mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
MKM 13 cards (#4665)
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
Name:Case of the Gateway Express
|
||||
ManaCost:1 W
|
||||
Types:Enchantment Case
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageEach | TriggerDescription$ When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
|
||||
SVar:TrigDamageEach:DB$ EachDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ Targeted | NumDmg$ 1
|
||||
T:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE3 | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
|
||||
SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved
|
||||
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | IsPresent$ Card.Self+IsSolved | Description$ Solved — Creatures you control get +1/+0.
|
||||
SVar:X:Count$AttackersDeclared
|
||||
Oracle:When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.\nTo solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)\nSolved — Creatures you control get +1/+0.
|
||||
@@ -0,0 +1,11 @@
|
||||
Name:Case of the Shattered Pact
|
||||
ManaCost:2
|
||||
Types:Enchantment Case
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
||||
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic
|
||||
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
|
||||
SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved
|
||||
T:Mode$ Phase | Phase$ BeginCombat | IsPresent$ Card.Self+IsSolved | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
|
||||
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Flying & Double Strike & Vigilance
|
||||
SVar:X:Count$ColorsCtrl Permanent
|
||||
Oracle:When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nTo solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)\nSolved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
|
||||
@@ -0,0 +1,13 @@
|
||||
Name:Case of the Uneaten Feast
|
||||
ManaCost:W
|
||||
Types:Enchantment Case
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you gain 1 life.
|
||||
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
|
||||
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Card.Self+IsUnsolved | CheckSVar$ X | SVarCompare$ GE5 | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
|
||||
SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved
|
||||
SVar:X:Count$LifeYouGainedThisTurn
|
||||
A:AB$ Animate | Cost$ Sac<1/CARDNAME> | PrecostDesc$ Solved — | Activation$ Solved | staticAbilities$ Play | Defined$ ValidGraveyard Creature.YouOwn | SpellDescription$ Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
|
||||
SVar:Play:Mode$ Continuous | Affected$ Card.Self+nonLand | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | Description$ You may play this card from your graveyard.
|
||||
DeckHas:Ability$LifeGain|Graveyard
|
||||
DeckHints:Ability$LifeGain|Graveyard
|
||||
Oracle:Whenever a creature enters the battlefield under your control, you gain 1 life.\nTo solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)\nSolved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
|
||||
10
forge-gui/res/cardsfolder/upcoming/convenient_target.txt
Normal file
10
forge-gui/res/cardsfolder/upcoming/convenient_target.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
Name:Convenient Target
|
||||
ManaCost:R
|
||||
Types:Enchantment Aura
|
||||
A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSuspect | TriggerDescription$ When CARDNAME enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
|
||||
SVar:TrigSuspect:DB$ AlterAttribute | Defined$ Enchanted | Attributes$ Suspected
|
||||
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.
|
||||
A:AB$ ChangeZone | Cost$ 2 R | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.
|
||||
DeckHas:Ability$Graveyard
|
||||
Oracle:Enchant creature\nWhen Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)\nEnchanted creature gets +1/+1.\n{2}{R}: Return Convenient Target from your graveyard to your hand.
|
||||
11
forge-gui/res/cardsfolder/upcoming/crowd_control_warden.txt
Normal file
11
forge-gui/res/cardsfolder/upcoming/crowd_control_warden.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
Name:Crowd-Control Warden
|
||||
ManaCost:3 G W
|
||||
Types:Creature Centaur Soldier
|
||||
PT:4/4
|
||||
K:Disguise:3 GW GW
|
||||
K:etbCounter:P1P1:X
|
||||
R:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ AddCounters | ActiveZones$ Battlefield | Description$ As CARDNAME enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.
|
||||
SVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterNum$ X | CounterType$ P1P1
|
||||
SVar:X:Count$Valid Creature.YouCtrl+Other
|
||||
DeckHas:Ability$Counters
|
||||
Oracle:As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.\nDisguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
||||
10
forge-gui/res/cardsfolder/upcoming/culvert_ambusher.txt
Normal file
10
forge-gui/res/cardsfolder/upcoming/culvert_ambusher.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
Name:Culvert Ambusher
|
||||
ManaCost:3 G G
|
||||
Types:Creature Wurm Horror
|
||||
PT:4/5
|
||||
K:Disguise:4 G
|
||||
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigProvoke | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature blocks this turn if able.
|
||||
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigProvoke | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, target creature blocks this turn if able.
|
||||
SVar:TrigProvoke:DB$ Effect | ValidTgts$ Creature | StaticAbilities$ MustBlock | RememberObjects$ Targeted | ExileOnMoved$ Battlefield
|
||||
SVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.
|
||||
Oracle:When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.\nDisguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
||||
@@ -0,0 +1,9 @@
|
||||
Name:Deadly Complication
|
||||
ManaCost:1 B R
|
||||
Types:Sorcery
|
||||
A:SP$ Charm | Choices$ DBDestroy,DBPutCounter | MinCharmNum$ 1 | CharmNum$ 2
|
||||
SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | SpellDescription$ Destroy target creature.
|
||||
SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.IsSuspected+YouCtrl | TgtPrompt$ Select target suspected creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBAlter | SpellDescription$ Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
|
||||
SVar:DBAlter:DB$ AlterAttribute | Defined$ Targeted | Attributes$ Suspected | Activate$ False | Optional$ True
|
||||
DeckHas:Ability$Counters
|
||||
Oracle:Choose one or both —\n• Destroy target creature.\n• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
|
||||
10
forge-gui/res/cardsfolder/upcoming/expose_the_culprit.txt
Normal file
10
forge-gui/res/cardsfolder/upcoming/expose_the_culprit.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
Name:Expose the Culprit
|
||||
ManaCost:1 R
|
||||
Types:Instant
|
||||
A:SP$ Charm | Choices$ DBTurnFaceUp,DBChangeZoneAll | MinCharmNum$ 1 | CharmNum$ 2
|
||||
SVar:DBTurnFaceUp:DB$ SetState | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target facedown creature | Mode$ TurnFaceUp | SpellDescription$ Turn target face-down creature face up.
|
||||
SVar:DBChangeZoneAll:DB$ ChangeZone | ChangeType$ Creature.faceUp+YouCtrl+withDisguise | Hidden$ True | ChangeNum$ X | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBCloak | SpellDescription$ Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
|
||||
SVar:DBCloak:DB$ Cloak | Defined$ Remembered | Shuffle$ True | SubAbility$ DBCleanup
|
||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||
SVar:X:Count$Valid Creature.YouCtrl+faceUp+withDisguise
|
||||
Oracle:Choose one or both —\n• Turn target face-down creature face up.\n• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
|
||||
9
forge-gui/res/cardsfolder/upcoming/museum_nightwatch.txt
Normal file
9
forge-gui/res/cardsfolder/upcoming/museum_nightwatch.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
Name:Museum Nightwatch
|
||||
ManaCost:3 W
|
||||
Types:Creature Centaur Soldier
|
||||
PT:3/2
|
||||
K:Disguise:1 W
|
||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 white and blue Detective creature token.
|
||||
SVar:TrigToken:DB$ Token | TokenScript$ wu_2_2_detective
|
||||
DeckHas:Ability$Token & Type$Detective
|
||||
Oracle:When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.\nDisguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
||||
@@ -0,0 +1,7 @@
|
||||
Name:Neighborhood Guardian
|
||||
ManaCost:1 W
|
||||
Types:Creature Unicorn
|
||||
PT:2/2
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
|
||||
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1
|
||||
Oracle:Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
|
||||
8
forge-gui/res/cardsfolder/upcoming/nervous_gardener.txt
Normal file
8
forge-gui/res/cardsfolder/upcoming/nervous_gardener.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
Name:Nervous Gardener
|
||||
ManaCost:1 G
|
||||
Types:Creature Dryad
|
||||
PT:2/2
|
||||
K:Disguise:G
|
||||
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
|
||||
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.hasABasicLandType | ChangeNum$ 1 | Reveal$ True
|
||||
Oracle:Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
|
||||
@@ -0,0 +1,9 @@
|
||||
Name:Nightdrinker Moroii
|
||||
ManaCost:3 B
|
||||
Types:Creature Vampire
|
||||
PT:4/2
|
||||
K:Flying
|
||||
K:Disguise:B B
|
||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life.
|
||||
SVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3
|
||||
Oracle:Flying\nWhen Nightdrinker Moroii enters the battlefield, you lose 3 life.\nDisguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
|
||||
11
forge-gui/res/cardsfolder/upcoming/sanguine_savior.txt
Normal file
11
forge-gui/res/cardsfolder/upcoming/sanguine_savior.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
Name:Sanguine Savior
|
||||
ManaCost:1 W B
|
||||
Types:Creature Vampire Cleric
|
||||
PT:2/1
|
||||
K:Flying
|
||||
K:Lifelink
|
||||
K:Disguise:WB WB
|
||||
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, another target creature you control gains lifelink until end of turn.
|
||||
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | KW$ Lifelink
|
||||
DeckHas:Ability$LifeGain
|
||||
Oracle:Flying, lifelink\nDisguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)\nWhen Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
|
||||
Reference in New Issue
Block a user