From 79d67682792ae62b70ac326d6e924f3e6b6ac089 Mon Sep 17 00:00:00 2001 From: Sloth Date: Mon, 7 May 2012 10:05:59 +0000 Subject: [PATCH] - Fixed SuspendCast never being set to false; --- src/main/java/forge/GameAction.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/forge/GameAction.java b/src/main/java/forge/GameAction.java index 14691c1dc8a..12cdc577802 100644 --- a/src/main/java/forge/GameAction.java +++ b/src/main/java/forge/GameAction.java @@ -220,6 +220,7 @@ public class GameAction { // battlefield // UNLESS we're dealing with Skullbriar, the Walking Grave if (!zoneTo.is(ZoneType.Battlefield)) { + copied.setSuspendCast(false); // remove all counters from the card if destination is not the battlefield // UNLESS we're dealing with Skullbriar, the Walking Grave if (!(c.getName().equals("Skullbriar, the Walking Grave") && !zoneTo.is(ZoneType.Hand) && !zoneTo