- Set the damage chaining defaults for the AI profiles.

This commit is contained in:
Agetian
2018-12-12 14:41:39 +03:00
parent 7b6ad78ba2
commit 7a7b461e0d
6 changed files with 23 additions and 8 deletions

View File

@@ -79,6 +79,7 @@ public enum AiProps { /** */
DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR ("5"), /** */
AVOID_TARGETING_CREATS_THAT_WILL_DIE ("true"), /** */
DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION ("true"), /** */
CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS("50"), /** */
PRIORITY_REDUCTION_FOR_STORM_SPELLS ("0"), /** */
USE_BERSERK_AGGRESSIVELY ("false"), /** */
MIN_COUNT_FOR_STORM_SPELLS ("0"), /** */
@@ -126,10 +127,9 @@ public enum AiProps { /** */
FLASH_USE_BUFF_AURAS_AS_COMBAT_TRICKS("true"),
FLASH_BUFF_AURA_CHANCE_TO_CAST_EARLY("1"),
FLASH_BUFF_AURA_CHANCE_CAST_AT_EOT("5"),
FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"), /** */
FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"); /** */
// Experimental features, must be promoted or removed after extensive testing and, ideally, defaulting
// <-- There are no experimental options here -->
CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS("0"); /** */
private final String strDefaultVal;