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- Somewhat better option name for auto-yield granularity.
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@@ -97,7 +97,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
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private final FComboBoxPanel<CloseAction> cbpCloseAction = new FComboBoxPanel<>("Close Action:");
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private final FComboBoxPanel<String> cbpAiProfiles = new FComboBoxPanel<>("AI Personality:");
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private final FComboBoxPanel<String> cbpDisplayCurrentCardColors = new FComboBoxPanel<>("Show Detailed Card Color:");
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private final FComboBoxPanel<String> cbpAutoYieldMode = new FComboBoxPanel<>("Auto-Yield Mode:");
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private final FComboBoxPanel<String> cbpAutoYieldMode = new FComboBoxPanel<>("Auto-Yield:");
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/**
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* Constructor.
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@@ -177,7 +177,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
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pnlPrefs.add(new NoteLabel("When enabled, preselects the last defined simultaneous ability order in the ordering dialog."), regularConstraints);
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pnlPrefs.add(cbpAutoYieldMode, regularConstraints);
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pnlPrefs.add(new NoteLabel("Defines the granularity level of auto-yields (yield to each unique ability or to each unique card)."), regularConstraints);
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pnlPrefs.add(new NoteLabel("Defines the granularity level of auto-yields (per unique ability or per unique card)."), regularConstraints);
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// Deck building options
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pnlPrefs.add(new SectionLabel("Random Deck Generation"), sectionConstraints);
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