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- Updating the extremely useless comments in QuestPreferences for anyone curious what these preferences actual do
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@@ -48,158 +48,123 @@ public class QuestPreferences implements Serializable {
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*/
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public enum QPref {
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/** The BOOSTE r_ commons. */
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// How many of each rarity comes in a won booster pack
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BOOSTER_COMMONS("11"),
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/** The BOOSTE r_ uncommons. */
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BOOSTER_UNCOMMONS("3"),
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/** The BOOSTE r_ rares. */
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BOOSTER_RARES("1"),
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/** The BOOSTE r_ format. */
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// The preferred format of the won booster pack
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BOOSTER_FORMAT("Standard"),
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/** The PENALT y_ loss. */
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PENALTY_LOSS("15"), /** The CURREN t_ quest. */
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// How many credits are lost for losing a match
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PENALTY_LOSS("15"),
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// Currently chosen quest and deck
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CURRENT_QUEST("DEFAULT"),
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/** The CURREN t_ deck. */
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CURRENT_DECK("DEFAULT"),
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/** The REWARD s_ base. */
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REWARDS_BASE("25"), /** The REWARD s_ undefeated. */
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// All of the rewards given out End of Match
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// Awarded to every match winner
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REWARDS_BASE("25"),
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// Didn't lose a game in the match
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REWARDS_UNDEFEATED("25"),
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/** The REWARD s_ win s_ multiplier. */
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// For each of your previous wins gain a small multiplier
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// This is here to award long quests with more money for buying expensive cards
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REWARDS_WINS_MULTIPLIER("0.3"),
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/** The REWARD s_ poison. */
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// Winning each game by other means "Poison", "Milling" or "Alternative" Win
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REWARDS_POISON("50"),
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/** The REWARD s_ milled. */
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REWARDS_MILLED("40"),
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/** The REWARD s_ mulliga n0. */
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REWARDS_MULLIGAN0("500"),
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/** The REWARD s_ alternative. */
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REWARDS_ALTERNATIVE("100"),
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/** The REWARD s_ tur n15. */
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// If you Mulligan to 0 to start a game
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REWARDS_MULLIGAN0("500"),
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// How many turns it took you to win the game
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REWARDS_TURN15("5"),
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/** The REWARD s_ tur n10. */
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REWARDS_TURN10("50"),
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/** The REWARD s_ tur n5. */
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REWARDS_TURN5("250"),
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/** The REWARD s_ tur n1. */
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REWARDS_TURN1("1500"),
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/** The STARTIN g_ basi c_ lands. */
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STARTING_BASIC_LANDS("20"), /** The STARTIN g_ sno w_ lands. */
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// How many basic your starting pool has (if appropriate)
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STARTING_BASIC_LANDS("20"),
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STARTING_SNOW_LANDS("5"),
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/** The STARTIN g_ commons. */
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STARTING_COMMONS("DIFFICULTY_INDEX_REQD"), /**
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* The STARTIN g_ common s_
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* easy.
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*/
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// Commons in your starting pool, by difficulty
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STARTING_COMMONS("DIFFICULTY_INDEX_REQD"),
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STARTING_COMMONS_EASY("82"),
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/** The STARTIN g_ common s_ medium. */
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STARTING_COMMONS_MEDIUM("80"),
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/** The STARTIN g_ common s_ hard. */
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STARTING_COMMONS_HARD("78"),
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/** The STARTIN g_ common s_ expert. */
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STARTING_COMMONS_EXPERT("76"),
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/** The STARTIN g_ uncommons. */
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STARTING_UNCOMMONS("DIFFICULTY_INDEX_REQD"), /**
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* The STARTIN g_ uncommon
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* s_ easy.
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*/
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// Uncommons in your starting pool, by difficulty
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STARTING_UNCOMMONS("DIFFICULTY_INDEX_REQD"),
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STARTING_UNCOMMONS_EASY("40"),
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/** The STARTIN g_ uncommon s_ medium. */
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STARTING_UNCOMMONS_MEDIUM("36"),
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/** The STARTIN g_ uncommon s_ hard. */
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STARTING_UNCOMMONS_HARD("32"),
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/** The STARTIN g_ uncommon s_ expert. */
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STARTING_UNCOMMONS_EXPERT("28"),
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/** The STARTIN g_ rares. */
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STARTING_RARES("DIFFICULTY_INDEX_REQD"), /** The STARTIN g_ rare s_ easy. */
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// Rares in your starting pool, by difficulty
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STARTING_RARES("DIFFICULTY_INDEX_REQD"),
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STARTING_RARES_EASY("20"),
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/** The STARTIN g_ rare s_ medium. */
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STARTING_RARES_MEDIUM("18"),
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/** The STARTIN g_ rare s_ hard. */
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STARTING_RARES_HARD("16"),
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/** The STARTIN g_ rare s_ expert. */
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STARTING_RARES_EXPERT("15"),
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/** The STARTIN g_ credits. */
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STARTING_CREDITS("DIFFICULTY_INDEX_REQD"), /**
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* The STARTIN g_ credit s_
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* easy.
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*/
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// Credits you start the quest with, by difficulty
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STARTING_CREDITS("DIFFICULTY_INDEX_REQD"),
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STARTING_CREDITS_EASY("250"),
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/** The STARTIN g_ credit s_ medium. */
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STARTING_CREDITS_MEDIUM("200"),
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/** The STARTIN g_ credit s_ hard. */
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STARTING_CREDITS_HARD("150"),
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/** The STARTIN g_ credit s_ expert. */
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STARTING_CREDITS_EXPERT("100"),
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/** The WIN s_ booster. */
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WINS_BOOSTER("DIFFICULTY_INDEX_REQD"), /** The WIN s_ booste r_ easy. */
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// Matches won per booster award, by difficulty
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WINS_BOOSTER("DIFFICULTY_INDEX_REQD"),
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WINS_BOOSTER_EASY("1"),
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/** The WIN s_ booste r_ medium. */
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WINS_BOOSTER_MEDIUM("1"),
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/** The WIN s_ booste r_ hard. */
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WINS_BOOSTER_HARD("2"),
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/** The WIN s_ booste r_ expert. */
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WINS_BOOSTER_EXPERT("2"),
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/** The WIN s_ rankup. */
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WINS_RANKUP("DIFFICULTY_INDEX_REQD"), /** The WIN s_ ranku p_ easy. */
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// Matches won per increased rank, by difficulty
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// Rank affects how many packs are opened for singles in the spell shop
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WINS_RANKUP("DIFFICULTY_INDEX_REQD"),
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WINS_RANKUP_EASY("3"),
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/** The WIN s_ ranku p_ medium. */
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WINS_RANKUP_MEDIUM("4"),
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/** The WIN s_ ranku p_ hard. */
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WINS_RANKUP_HARD("5"),
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/** The WIN s_ ranku p_ expert. */
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WINS_RANKUP_EXPERT("6"),
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/** The WIN s_ mediumai. */
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WINS_MEDIUMAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ mediuma i_ easy. */
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// Matches won to unlock Medium Opponents, by difficulty
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WINS_MEDIUMAI("DIFFICULTY_INDEX_REQD"),
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WINS_MEDIUMAI_EASY("10"),
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/** The WIN s_ mediuma i_ medium. */
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WINS_MEDIUMAI_MEDIUM("9"),
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/** The WIN s_ mediuma i_ hard. */
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WINS_MEDIUMAI_HARD("8"),
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/** The WIN s_ mediuma i_ expert. */
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WINS_MEDIUMAI_EXPERT("7"),
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/** The WIN s_ hardai. */
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WINS_HARDAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ harda i_ easy. */
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// Matches won to unlock Hard Opponents, by difficulty
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WINS_HARDAI("DIFFICULTY_INDEX_REQD"),
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WINS_HARDAI_EASY("20"),
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/** The WIN s_ harda i_ medium. */
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WINS_HARDAI_MEDIUM("18"),
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/** The WIN s_ harda i_ hard. */
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WINS_HARDAI_HARD("16"),
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/** The WIN s_ harda i_ expert. */
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WINS_HARDAI_EXPERT("14"),
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/** The WIN s_ expertai. */
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WINS_EXPERTAI("DIFFICULTY_INDEX_REQD"), /** The WIN s_ experta i_ easy. */
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// Matches won to unlock Expert Opponents, by difficulty
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WINS_EXPERTAI("DIFFICULTY_INDEX_REQD"),
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WINS_EXPERTAI_EASY("40"),
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/** The WIN s_ experta i_ medium. */
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WINS_EXPERTAI_MEDIUM("36"),
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/** The WIN s_ experta i_ hard. */
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WINS_EXPERTAI_HARD("32"),
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/** The WIN s_ experta i_ expert. */
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WINS_EXPERTAI_EXPERT("28"),
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/** The SHO p_ ma x_ packs. */
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SHOP_MAX_PACKS("6"), /** The SHO p_ single s_ common. */
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// Maximum amount of "Packs" opened by the Shop and available as singles
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SHOP_MAX_PACKS("6"),
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// Rarity distribution of Singles in an Opened Shop Pack
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SHOP_SINGLES_COMMON("7"),
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/** The SHO p_ single s_ uncommon. */
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SHOP_SINGLES_UNCOMMON("3"),
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/** The SHO p_ single s_ rare. */
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SHOP_SINGLES_RARE("1"),
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/** The SHO p_ win s_ fo r_ additiona l_ pack. */
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// How many wins it takes to open an additional pack in the shop
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SHOP_WINS_FOR_ADDITIONAL_PACK("10"),
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/** The SHO p_ startin g_ packs. */
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// How many packs the shop start with.
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SHOP_STARTING_PACKS("4");
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/** */
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private final String strDefaultVal;
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