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- AiAttackController: don't attack into a guaranteed block unless the attacker has some kind of an attack/combat effect.
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@@ -1125,6 +1125,12 @@ public class AiAttackController {
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// and combat will have negative effects
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}
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}
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// We can't kill a single blocker, there is no reason to attack unless we can cripple a
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// blocker or gain life from attacking or we have some kind of another attack/combat effect
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if (canKillAllDangerous && !hasAttackEffect && !hasCombatEffect) {
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canKillAllDangerous = false;
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}
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}
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}
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}
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