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Update PlayerControllerHuman.java
show more info on choice list on non network game
This commit is contained in:
@@ -1859,12 +1859,14 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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}
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}
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final List<String> res = Lists.newArrayListWithCapacity(possibleReplacers.size());
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final List<String> res = Lists.newArrayListWithCapacity(possibleReplacers.size());
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for (ReplacementEffect r : possibleReplacers)
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for (ReplacementEffect r : possibleReplacers)
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res.add(r.toString());
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res.add(r.getDescription());
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String prompt = localizer.getMessage("lblChooseFirstApplyReplacementEffect");
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String prompt = localizer.getMessage("lblChooseFirstApplyReplacementEffect");
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final String firstStr = first.toString();
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final String firstStr = res.get(0);
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for (int i = 1; i < possibleReplacers.size(); i++) {
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for (int i = 1; i < res.size(); i++) {
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// prompt user if there are multiple different options
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// prompt user if there are multiple different options
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if (!possibleReplacers.get(i).toString().equals(firstStr)) {
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if (!res.get(i).equals(firstStr)) {
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if (!GuiBase.isNetworkplay()) //non network game show more info since they don't need serialization
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return getGui().one(prompt, possibleReplacers);
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int index = res.indexOf(getGui().one(prompt, res));
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int index = res.indexOf(getGui().one(prompt, res));
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if (index > -1)
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if (index > -1)
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return possibleReplacers.get(index);
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return possibleReplacers.get(index);
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@@ -1883,10 +1885,12 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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final List<String> sts = Lists.newArrayListWithCapacity(possibleStatics.size());
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final List<String> sts = Lists.newArrayListWithCapacity(possibleStatics.size());
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for (StaticAbility s : possibleStatics)
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for (StaticAbility s : possibleStatics)
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sts.add(s.toString());
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sts.add(s.toString());
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final String firstStr = first.toString();
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final String firstStr = sts.get(0);
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for (int i = 1; i < possibleStatics.size(); i++) {
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for (int i = 1; i < sts.size(); i++) {
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// prompt user if there are multiple different options
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// prompt user if there are multiple different options
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if (!possibleStatics.get(i).toString().equals(firstStr)) {
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if (!sts.get(i).equals(firstStr)) {
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if (!GuiBase.isNetworkplay()) //non network game show more info since they don't need serialization
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return getGui().one(prompt, possibleStatics);
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int index = sts.indexOf(getGui().one(prompt, sts));
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int index = sts.indexOf(getGui().one(prompt, sts));
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if (index > -1)
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if (index > -1)
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return possibleStatics.get(index);
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return possibleStatics.get(index);
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