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removed getImageKey(cp)
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@@ -88,7 +88,7 @@ public class ImageCache {
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* and cannot be loaded from disk. pass -1 for width and/or height to avoid resizing in that dimension.
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*/
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public static BufferedImage getImage(InventoryItem ii, int width, int height) {
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return scaleImage(getImageKey(ii), width, height);
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return scaleImage(getImageKey(ii, false), width, height);
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}
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/**
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@@ -164,14 +164,11 @@ public class ImageCache {
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}
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}
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public static String getImageKey(InventoryItem ii) {
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return getImageKey(ii, false);
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}
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// Inventory items don't have to know how a certain client should draw them.
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// That's why this method is not encapsulated and overloaded in the InventoryItem descendants
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public static String getImageKey(InventoryItem ii, boolean altState) {
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if ( ii instanceof CardPrinted ) {
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// have to determine which pictures are present in our filesystem and use either set-pictures or non-set ones.
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return getImageKey((CardPrinted)ii, altState, true);
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}
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if ( ii instanceof TournamentPack )
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@@ -226,7 +226,7 @@ public class CardFactory {
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c.setRarity(cp.getRarity());
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// Would like to move this away from in-game entities
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String originalPicture = ImageCache.getImageKey(cp);
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String originalPicture = ImageCache.getImageKey(cp, false);
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//System.out.println(c.getName() + " -> " + originalPicture);
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c.setImageKey(originalPicture);
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c.setToken(cp.isToken());
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@@ -49,11 +49,11 @@ public class GuiDownloadSetPicturesLQ extends GuiDownloader {
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continue;
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}
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String url = ImageCache.getDownloadUrl(c, false, true);
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addDLObject(url, ImageCache.getImageKey(c), downloads);
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addDLObject(url, ImageCache.getImageKey(c, false, true), downloads);
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if ( c.getRules().getSplitType() == CardSplitType.Transform ) {
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String url2 = ImageCache.getDownloadUrl(c, true, true);
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addDLObject(url2, ImageCache.getImageKey(c, true), downloads);
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addDLObject(url2, ImageCache.getImageKey(c, true, true), downloads);
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}
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}
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