From 7667c4522d4168f4a49f944abd1b89f4adf1ae6f Mon Sep 17 00:00:00 2001 From: Magpie Date: Fri, 24 Jun 2022 09:23:01 +0200 Subject: [PATCH] Adventure mode - Adjustments * Fixed gold display on SpellSmithScene.java. * Added Spirit Guard icon. --- .../src/forge/adventure/scene/SpellSmithScene.java | 2 ++ forge-gui/res/adventure/Shandalar/sprites/items.atlas | 3 +++ 2 files changed, 5 insertions(+) diff --git a/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java b/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java index d8422f97a14..d56b2c8a3d5 100644 --- a/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java +++ b/forge-gui-mobile/src/forge/adventure/scene/SpellSmithScene.java @@ -126,6 +126,7 @@ public class SpellSmithScene extends UIScene { cost_low = -1; cost_high = 9999; rarity = ""; currentPrice = (int)basePrice; + goldLabel.setText("Gold: "+ Current.player().getGold()); for(Map.Entry B : colorButtons.entrySet()) B.getValue().setColor(Color.WHITE); for(Map.Entry B : costButtons.entrySet()) B.getValue().setColor(Color.WHITE); @@ -228,6 +229,7 @@ public class SpellSmithScene extends UIScene { public void filterResults() { RewardData R = new RewardData(); Iterable P = R.getAllCards(); + goldLabel.setText("Gold: "+ Current.player().getGold()); float totalCost = basePrice * Current.player().goldModifier(); final List colorFilter = new ArrayList<>(); for(Map.Entry B : colorButtons.entrySet()) diff --git a/forge-gui/res/adventure/Shandalar/sprites/items.atlas b/forge-gui/res/adventure/Shandalar/sprites/items.atlas index 684498fdf71..ff309abf4b3 100644 --- a/forge-gui/res/adventure/Shandalar/sprites/items.atlas +++ b/forge-gui/res/adventure/Shandalar/sprites/items.atlas @@ -231,3 +231,6 @@ DungeonMap FortuneCoin xy: 336,64 size: 16, 16 +SpiritGuard + xy: 192,160 + size: 16, 16 \ No newline at end of file