*Added Alpha Status based on Coat of Arms.

This commit is contained in:
Hellfish
2011-10-18 19:08:45 +00:00
parent 005c3eb578
commit 75af9c1636
4 changed files with 66 additions and 0 deletions

1
.gitattributes vendored
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@@ -185,6 +185,7 @@ res/cardsfolder/a/alluring_siren.txt svneol=native#text/plain
res/cardsfolder/a/alms.txt -text res/cardsfolder/a/alms.txt -text
res/cardsfolder/a/alpha_kavu.txt svneol=native#text/plain res/cardsfolder/a/alpha_kavu.txt svneol=native#text/plain
res/cardsfolder/a/alpha_myr.txt svneol=native#text/plain res/cardsfolder/a/alpha_myr.txt svneol=native#text/plain
res/cardsfolder/a/alpha_status.txt -text
res/cardsfolder/a/alpha_tyrranax.txt svneol=native#text/plain res/cardsfolder/a/alpha_tyrranax.txt svneol=native#text/plain
res/cardsfolder/a/altar_golem.txt svneol=native#text/plain res/cardsfolder/a/altar_golem.txt svneol=native#text/plain
res/cardsfolder/a/altar_of_bone.txt svneol=native#text/plain res/cardsfolder/a/altar_of_bone.txt svneol=native#text/plain

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@@ -0,0 +1,11 @@
Name:Alpha Status
ManaCost:2 G
Types:Enchantment Aura
Text:Enchant Creature \r\nEnchanted creatures gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
A:SP$Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/alpha_status.jpg
SVar:RemRandomDeck:True
Oracle:Enchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
SetInfo:SCG|Uncommon|http://magiccards.info/scans/en/sc/110.jpg
End

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@@ -1734,6 +1734,57 @@ public final class GameActionUtil {
} // for outer } // for outer
} // execute } // execute
}; // Coat of Arms }; // Coat of Arms
private static Command Alpha_Status = new Command() {
private static final long serialVersionUID = -3213793711304934358L;
CardList previouslyPumped = new CardList();
ArrayList<Integer> previouslyPumpedValue = new ArrayList<Integer>();
@Override
public void execute() {
CardList alphaStatuses = AllZone.getHumanPlayer().getCardsIn(Zone.Battlefield).getName("Alpha Status");
alphaStatuses.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Battlefield).getName("Alpha Status"));
CardList allCreatures = AllZone.getHumanPlayer().getCardsIn(Zone.Battlefield).getType("Creature");
allCreatures.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Battlefield).getType("Creature"));
for(int i=0;i<previouslyPumped.size();i++) {
previouslyPumped.get(i).addSemiPermanentAttackBoost(0-previouslyPumpedValue.get(i));
previouslyPumped.get(i).addSemiPermanentDefenseBoost(0-previouslyPumpedValue.get(i));
}
previouslyPumped.clear();
previouslyPumpedValue.clear();
for(Card alpha : alphaStatuses) {
Card enchanted = alpha.getEnchantingCard();
int totalbuff = 0;
for(Card othercreat : allCreatures) {
boolean sharesatype = false;
if(enchanted != othercreat) {
for(String type : enchanted.getType()) {
if(CardUtil.getCreatureTypes().contains(type)) {
if(othercreat.getType().contains(type)) {
sharesatype = true;
break;
}
}
}
if(sharesatype) {
totalbuff += 2;
}
}
}
enchanted.addSemiPermanentAttackBoost(totalbuff);
enchanted.addSemiPermanentDefenseBoost(totalbuff);
previouslyPumped.add(enchanted);
previouslyPumpedValue.add(totalbuff);
}
}
};
/** /**
* stores the Command * stores the Command
@@ -2078,6 +2129,7 @@ public final class GameActionUtil {
//Please add cards in alphabetical order so they are easier to find //Please add cards in alphabetical order so they are easier to find
commands.put("Ajani_Avatar_Token", Ajani_Avatar_Token); commands.put("Ajani_Avatar_Token", Ajani_Avatar_Token);
commands.put("Alpha_Status", Alpha_Status);
commands.put("Coat_of_Arms", Coat_of_Arms); commands.put("Coat_of_Arms", Coat_of_Arms);
commands.put("Elspeth_Emblem", Elspeth_Emblem); commands.put("Elspeth_Emblem", Elspeth_Emblem);
commands.put("Gaddock_Teeg", Gaddock_Teeg); commands.put("Gaddock_Teeg", Gaddock_Teeg);

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@@ -202,6 +202,8 @@ public class StaticEffects {
//value has to be an array, since certain cards have multiple commands associated with them //value has to be an array, since certain cards have multiple commands associated with them
cardToEffectsList.put("Avatar", new String[]{"Ajani_Avatar_Token"}); cardToEffectsList.put("Avatar", new String[]{"Ajani_Avatar_Token"});
cardToEffectsList.put("Alpha Status", new String[]{"Alpha_Status"});
cardToEffectsList.put("Coat of Arms", new String[]{"Coat_of_Arms"}); cardToEffectsList.put("Coat of Arms", new String[]{"Coat_of_Arms"});
cardToEffectsList.put("Gaddock Teeg", new String[]{"Gaddock_Teeg"}); cardToEffectsList.put("Gaddock Teeg", new String[]{"Gaddock_Teeg"});