- Updating the extremely useless comments in QuestPreferences for anyone curious what these preferences actual do

This commit is contained in:
Sol
2013-02-17 15:26:22 +00:00
parent b89f11ff2a
commit 7a2e1e19af

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@@ -48,158 +48,123 @@ public class QuestPreferences implements Serializable {
*/
public enum QPref {
/** The BOOSTE r_ commons. */
// How many of each rarity comes in a won booster pack
BOOSTER_COMMONS("11"),
/** The BOOSTE r_ uncommons. */
BOOSTER_UNCOMMONS("3"),
/** The BOOSTE r_ rares. */
BOOSTER_RARES("1"),
/** The BOOSTE r_ format. */
// The preferred format of the won booster pack
BOOSTER_FORMAT("Standard"),
/** The PENALT y_ loss. */
PENALTY_LOSS("15"), /** The CURREN t_ quest. */
// How many credits are lost for losing a match
PENALTY_LOSS("15"),
// Currently chosen quest and deck
CURRENT_QUEST("DEFAULT"),
/** The CURREN t_ deck. */
CURRENT_DECK("DEFAULT"),
/** The REWARD s_ base. */
REWARDS_BASE("25"), /** The REWARD s_ undefeated. */
// All of the rewards given out End of Match
// Awarded to every match winner
REWARDS_BASE("25"),
// Didn't lose a game in the match
REWARDS_UNDEFEATED("25"),
/** The REWARD s_ win s_ multiplier. */
// For each of your previous wins gain a small multiplier
// This is here to award long quests with more money for buying expensive cards
REWARDS_WINS_MULTIPLIER("0.3"),
/** The REWARD s_ poison. */
// Winning each game by other means "Poison", "Milling" or "Alternative" Win
REWARDS_POISON("50"),
/** The REWARD s_ milled. */
REWARDS_MILLED("40"),
/** The REWARD s_ mulliga n0. */
REWARDS_MULLIGAN0("500"),
/** The REWARD s_ alternative. */
REWARDS_ALTERNATIVE("100"),
/** The REWARD s_ tur n15. */
// If you Mulligan to 0 to start a game
REWARDS_MULLIGAN0("500"),
// How many turns it took you to win the game
REWARDS_TURN15("5"),
/** The REWARD s_ tur n10. */
REWARDS_TURN10("50"),
/** The REWARD s_ tur n5. */
REWARDS_TURN5("250"),
/** The REWARD s_ tur n1. */
REWARDS_TURN1("1500"),
/** The STARTIN g_ basi c_ lands. */
STARTING_BASIC_LANDS("20"), /** The STARTIN g_ sno w_ lands. */
// How many basic your starting pool has (if appropriate)
STARTING_BASIC_LANDS("20"),
STARTING_SNOW_LANDS("5"),
/** The STARTIN g_ commons. */
STARTING_COMMONS("DIFFICULTY_INDEX_REQD"), /**
* The STARTIN g_ common s_
* easy.
*/
// Commons in your starting pool, by difficulty
STARTING_COMMONS("DIFFICULTY_INDEX_REQD"),
STARTING_COMMONS_EASY("82"),
/** The STARTIN g_ common s_ medium. */
STARTING_COMMONS_MEDIUM("80"),
/** The STARTIN g_ common s_ hard. */
STARTING_COMMONS_HARD("78"),
/** The STARTIN g_ common s_ expert. */
STARTING_COMMONS_EXPERT("76"),
/** The STARTIN g_ uncommons. */
STARTING_UNCOMMONS("DIFFICULTY_INDEX_REQD"), /**
* The STARTIN g_ uncommon
* s_ easy.
*/
// Uncommons in your starting pool, by difficulty
STARTING_UNCOMMONS("DIFFICULTY_INDEX_REQD"),
STARTING_UNCOMMONS_EASY("40"),
/** The STARTIN g_ uncommon s_ medium. */
STARTING_UNCOMMONS_MEDIUM("36"),
/** The STARTIN g_ uncommon s_ hard. */
STARTING_UNCOMMONS_HARD("32"),
/** The STARTIN g_ uncommon s_ expert. */
STARTING_UNCOMMONS_EXPERT("28"),
/** The STARTIN g_ rares. */
STARTING_RARES("DIFFICULTY_INDEX_REQD"), /** The STARTIN g_ rare s_ easy. */
// Rares in your starting pool, by difficulty
STARTING_RARES("DIFFICULTY_INDEX_REQD"),
STARTING_RARES_EASY("20"),
/** The STARTIN g_ rare s_ medium. */
STARTING_RARES_MEDIUM("18"),
/** The STARTIN g_ rare s_ hard. */
STARTING_RARES_HARD("16"),
/** The STARTIN g_ rare s_ expert. */
STARTING_RARES_EXPERT("15"),
/** The STARTIN g_ credits. */
STARTING_CREDITS("DIFFICULTY_INDEX_REQD"), /**
* The STARTIN g_ credit s_
* easy.
*/
// Credits you start the quest with, by difficulty
STARTING_CREDITS("DIFFICULTY_INDEX_REQD"),
STARTING_CREDITS_EASY("250"),
/** The STARTIN g_ credit s_ medium. */
STARTING_CREDITS_MEDIUM("200"),
/** The STARTIN g_ credit s_ hard. */
STARTING_CREDITS_HARD("150"),
/** The STARTIN g_ credit s_ expert. */
STARTING_CREDITS_EXPERT("100"),
/** The WIN s_ booster. */
WINS_BOOSTER("DIFFICULTY_INDEX_REQD"), /** The WIN s_ booste r_ easy. */
// Matches won per booster award, by difficulty
WINS_BOOSTER("DIFFICULTY_INDEX_REQD"),
WINS_BOOSTER_EASY("1"),
/** The WIN s_ booste r_ medium. */
WINS_BOOSTER_MEDIUM("1"),
/** The WIN s_ booste r_ hard. */
WINS_BOOSTER_HARD("2"),
/** The WIN s_ booste r_ expert. */
WINS_BOOSTER_EXPERT("2"),
/** The WIN s_ rankup. */
WINS_RANKUP("DIFFICULTY_INDEX_REQD"), /** The WIN s_ ranku p_ easy. */
// Matches won per increased rank, by difficulty
// Rank affects how many packs are opened for singles in the spell shop
WINS_RANKUP("DIFFICULTY_INDEX_REQD"),
WINS_RANKUP_EASY("3"),
/** The WIN s_ ranku p_ medium. */
WINS_RANKUP_MEDIUM("4"),
/** The WIN s_ ranku p_ hard. */
WINS_RANKUP_HARD("5"),
/** The WIN s_ ranku p_ expert. */
WINS_RANKUP_EXPERT("6"),
/** The WIN s_ mediumai. */
WINS_MEDIUMAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ mediuma i_ easy. */
// Matches won to unlock Medium Opponents, by difficulty
WINS_MEDIUMAI("DIFFICULTY_INDEX_REQD"),
WINS_MEDIUMAI_EASY("10"),
/** The WIN s_ mediuma i_ medium. */
WINS_MEDIUMAI_MEDIUM("9"),
/** The WIN s_ mediuma i_ hard. */
WINS_MEDIUMAI_HARD("8"),
/** The WIN s_ mediuma i_ expert. */
WINS_MEDIUMAI_EXPERT("7"),
/** The WIN s_ hardai. */
WINS_HARDAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ harda i_ easy. */
// Matches won to unlock Hard Opponents, by difficulty
WINS_HARDAI("DIFFICULTY_INDEX_REQD"),
WINS_HARDAI_EASY("20"),
/** The WIN s_ harda i_ medium. */
WINS_HARDAI_MEDIUM("18"),
/** The WIN s_ harda i_ hard. */
WINS_HARDAI_HARD("16"),
/** The WIN s_ harda i_ expert. */
WINS_HARDAI_EXPERT("14"),
/** The WIN s_ expertai. */
WINS_EXPERTAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ experta i_ easy. */
// Matches won to unlock Expert Opponents, by difficulty
WINS_EXPERTAI("DIFFICULTY_INDEX_REQD"),
WINS_EXPERTAI_EASY("40"),
/** The WIN s_ experta i_ medium. */
WINS_EXPERTAI_MEDIUM("36"),
/** The WIN s_ experta i_ hard. */
WINS_EXPERTAI_HARD("32"),
/** The WIN s_ experta i_ expert. */
WINS_EXPERTAI_EXPERT("28"),
/** The SHO p_ ma x_ packs. */
SHOP_MAX_PACKS("6"), /** The SHO p_ single s_ common. */
// Maximum amount of "Packs" opened by the Shop and available as singles
SHOP_MAX_PACKS("6"),
// Rarity distribution of Singles in an Opened Shop Pack
SHOP_SINGLES_COMMON("7"),
/** The SHO p_ single s_ uncommon. */
SHOP_SINGLES_UNCOMMON("3"),
/** The SHO p_ single s_ rare. */
SHOP_SINGLES_RARE("1"),
/** The SHO p_ win s_ fo r_ additiona l_ pack. */
// How many wins it takes to open an additional pack in the shop
SHOP_WINS_FOR_ADDITIONAL_PACK("10"),
/** The SHO p_ startin g_ packs. */
// How many packs the shop start with.
SHOP_STARTING_PACKS("4");
/** */
private final String strDefaultVal;