- Somewhat better option name for auto-yield granularity.

This commit is contained in:
Agetian
2017-02-01 18:09:40 +00:00
parent a8f84efacf
commit 79da71ced1
4 changed files with 6 additions and 6 deletions

View File

@@ -97,7 +97,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
private final FComboBoxPanel<CloseAction> cbpCloseAction = new FComboBoxPanel<>("Close Action:");
private final FComboBoxPanel<String> cbpAiProfiles = new FComboBoxPanel<>("AI Personality:");
private final FComboBoxPanel<String> cbpDisplayCurrentCardColors = new FComboBoxPanel<>("Show Detailed Card Color:");
private final FComboBoxPanel<String> cbpAutoYieldMode = new FComboBoxPanel<>("Auto-Yield Mode:");
private final FComboBoxPanel<String> cbpAutoYieldMode = new FComboBoxPanel<>("Auto-Yield:");
/**
* Constructor.
@@ -177,7 +177,7 @@ public enum VSubmenuPreferences implements IVSubmenu<CSubmenuPreferences> {
pnlPrefs.add(new NoteLabel("When enabled, preselects the last defined simultaneous ability order in the ordering dialog."), regularConstraints);
pnlPrefs.add(cbpAutoYieldMode, regularConstraints);
pnlPrefs.add(new NoteLabel("Defines the granularity level of auto-yields (yield to each unique ability or to each unique card)."), regularConstraints);
pnlPrefs.add(new NoteLabel("Defines the granularity level of auto-yields (per unique ability or per unique card)."), regularConstraints);
// Deck building options
pnlPrefs.add(new SectionLabel("Random Deck Generation"), sectionConstraints);