From 787c8decb7094b33a7e56bd5628a96deb94ba18e Mon Sep 17 00:00:00 2001 From: Agetian Date: Sat, 31 Dec 2016 06:37:05 +0000 Subject: [PATCH] - Reverting the StaticAbility change for now (PlayerTurn can be used as a type of Defined parameter to define whose turn it should be when the static ability is applied again). --- .../src/main/java/forge/game/staticability/StaticAbility.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java index 22d8b9340b2..822dc967093 100644 --- a/forge-game/src/main/java/forge/game/staticability/StaticAbility.java +++ b/forge-game/src/main/java/forge/game/staticability/StaticAbility.java @@ -520,7 +520,7 @@ public class StaticAbility extends CardTraitBase implements Comparable players = AbilityUtils.getDefinedPlayers(hostCard, this.mapParams.get("Defined"), null); + List players = AbilityUtils.getDefinedPlayers(hostCard, this.mapParams.get("PlayerTurn"), null); if (!players.contains(game.getPhaseHandler().getPlayerTurn())) { return false; }