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- Set the damage chaining defaults for the AI profiles.
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@@ -79,6 +79,7 @@ public enum AiProps { /** */
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DESTROY_IMMEDIATELY_UNBLOCKABLE_LIFE_IN_DNGR ("5"), /** */
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AVOID_TARGETING_CREATS_THAT_WILL_DIE ("true"), /** */
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION ("true"), /** */
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS("50"), /** */
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PRIORITY_REDUCTION_FOR_STORM_SPELLS ("0"), /** */
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USE_BERSERK_AGGRESSIVELY ("false"), /** */
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MIN_COUNT_FOR_STORM_SPELLS ("0"), /** */
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@@ -126,10 +127,9 @@ public enum AiProps { /** */
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FLASH_USE_BUFF_AURAS_AS_COMBAT_TRICKS("true"),
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FLASH_BUFF_AURA_CHANCE_TO_CAST_EARLY("1"),
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FLASH_BUFF_AURA_CHANCE_CAST_AT_EOT("5"),
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FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"), /** */
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FLASH_BUFF_AURA_CHANCE_TO_RESPOND_TO_STACK("100"); /** */
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// Experimental features, must be promoted or removed after extensive testing and, ideally, defaulting
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// <-- There are no experimental options here -->
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CHANCE_TO_CHAIN_TWO_DAMAGE_SPELLS("0"); /** */
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private final String strDefaultVal;
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