ManifestDread as separate Effect (#6151)

This commit is contained in:
Hans Mackowiak
2024-09-16 12:36:31 +02:00
committed by GitHub
parent 6e3c17a2a8
commit 7b9e2a6735
31 changed files with 161 additions and 91 deletions

View File

@@ -115,6 +115,7 @@ public enum SpellApiToAi {
.put(ApiType.Mana, ManaAi.class) .put(ApiType.Mana, ManaAi.class)
.put(ApiType.ManaReflected, CannotPlayAi.class) .put(ApiType.ManaReflected, CannotPlayAi.class)
.put(ApiType.Manifest, ManifestAi.class) .put(ApiType.Manifest, ManifestAi.class)
.put(ApiType.ManifestDread, ManifestAi.class)
.put(ApiType.Meld, MeldAi.class) .put(ApiType.Meld, MeldAi.class)
.put(ApiType.Mill, MillAi.class) .put(ApiType.Mill, MillAi.class)
.put(ApiType.MoveCounter, CountersMoveAi.class) .put(ApiType.MoveCounter, CountersMoveAi.class)

View File

@@ -116,6 +116,7 @@ public enum ApiType {
Mana (ManaEffect.class), Mana (ManaEffect.class),
ManaReflected (ManaReflectedEffect.class), ManaReflected (ManaReflectedEffect.class),
Manifest (ManifestEffect.class), Manifest (ManifestEffect.class),
ManifestDread (ManifestDreadEffect.class),
Meld (MeldEffect.class), Meld (MeldEffect.class),
Mill (MillEffect.class), Mill (MillEffect.class),
MoveCounter (CountersMoveEffect.class), MoveCounter (CountersMoveEffect.class),

View File

@@ -22,79 +22,69 @@ public abstract class ManifestBaseEffect extends SpellAbilityEffect {
@Override @Override
public void resolve(SpellAbility sa) { public void resolve(SpellAbility sa) {
final Card source = sa.getHostCard(); final Card source = sa.getHostCard();
final Player activator = sa.getActivatingPlayer();
final Game game = source.getGame();
// Usually a number leaving possibility for X, Sacrifice X land: Manifest X creatures. // Usually a number leaving possibility for X, Sacrifice X land: Manifest X creatures.
final int amount = sa.hasParam("Amount") ? AbilityUtils.calculateAmount(source, sa.getParam("Amount"), sa) : 1; final int amount = sa.hasParam("Amount") ? AbilityUtils.calculateAmount(source, sa.getParam("Amount"), sa) : 1;
final int times = sa.hasParam("Times") ? AbilityUtils.calculateAmount(source, sa.getParam("Times"), sa) : 1;
for (int i = 0; i < times; i++) { for (final Player p : getTargetPlayers(sa, "DefinedPlayer")) {
for (final Player p : getTargetPlayers(sa, "DefinedPlayer")) { manifestLoop(sa, p, amount);
CardCollection tgtCards; }
Card toGrave = null; }
boolean fromLibrary = false;
if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) {
ZoneType choiceZone = ZoneType.Hand;
if (sa.hasParam("ChoiceZone")) {
choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone"));
fromLibrary = choiceZone.equals(ZoneType.Library);
}
CardCollectionView choices = p.getCardsIn(choiceZone);
if (sa.hasParam("Choices")) {
choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, source, sa);
}
if (choices.isEmpty()) {
continue;
}
String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : getDefaultMessage() + " "; protected void manifestLoop(SpellAbility sa, Player p, final int amount) {
tgtCards = new CardCollection(p.getController().chooseCardsForEffect(choices, sa, title, amount, amount, false, null)); final Card source = sa.getHostCard();
} else if (sa.hasParam("Dread")) { final Player activator = sa.getActivatingPlayer();
tgtCards = p.getTopXCardsFromLibrary(2); final Game game = source.getGame();
if (!tgtCards.isEmpty()) {
Card manifest = p.getController().chooseSingleEntityForEffect(tgtCards, sa, getDefaultMessage(), null);
tgtCards.remove(manifest);
toGrave = tgtCards.isEmpty() ? null : tgtCards.getFirst();
tgtCards = new CardCollection(manifest);
}
fromLibrary = true;
} else if ("TopOfLibrary".equals(sa.getParamOrDefault("Defined", "TopOfLibrary"))) {
tgtCards = p.getTopXCardsFromLibrary(amount);
fromLibrary = true;
} else {
tgtCards = getTargetCards(sa);
if (Iterables.all(tgtCards, CardPredicates.inZone(ZoneType.Library))) {
fromLibrary = true;
}
}
if (sa.hasParam("Shuffle")) { CardCollection tgtCards;
CardLists.shuffle(tgtCards); boolean fromLibrary = false;
} if (sa.hasParam("Choices") || sa.hasParam("ChoiceZone")) {
ZoneType choiceZone = ZoneType.Hand;
if (fromLibrary) { if (sa.hasParam("ChoiceZone")) {
for (Card c : tgtCards) { choiceZone = ZoneType.smartValueOf(sa.getParam("ChoiceZone"));
// CR 701.34d If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time. fromLibrary = choiceZone.equals(ZoneType.Library);
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
CardZoneTable triggerList = AbilityKey.addCardZoneTableParams(moveParams, sa);
internalEffect(c, p, sa, moveParams);
if (sa.hasParam("Dread") && toGrave != null) {
game.getAction().moveToGraveyard(toGrave, sa, moveParams);
toGrave = null;
}
triggerList.triggerChangesZoneAll(game, sa);
}
} else {
// manifest from other zones should be done at the same time
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
CardZoneTable triggerList = AbilityKey.addCardZoneTableParams(moveParams, sa);
for (Card c : tgtCards) {
internalEffect(c, p, sa, moveParams);
}
triggerList.triggerChangesZoneAll(game, sa);
}
} }
CardCollectionView choices = p.getCardsIn(choiceZone);
if (sa.hasParam("Choices")) {
choices = CardLists.getValidCards(choices, sa.getParam("Choices"), activator, source, sa);
}
if (choices.isEmpty()) {
return;
}
String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : getDefaultMessage() + " ";
tgtCards = new CardCollection(p.getController().chooseCardsForEffect(choices, sa, title, amount, amount, false, null));
} else if ("TopOfLibrary".equals(sa.getParamOrDefault("Defined", "TopOfLibrary"))) {
tgtCards = p.getTopXCardsFromLibrary(amount);
fromLibrary = true;
} else {
tgtCards = getTargetCards(sa);
if (Iterables.all(tgtCards, CardPredicates.inZone(ZoneType.Library))) {
fromLibrary = true;
}
}
if (sa.hasParam("Shuffle")) {
CardLists.shuffle(tgtCards);
}
if (fromLibrary) {
for (Card c : tgtCards) {
// CR 701.34d If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time.
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
CardZoneTable triggerList = AbilityKey.addCardZoneTableParams(moveParams, sa);
internalEffect(c, p, sa, moveParams);
triggerList.triggerChangesZoneAll(game, sa);
}
} else {
// manifest from other zones should be done at the same time
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
CardZoneTable triggerList = AbilityKey.addCardZoneTableParams(moveParams, sa);
for (Card c : tgtCards) {
internalEffect(c, p, sa, moveParams);
}
triggerList.triggerChangesZoneAll(game, sa);
} }
} }

View File

@@ -0,0 +1,41 @@
package forge.game.ability.effects;
import java.util.Map;
import forge.game.Game;
import forge.game.ability.AbilityKey;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CardZoneTable;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.trigger.TriggerType;
public class ManifestDreadEffect extends ManifestEffect {
@Override
protected void manifestLoop(SpellAbility sa, Player p, final int amount) {
final Game game = p.getGame();
for (int i = 0; i < amount; i++) {
CardCollection tgtCards = p.getTopXCardsFromLibrary(2);
Card manifest = null;
Card toGrave = null;
if (!tgtCards.isEmpty()) {
manifest = p.getController().chooseSingleEntityForEffect(tgtCards, sa, getDefaultMessage(), null);
tgtCards.remove(manifest);
toGrave = tgtCards.isEmpty() ? null : tgtCards.getFirst();
// CR 701.34d If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time.
Map<AbilityKey, Object> moveParams = AbilityKey.newMap();
CardZoneTable triggerList = AbilityKey.addCardZoneTableParams(moveParams, sa);
internalEffect(manifest, p, sa, moveParams);
if (toGrave != null) {
toGrave = game.getAction().moveToGraveyard(toGrave, sa, moveParams);
}
triggerList.triggerChangesZoneAll(game, sa);
}
Map<AbilityKey, Object> runParams = AbilityKey.mapFromPlayer(p);
runParams.put(AbilityKey.Card, toGrave);
game.getTriggerHandler().runTrigger(TriggerType.ManifestDread, runParams, true);
}
}
}

View File

@@ -9,10 +9,11 @@ import forge.game.spellability.SpellAbility;
import forge.util.Localizer; import forge.util.Localizer;
public class ManifestEffect extends ManifestBaseEffect { public class ManifestEffect extends ManifestBaseEffect {
@Override
protected String getDefaultMessage() { protected String getDefaultMessage() {
return Localizer.getInstance().getMessage("lblChooseCardToManifest"); return Localizer.getInstance().getMessage("lblChooseCardToManifest");
} }
@Override
protected Card internalEffect(Card c, Player p, SpellAbility sa, Map<AbilityKey, Object> moveParams) { protected Card internalEffect(Card c, Player p, SpellAbility sa, Map<AbilityKey, Object> moveParams) {
final Card source = sa.getHostCard(); final Card source = sa.getHostCard();
Card rem = c.manifest(p, sa, moveParams); Card rem = c.manifest(p, sa, moveParams);

View File

@@ -0,0 +1,35 @@
package forge.game.trigger;
import java.util.Map;
import forge.game.ability.AbilityKey;
import forge.game.card.Card;
import forge.game.spellability.SpellAbility;
public class TriggerManifestDread extends Trigger {
public TriggerManifestDread(Map<String, String> params, Card host, boolean intrinsic) {
super(params, host, intrinsic);
}
@Override
public boolean performTest(Map<AbilityKey, Object> runParams) {
if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Player))) {
return false;
}
return true;
}
@Override
public void setTriggeringObjects(SpellAbility sa, Map<AbilityKey, Object> runParams) {
sa.setTriggeringObject(AbilityKey.NewCard, runParams.get(AbilityKey.Card));
}
@Override
public String getImportantStackObjects(SpellAbility sa) {
// TODO Auto-generated method stub
return "";
}
}

View File

@@ -97,6 +97,7 @@ public enum TriggerType {
LosesGame(TriggerLosesGame.class), LosesGame(TriggerLosesGame.class),
ManaAdded(TriggerManaAdded.class), ManaAdded(TriggerManaAdded.class),
ManaExpend(TriggerManaExpend.class), ManaExpend(TriggerManaExpend.class),
ManifestDread(TriggerManifestDread.class),
Mentored(TriggerMentored.class), Mentored(TriggerMentored.class),
Milled(TriggerMilled.class), Milled(TriggerMilled.class),
MilledOnce(TriggerMilledOnce.class), MilledOnce(TriggerMilledOnce.class),

View File

@@ -5,5 +5,5 @@ PT:5/5
A:SP$ PermanentCreature | Cost$ 2 U ExileFromGrave<6/Card> A:SP$ PermanentCreature | Cost$ 2 U ExileFromGrave<6/Card>
K:Flying K:Flying
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature, and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature, and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True SVar:TrigDread:DB$ ManifestDread
Oracle:As an additional cost to cast this spell, exile six cards from your graveyard.\nFlying\nAt the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature, and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:As an additional cost to cast this spell, exile six cards from your graveyard.\nFlying\nAt the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature, and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -3,5 +3,5 @@ ManaCost:4 G
Types:Creature Beast Types:Creature Beast
PT:5/4 PT:5/4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You SVar:TrigDread:DB$ ManifestDread
Oracle:When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -4,5 +4,5 @@ Types:Instant
A:SP$ Charm | CharmNum$ 1 | Choices$ DBExileArtifact,DBExileEnchantment,DBDread A:SP$ Charm | CharmNum$ 1 | Choices$ DBExileArtifact,DBExileEnchantment,DBDread
SVar:DBExileArtifact:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact. SVar:DBExileArtifact:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact.
SVar:DBExileEnchantment:DB$ ChangeZone | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment. SVar:DBExileEnchantment:DB$ ChangeZone | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target enchantment.
SVar:DBDread:DB$ Manifest | Dread$ True | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) SVar:DBDread:DB$ ManifestDread | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Oracle:Choose one —\n• Exile target artifact.\n• Exile target enchantment.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Choose one —\n• Exile target artifact.\n• Exile target enchantment.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -2,7 +2,7 @@ Name:Conductive Machete
ManaCost:4 ManaCost:4
Types:Artifact Equipment Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | RememberManifested$ True | SubAbility$ DBAttach SVar:TrigDread:DB$ ManifestDread | RememberManifested$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.

View File

@@ -7,6 +7,6 @@ K:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Colorless+
SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Colorless creatures you control enter with two additional +1/+1 counters on them. SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Colorless creatures you control enter with two additional +1/+1 counters on them.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True SVar:TrigDread:DB$ ManifestDread
DeckHas:Ability$Counters DeckHas:Ability$Counters
Oracle:Reach\nColorless creatures you control enter with two additional +1/+1 counters on them.\nWhenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Reach\nColorless creatures you control enter with two additional +1/+1 counters on them.\nWhenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -2,7 +2,7 @@ Name:Cursed Windbreaker
ManaCost:2 U ManaCost:2 U
Types:Artifact Equipment Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | RememberManifested$ True | SubAbility$ DBAttach SVar:TrigDread:DB$ ManifestDread | RememberManifested$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Description$ Equipped creature has flying.

View File

@@ -3,5 +3,5 @@ Types:Creature Human Survivor
ManaCost:2 G ManaCost:2 G
PT:3/2 PT:3/2
T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ Phase | Phase$ Main2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True SVar:TrigDread:DB$ ManifestDread
Oracle:Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -4,6 +4,6 @@ Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, you may sacrifice another enchantment or creature. If you do, draw two cards. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Enchantment.Other,Creature.Other/another enchantment or creature> | NumCards$ 2 SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Enchantment.Other,Creature.Other/another enchantment or creature> | NumCards$ 2
T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Card.Self | Execute$ TrigDread | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Card.Self | Execute$ TrigDread | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You SVar:TrigDread:DB$ ManifestDread
DeckHas:Ability$Sacrifice DeckHas:Ability$Sacrifice
Oracle:When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.\nWhen you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.\nWhen you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -5,5 +5,5 @@ PT:3/2
K:Flash K:Flash
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
SVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SubAbility$ DBDread | TgtPrompt$ Select target spell SVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SubAbility$ DBDread | TgtPrompt$ Select target spell
SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ TargetedController SVar:DBDread:DB$ ManifestDread | DefinedPlayer$ TargetedController
Oracle:Flash\nWhen Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) Oracle:Flash\nWhen Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

View File

@@ -4,7 +4,7 @@ Types:Creature Human Wizard
PT:2/3 PT:2/3
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | IsPresent$ Permanent.faceDown+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters, if you control no face-down permanents, return CARDNAME to its owner's hand and manifest dread. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | IsPresent$ Permanent.faceDown+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters, if you control no face-down permanents, return CARDNAME to its owner's hand and manifest dread.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDread SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDread
SVar:DBDread:DB$ Manifest | Dread$ True SVar:DBDread:DB$ ManifestDread
T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Colorless+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. T:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Colorless+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigDraw | TriggerDescription$ Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
SVar:TrigDraw:DB$ Draw SVar:TrigDraw:DB$ Draw
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE

View File

@@ -3,7 +3,7 @@ ManaCost:G U
Types:Enchantment Types:Enchantment
K:Flash K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You SVar:TrigDread:DB$ ManifestDread
T:Mode$ TurnFaceUp | ValidCard$ Permanent | ValidCause$ SpellAbility.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you turn a permanent face up, put a +1/+1 counter on it. T:Mode$ TurnFaceUp | ValidCard$ Permanent | ValidCause$ SpellAbility.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you turn a permanent face up, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1
Oracle:Flash\nWhen Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you turn a permanent face up, put a +1/+1 counter on it. Oracle:Flash\nWhen Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you turn a permanent face up, put a +1/+1 counter on it.

View File

@@ -3,6 +3,6 @@ ManaCost:1 G G
Types:Creature Beast Mutant Types:Creature Beast Mutant
PT:3/3 PT:3/3
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True SVar:TrigDread:DB$ ManifestDread
A:AB$ SetState | ValidTgts$ Card.faceDown | Cost$ 1 G | Mode$ TurnFaceUp | Optional$ True | RevealFirst$ True | ValidNewFace$ Creature | StackDescription$ SpellDescription | SpellDescription$ Reveal target face-down permanent. If it's a creature card, you may turn it face up. A:AB$ SetState | ValidTgts$ Card.faceDown | Cost$ 1 G | Mode$ TurnFaceUp | Optional$ True | RevealFirst$ True | ValidNewFace$ Creature | StackDescription$ SpellDescription | SpellDescription$ Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Oracle:Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\n{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. Oracle:Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\n{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

View File

@@ -3,5 +3,5 @@ ManaCost:1 B
Types:Creature Rat Types:Creature Rat
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True SVar:TrigDread:DB$ ManifestDread
Oracle:When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -2,7 +2,7 @@ Name:Killer's Mask
ManaCost:2 B ManaCost:2 B
Types:Artifact Equipment Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread, then attach CARDNAME to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | RememberManifested$ True | SubAbility$ DBAttach SVar:TrigDread:DB$ ManifestDread | RememberManifested$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup SVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Menace | Description$ Equipped creature has menace. S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Menace | Description$ Equipped creature has menace.

View File

@@ -6,5 +6,5 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi
SVar:TrigTap:DB$ Tap | Defined$ Enchanted SVar:TrigTap:DB$ Tap | Defined$ Enchanted
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.
A:AB$ ChangeZone | Cost$ 4 U U | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Enchanted | SorcerySpeed$ True | SubAbility$ DBDread | SpellDescription$ Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. A:AB$ ChangeZone | Cost$ 4 U U | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Enchanted | SorcerySpeed$ True | SubAbility$ DBDread | SpellDescription$ Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ You SVar:DBDread:DB$ ManifestDread
Oracle:Enchant creature\nWhen Stay Hidden, Stay Silent enters, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\n{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. Oracle:Enchant creature\nWhen Stay Hidden, Stay Silent enters, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\n{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

View File

@@ -2,7 +2,7 @@ Name:They Came from the Pipes
ManaCost:4 U ManaCost:4 U
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Times$ 2 SVar:TrigDread:DB$ ManifestDread | Amount$ 2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.faceDown+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a face-down creature you control enters, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.faceDown+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a face-down creature you control enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a face-down creature you control enters, draw a card. Oracle:When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a face-down creature you control enters, draw a card.

View File

@@ -2,7 +2,7 @@ Name:Threats Around Every Corner
ManaCost:3 G ManaCost:3 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread.
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You SVar:TrigDread:DB$ ManifestDread
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.faceDown+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.faceDown+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1
Oracle:When Threats Around Every Corner enters, manifest dread.\nWhenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Oracle:When Threats Around Every Corner enters, manifest dread.\nWhenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

View File

@@ -3,5 +3,5 @@ ManaCost:R
Types:Instant Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +3/+0 until end of turn. A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +3/+0 until end of turn.
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBDread | SpellDescription$ When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBDread | SpellDescription$ When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ You SVar:DBDread:DB$ ManifestDread
Oracle:Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -3,5 +3,5 @@ ManaCost:1 U U
Types:Instant Types:Instant
A:SP$ Charm | Choices$ DBCounter,DBDread A:SP$ Charm | Choices$ DBCounter,DBDread
SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Counter target spell | SpellDescription$ Counter target spell. SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Counter target spell | SpellDescription$ Counter target spell.
SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ You | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) SVar:DBDread:DB$ ManifestDread | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Oracle:Choose one —\n• Counter target spell.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Choose one —\n• Counter target spell.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -1,6 +1,6 @@
Name:Under the Skin Name:Under the Skin
ManaCost:2 G ManaCost:2 G
Types:Sorcery Types:Sorcery
A:SP$ Manifest | Dread$ True | SubAbility$ DBChangeZone | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. A:SP$ ManifestDread | SubAbility$ DBChangeZone | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True
Oracle:Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nYou may return a permanent card from your graveyard to your hand. Oracle:Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nYou may return a permanent card from your graveyard to your hand.

View File

@@ -3,5 +3,5 @@ ManaCost:3 W
Types:Creature Human Types:Creature Human
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You SVar:TrigDread:DB$ ManifestDread
Oracle:When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

View File

@@ -2,5 +2,5 @@ Name:Unwanted Remake
ManaCost:W ManaCost:W
Types:Instant Types:Instant
A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDread | SpellDescription$ Destroy target creature. A:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDread | SpellDescription$ Destroy target creature.
SVar:DBDread:DB$ Manifest | Dread$ True | DefinedPlayer$ TargetedController | SpellDescription$ Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) SVar:DBDread:DB$ ManifestDread | DefinedPlayer$ TargetedController | SpellDescription$ Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Oracle:Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) Oracle:Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

View File

@@ -1,7 +1,7 @@
Name:Valgavoth's Onslaught Name:Valgavoth's Onslaught
ManaCost:X X G ManaCost:X X G
Types:Instant Types:Instant
A:SP$ Manifest | Dread$ True | Times$ X | RememberManifested$ True | SubAbility$ DBPutCounterAll A:SP$ ManifestDread | Amount$ X | RememberManifested$ True | SubAbility$ DBPutCounterAll
SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Card.IsRemembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup SVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Card.IsRemembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$xPaid SVar:X:Count$xPaid

View File

@@ -3,7 +3,7 @@ ManaCost:2 G U
Types:Legendary Creature Human Wizard Types:Legendary Creature Human Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp SVar:TrigDread:DB$ ManifestDread | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp
SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp
SVar:X:Count$ResolvedThisTurn SVar:X:Count$ResolvedThisTurn
SVar:BuffedBy:Land SVar:BuffedBy:Land