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Some housekeeping
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@@ -143,6 +143,8 @@ public class DialogChooseColors {
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left.setOpaque(false);
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left.add(new FLabel.Builder().text("Distribution").fontSize(18).build(), "gaptop 10");
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left.add(new FTextPane("Hover over each item for a more detailed description."), "gaptop 20");
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final JXButtonPanel poolTypePanel = new JXButtonPanel();
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final String radioConstraints = "h 25px!, gaptop 5";
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poolTypePanel.add(radBalanced, radioConstraints);
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@@ -201,9 +203,9 @@ public class DialogChooseColors {
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cbxArtifacts.setVisible(!radSurpriseMe.isSelected() && !radBoosters.isSelected());
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numberOfBoostersField.setVisible(radBoosters.isSelected());
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radBalanced.setToolTipText("A balanced distribution will provide a roughly equal number of cards in each selected color.");
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radRandom.setToolTipText("A random distribution will be almost entirely randomly selected. This ignores any color selections.");
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radSurpriseMe.setToolTipText("This is the same as a balanced distribution, except the colors picked will be random and you will not be told what they are.");
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radBalanced.setToolTipText("A \"Balanced\" distribution will provide a roughly equal number of cards in each selected color.");
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radRandom.setToolTipText("A \"True Random\" distribution will be almost entirely randomly selected. This ignores any color selections.");
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radSurpriseMe.setToolTipText("This is the same as a \"Balanced\" distribution, except the colors picked will be random and you will not be told what they are.");
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radBoosters.setToolTipText("This ignores all color settings and instead generates a card pool out of a specified number of booster packs.");
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cbxArtifacts.setToolTipText("When selected, artifacts will be included in your pool regardless of color selections. This mimics the old card pool behavior.");
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