mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 04:38:00 +00:00
*Added Alpha Status based on Coat of Arms.
This commit is contained in:
@@ -1734,6 +1734,57 @@ public final class GameActionUtil {
|
||||
} // for outer
|
||||
} // execute
|
||||
}; // Coat of Arms
|
||||
|
||||
private static Command Alpha_Status = new Command() {
|
||||
private static final long serialVersionUID = -3213793711304934358L;
|
||||
|
||||
CardList previouslyPumped = new CardList();
|
||||
ArrayList<Integer> previouslyPumpedValue = new ArrayList<Integer>();
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
CardList alphaStatuses = AllZone.getHumanPlayer().getCardsIn(Zone.Battlefield).getName("Alpha Status");
|
||||
alphaStatuses.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Battlefield).getName("Alpha Status"));
|
||||
|
||||
CardList allCreatures = AllZone.getHumanPlayer().getCardsIn(Zone.Battlefield).getType("Creature");
|
||||
allCreatures.addAll(AllZone.getComputerPlayer().getCardsIn(Zone.Battlefield).getType("Creature"));
|
||||
|
||||
for(int i=0;i<previouslyPumped.size();i++) {
|
||||
previouslyPumped.get(i).addSemiPermanentAttackBoost(0-previouslyPumpedValue.get(i));
|
||||
previouslyPumped.get(i).addSemiPermanentDefenseBoost(0-previouslyPumpedValue.get(i));
|
||||
}
|
||||
previouslyPumped.clear();
|
||||
previouslyPumpedValue.clear();
|
||||
|
||||
for(Card alpha : alphaStatuses) {
|
||||
Card enchanted = alpha.getEnchantingCard();
|
||||
int totalbuff = 0;
|
||||
|
||||
for(Card othercreat : allCreatures) {
|
||||
boolean sharesatype = false;
|
||||
if(enchanted != othercreat) {
|
||||
for(String type : enchanted.getType()) {
|
||||
if(CardUtil.getCreatureTypes().contains(type)) {
|
||||
if(othercreat.getType().contains(type)) {
|
||||
sharesatype = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(sharesatype) {
|
||||
totalbuff += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enchanted.addSemiPermanentAttackBoost(totalbuff);
|
||||
enchanted.addSemiPermanentDefenseBoost(totalbuff);
|
||||
previouslyPumped.add(enchanted);
|
||||
previouslyPumpedValue.add(totalbuff);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* stores the Command
|
||||
@@ -2078,6 +2129,7 @@ public final class GameActionUtil {
|
||||
//Please add cards in alphabetical order so they are easier to find
|
||||
|
||||
commands.put("Ajani_Avatar_Token", Ajani_Avatar_Token);
|
||||
commands.put("Alpha_Status", Alpha_Status);
|
||||
commands.put("Coat_of_Arms", Coat_of_Arms);
|
||||
commands.put("Elspeth_Emblem", Elspeth_Emblem);
|
||||
commands.put("Gaddock_Teeg", Gaddock_Teeg);
|
||||
|
||||
@@ -202,6 +202,8 @@ public class StaticEffects {
|
||||
//value has to be an array, since certain cards have multiple commands associated with them
|
||||
|
||||
cardToEffectsList.put("Avatar", new String[]{"Ajani_Avatar_Token"});
|
||||
|
||||
cardToEffectsList.put("Alpha Status", new String[]{"Alpha_Status"});
|
||||
cardToEffectsList.put("Coat of Arms", new String[]{"Coat_of_Arms"});
|
||||
cardToEffectsList.put("Gaddock Teeg", new String[]{"Gaddock_Teeg"});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user