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Update some scripts
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@@ -5,6 +5,6 @@ PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library.
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SVar:TrigChange:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Mountain | ChangeNum$ 1 | ShuffleNonMandatory$ True
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K:CARDNAME attacks each combat if able.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a Mountain.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a Mountain.
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SVar:TrigSac:DB$Sacrifice | SacValid$ Mountain | Defined$ You
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Oracle:When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library.\nAlpine Guide attacks each combat if able.\nWhen Alpine Guide leaves the battlefield, sacrifice a Mountain.
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@@ -3,6 +3,6 @@ ManaCost:1 W W
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Types:Enchantment
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T:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you gain 1 life. If CARDNAME isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
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SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Power$ 3 | Toughness$ 3 | Types$ Creature,Angel | Keywords$ Flying
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SVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Power$ 3 | Toughness$ 3 | Types$ Creature,Angel | Keywords$ Flying | ConditionDefined$ Self | ConditionPresent$ Card.nonCreature
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SVar:BuffedBy:Creature
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Oracle:Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
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@@ -2,9 +2,9 @@ Name:Cordial Vampire
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ManaCost:B B
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Types:Creature Vampire
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PT:1/1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each flying creature you control.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each flying creature you control.
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SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each vampire creature you control.
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ TrigPutCounters | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature dies, put a +1/+1 counter on each vampire creature you control.
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SVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.Vampire+YouCtrl | CounterType$ P1P1 | CounterNum$ 1
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DeckHas:Ability$Counters
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DeckNeeds:Type$Vampire
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Oracle:Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each vampire creature you control.
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@@ -1,7 +1,7 @@
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Name:Reap The Past
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ManaCost:X R G
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Types:Sorcery
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A:SP$ ChangeZone | Cost$ X R G | Origin$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ X | AtRandom$ True | SubAbility$ DBExile | References$ X | SpellDescription$ Return X cards at random from your graveyard to your hand. Exile CARDNAME.
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A:SP$ ChangeZone | Cost$ X R G | Origin$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeNum$ X | Hidden$ True | AtRandom$ True | SubAbility$ DBExile | References$ X | SpellDescription$ Return X cards at random from your graveyard to your hand. Exile CARDNAME.
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SVar:X:Count$xPaid
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SVar:DBExile:DB$ChangeZone | Origin$ Stack | Destination$ Exile
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Oracle:Return X cards at random from your graveyard to your hand. Exile Reap The Past.
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@@ -3,8 +3,8 @@ ManaCost:2 B G
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Types:Creature Spider
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PT:2/4
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K:Reach
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A:AB$ Token | Cost$ 3 B G ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ Player.IsRemembered | LegacyImage$ g 1 2 spider reach mh1 | SubAbility$ DBLoseLife | SpellDescription$ Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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A:AB$ Token | Cost$ 3 B G ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ g_1_2_spider_reach | TokenOwner$ You | LegacyImage$ g 1 2 spider reach mh1 | SubAbility$ DBLoseLife | SpellDescription$ Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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SVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | References$ X
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SVar:X:Count$Valid Card.Spider+YouCtrl+Spider
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SVar:X:Count$Valid Spider.YouCtrl
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SVar:NeedsToPlayVar:X GE3
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Oracle:Reach\n{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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@@ -4,6 +4,6 @@ Types:Legendary Creature Human Soldier
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PT:2/2
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.
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SVar:X:Count$ColorsCtrl Permanent.YouCtrl+Legendary+inZoneBattlefield
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A:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLEY | ChangeNum$ 1 | References$ Y | SpellDescription$ Search your library for a legendary permanent card with converted mana cost less than Sisay’s power, put that card onto the battlefield, then shuffle your library.
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A:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLEY | ChangeNum$ 1 | References$ Y | SpellDescription$ Search your library for a legendary permanent card with converted mana cost less than CARDNAME’s power, put that card onto the battlefield, then shuffle your library.
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SVar:Y:Count$CardPower
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Oracle:Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with converted mana cost less than Sisay’s power, put that card onto the battlefield, then shuffle your library.
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@@ -6,8 +6,8 @@ T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Exile | ValidCard$ Crea
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SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:PlayMain1:TRUE
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ConjurerExile | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may exile another target creature you control, then return it to the battlefield under its owner's control.
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SVar:ConjurerExile:DB$ ChangeZone | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ConjurerReturn
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SVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
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SVar:ConjurerExile:DB$ ChangeZone | ChangeType$ Creature.Other+YouCtrl | ChangeNum$ 1 | Hidden$ True | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ConjurerReturn
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SVar:ConjurerReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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AI:RemoveDeck:All
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Oracle:Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.\nAt the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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