mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 18:58:00 +00:00
Fix chooseEntitiesForEffect (Cards like Once Upon a Time, etc.. using this will work on network)
This commit is contained in:
@@ -64,7 +64,7 @@ public enum ProtocolMethod {
|
||||
order (Mode.SERVER, List.class, String.class, String.class, Integer.TYPE, Integer.TYPE, List.class, List.class, CardView.class, Boolean.TYPE),
|
||||
sideboard (Mode.SERVER, List.class, CardPool.class, CardPool.class, String.class),
|
||||
chooseSingleEntityForEffect(Mode.SERVER, GameEntityView.class, String.class, List.class, DelayedReveal.class, Boolean.TYPE),
|
||||
chooseEntitiesForEffect(Mode.SERVER, GameEntityView.class, String.class, List.class, Integer.TYPE, Integer.TYPE, DelayedReveal.class),
|
||||
chooseEntitiesForEffect(Mode.SERVER, List.class, String.class, List.class, Integer.TYPE, Integer.TYPE, DelayedReveal.class),
|
||||
manipulateCardList (Mode.SERVER, List.class, String.class, Iterable.class, Iterable.class, Boolean.TYPE, Boolean.TYPE, Boolean.TYPE),
|
||||
setCard (Mode.SERVER, Void.TYPE, CardView.class),
|
||||
setSelectables (Mode.SERVER, Void.TYPE, Iterable/*CardView*/.class),
|
||||
|
||||
Reference in New Issue
Block a user