSVar$ TidalCounters | SVarCompare$ EQ1 | Description$ As long as there is exactly one tide counter on CARDNAME, all blue creatures get -2/-0.
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S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ +2 | CheckSVar$ TidalCounters | SVarCompare$ EQ3 | Description$ As long as there are exactly three tide counters on CARDNAME, all blue creatures get +2/+0.
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SVar:TidalCounters:Count$CardCounters.TIDE
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S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ -2 | IsPresent$ Card.Self+counters_EQ1_TIDE | Description$ As long as there is exactly one tide counter on CARDNAME, all blue creatures get -2/-0.
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S:Mode$ Continuous | Affected$ Creature.Blue | AddPower$ +2 | IsPresent$ Card.Self+counters_EQ3_TIDE | Description$ As long as there are exactly three tide counters on CARDNAME, all blue creatures get +2/+0.
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T:Mode$ Always | IsPresent$ Card.Self+counters_GE4_TIDE | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ Whenever there are four or more tide counters on CARDNAME, remove all tide counters from it.
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ TIDE | CounterNum$ All
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AI:RemoveDeck:Random
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