mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 12:48:00 +00:00
- FRF: Added Ghastly Conscription
This commit is contained in:
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -6102,6 +6102,7 @@ forge-gui/res/cardsfolder/g/geths_verdict.txt svneol=native#text/plain
|
||||
forge-gui/res/cardsfolder/g/geyser_glider.txt svneol=native#text/plain
|
||||
forge-gui/res/cardsfolder/g/ghalmas_warden.txt svneol=native#text/plain
|
||||
forge-gui/res/cardsfolder/g/ghastlord_of_fugue.txt svneol=native#text/plain
|
||||
forge-gui/res/cardsfolder/g/ghastly_conscription.txt -text
|
||||
forge-gui/res/cardsfolder/g/ghastly_demise.txt svneol=native#text/plain
|
||||
forge-gui/res/cardsfolder/g/ghastly_discovery.txt -text
|
||||
forge-gui/res/cardsfolder/g/ghastly_remains.txt -text
|
||||
|
||||
@@ -421,7 +421,10 @@ public class Card extends GameEntity implements Comparable<Card> {
|
||||
return null;
|
||||
}
|
||||
// Move to p's battlefield
|
||||
Card c = p.getGame().getAction().moveToPlay(this, p);
|
||||
Game game = p.getGame();
|
||||
// Just in case you aren't the controller, now you are!
|
||||
this.setController(p, game.getNextTimestamp());
|
||||
Card c = game.getAction().moveToPlay(this, p);
|
||||
c.setPreFaceDownState(CardStateName.Original);
|
||||
// Mark this card as "manifested"
|
||||
c.setManifested(true);
|
||||
|
||||
8
forge-gui/res/cardsfolder/g/ghastly_conscription.txt
Normal file
8
forge-gui/res/cardsfolder/g/ghastly_conscription.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
Name:Ghastly Conscription
|
||||
ManaCost:5 B B
|
||||
Types:Sorcery
|
||||
A:SP$ ChangeZoneAll | Cost$ 5 B B | ChangeType$ Creature | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBManifest | SpellDescription$ Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
|
||||
SVar:DBManifest:DB$ Manifest | Defined$ Remembered | DefinedPlayer$ You | Shuffle$ True | SubAbility$ DBCleanup
|
||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||
SVar:RemAIDeck:True
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/ghastly_conscription.jpg
|
||||
Reference in New Issue
Block a user