- Fix cleanup crash with planeswalkers in play

This commit is contained in:
moomarc
2012-09-11 13:02:40 +00:00
parent 0d413290dd
commit 7a4d4bf90e

View File

@@ -51,14 +51,14 @@ public class Combat {
// value is CardList of blockers
private final Map<Card, CardList> attackerMap = new TreeMap<Card, CardList>();
private final Map<Card, CardList> blockerMap = new TreeMap<Card, CardList>();
private final Set<Card> blocked = new HashSet<Card>();
private final HashMap<Card, CardList> unblockedMap = new HashMap<Card, CardList>();
private final HashMap<Card, Integer> defendingDamageMap = new HashMap<Card, Integer>();
// Defenders are the Defending Player + Each controlled Planeswalker
private List<GameEntity> defenders = new ArrayList<GameEntity>();
private Map<GameEntity, CardList> defenderMap = new TreeMap<GameEntity, CardList>();
private Map<GameEntity, CardList> defenderMap = new HashMap<GameEntity, CardList>();
private int currentDefender = 0;
private int nextDefender = 0;
@@ -108,13 +108,13 @@ public class Combat {
public final void initiatePossibleDefenders(final Player defender) {
this.defenders.clear();
this.defenderMap.clear();
this.defenders.add((GameEntity)defender);
this.defenderMap.put((GameEntity)defender, new CardList());
this.defenders.add((GameEntity) defender);
this.defenderMap.put((GameEntity) defender, new CardList());
CardList planeswalkers = defender.getCardsIn(ZoneType.Battlefield);
planeswalkers = planeswalkers.getType("Planeswalker");
for (final Card pw : planeswalkers) {
this.defenders.add((GameEntity)pw);
this.defenderMap.put((GameEntity)pw, new CardList());
this.defenders.add((GameEntity) pw);
this.defenderMap.put((GameEntity) pw, new CardList());
}
}
@@ -202,7 +202,7 @@ public class Combat {
*/
public final void setDefenders(final List<GameEntity> newDef) {
this.defenders = newDef;
for(GameEntity entity : this.defenders) {
for (GameEntity entity : this.defenders) {
this.defenderMap.put(entity, new CardList());
}
}
@@ -334,7 +334,7 @@ public class Combat {
return attackers;
}
public final CardList getAttackersByDefenderSlot(int slot) {
GameEntity entity = this.defenders.get(slot);
return this.defenderMap.get(entity);
@@ -398,16 +398,16 @@ public class Combat {
public final GameEntity getDefenderByAttacker(final Card c) {
return this.attackerToDefender.get(c);
}
public final GameEntity getDefendingEntity(final Card c) {
GameEntity defender = this.attackerToDefender.get(c);
if (this.defenders.contains(defender)) {
return defender;
}
System.out.println("Attacker " + c + " missing defender " + defender);
System.out.println("Attacker " + c + " missing defender " + defender);
return null;
}
@@ -545,16 +545,17 @@ public class Combat {
*
* @param attacker
* a {@link forge.Card} object.
* @return a {@link forge.CardList} object.
* @param blockers
* a {@link forge.CardList} object.
*/
public void setBlockerList(final Card attacker, final CardList blockers) {
this.attackerMap.put(attacker, blockers);
}
public void setAttackersBlockedByList(final Card blocker, final CardList attackers) {
this.blockerMap.put(blocker, attackers);
}
/**
* <p>
* removeFromCombat.
@@ -570,20 +571,20 @@ public class Combat {
// Keep track of all of the different maps
CardList blockers = this.attackerMap.get(c);
this.attackerMap.remove(c);
for(Card b : blockers) {
for (Card b : blockers) {
this.blockerMap.get(b).remove(c);
}
// Keep track of all of the different maps
GameEntity entity = this.attackerToDefender.get(c);
this.attackerToDefender.remove(c);
this.defenderMap.get(entity).remove(c);
} else if (this.blockerMap.containsKey(c)){ // card is a blocker
} else if (this.blockerMap.containsKey(c)) { // card is a blocker
CardList attackers = this.blockerMap.get(c);
boolean stillDeclaring = Singletons.getModel().getGameState().getPhaseHandler().is(PhaseType.COMBAT_DECLARE_BLOCKERS);
this.blockerMap.remove(c);
for(Card a : attackers) {
for (Card a : attackers) {
this.attackerMap.get(a).remove(c);
if (stillDeclaring && this.attackerMap.get(a).size() == 0) {
this.blocked.remove(a);
@@ -656,11 +657,11 @@ public class Combat {
private final boolean assignBlockersDamage(boolean firstStrikeDamage) {
final CardList blockers = this.getAllBlockers();
boolean assignedDamage = false;
for (final Card blocker : blockers) {
if (blocker.hasDoubleStrike() || blocker.hasFirstStrike() == firstStrikeDamage) {
CardList attackers = this.getAttackersBlockedBy(blocker);
final int damage = blocker.getNetCombatDamage();
if (attackers.size() == 0) {
@@ -679,33 +680,33 @@ public class Combat {
}
}
}
return assignedDamage;
}
private final boolean assignDamageAsIfNotBlocked(Card attacker) {
return attacker.hasKeyword("CARDNAME assigns its combat damage as though it weren't blocked.") ||
(attacker.hasKeyword("You may have CARDNAME assign its combat damage as though it weren't blocked.")
return attacker.hasKeyword("CARDNAME assigns its combat damage as though it weren't blocked.")
|| (attacker.hasKeyword("You may have CARDNAME assign its combat damage as though it weren't blocked.")
&& GameActionUtil.showYesNoDialog(attacker, "Do you want to assign its combat damage as though it weren't blocked?"));
}
private final boolean assignAttackersDamage(boolean firstStrikeDamage) {
this.defendingDamageMap.clear(); // this should really happen in deal damage
CardList blockers = null;
final CardList attackers = this.getAttackerList();
boolean assignedDamage = false;
for(final Card attacker : attackers) {
for (final Card attacker : attackers) {
// If attacker isn't in the right first/regular strike section, continue along
if (!(attacker.hasDoubleStrike() || attacker.hasFirstStrike() == firstStrikeDamage)) {
continue;
}
// If potential damage is 0, continue along
final int damageDealt = attacker.getNetCombatDamage();
if (damageDealt <= 0) {
continue;
}
boolean trampler = attacker.hasKeyword("Trample");
blockers = this.getBlockers(attacker);
assignedDamage = true;
@@ -733,14 +734,13 @@ public class Combat {
} // for
return assignedDamage;
}
public final boolean assignCombatDamage(boolean firstStrikeDamage) {
boolean assignedDamage = assignAttackersDamage(firstStrikeDamage);
assignedDamage |= assignBlockersDamage(firstStrikeDamage);
return assignedDamage;
}
/**
* <p>
* distributeAIDamage.
@@ -761,7 +761,7 @@ public class Combat {
this.addDefendingDamage(damage, attacker);
return;
}
final boolean hasTrample = attacker.hasKeyword("Trample");
if (block.size() == 1) {
@@ -798,7 +798,7 @@ public class Combat {
}
} // 1 blocker
else {
boolean killsAllBlockers = true;
boolean killsAllBlockers = true;
// Does the attacker deal lethal damage to all blockers
//Blocking Order now determined after declare blockers
Card lastBlocker = null;