Checkstyle fixes in Combat.java

This commit is contained in:
slapshot5
2011-09-01 00:49:03 +00:00
parent 8a8d881d9c
commit 753c903425

View File

@@ -44,7 +44,7 @@ public class Combat {
/** /**
* <p>reset.</p> * <p>reset.</p>
*/ */
public void reset() { public final void reset() {
resetAttackers(); resetAttackers();
blocked.clear(); blocked.clear();
@@ -71,12 +71,13 @@ public class Combat {
* *
* @param defender a {@link forge.Player} object. * @param defender a {@link forge.Player} object.
*/ */
public void initiatePossibleDefenders(Player defender) { public final void initiatePossibleDefenders(final Player defender) {
defenders.add(defender); defenders.add(defender);
CardList planeswalkers = AllZoneUtil.getPlayerCardsInPlay(defender); CardList planeswalkers = AllZoneUtil.getPlayerCardsInPlay(defender);
planeswalkers = planeswalkers.getType("Planeswalker"); planeswalkers = planeswalkers.getType("Planeswalker");
for (Card pw : planeswalkers) for (Card pw : planeswalkers) {
defenders.add(pw); defenders.add(pw);
}
} }
/** /**
@@ -84,9 +85,10 @@ public class Combat {
* *
* @return a {@link java.lang.Object} object. * @return a {@link java.lang.Object} object.
*/ */
public Object nextDefender() { public final Object nextDefender() {
if (nextDefender >= defenders.size()) if (nextDefender >= defenders.size()) {
return null; return null;
}
currentDefender = nextDefender; currentDefender = nextDefender;
nextDefender++; nextDefender++;
@@ -99,7 +101,7 @@ public class Combat {
* *
* @param def a int. * @param def a int.
*/ */
public void setCurrentDefender(int def) { public final void setCurrentDefender(final int def) {
currentDefender = def; currentDefender = def;
} }
@@ -108,7 +110,7 @@ public class Combat {
* *
* @return a int. * @return a int.
*/ */
public int getRemainingDefenders() { public final int getRemainingDefenders() {
return defenders.size() - nextDefender; return defenders.size() - nextDefender;
} }
@@ -117,7 +119,7 @@ public class Combat {
* *
* @return a {@link java.util.ArrayList} object. * @return a {@link java.util.ArrayList} object.
*/ */
public ArrayList<Object> getDefenders() { public final ArrayList<Object> getDefenders() {
return defenders; return defenders;
} }
@@ -126,7 +128,7 @@ public class Combat {
* *
* @param newDef a {@link java.util.ArrayList} object. * @param newDef a {@link java.util.ArrayList} object.
*/ */
public void setDefenders(ArrayList<Object> newDef) { public final void setDefenders(ArrayList<Object> newDef) {
defenders = newDef; defenders = newDef;
} }
@@ -135,7 +137,7 @@ public class Combat {
* *
* @return an array of {@link forge.Card} objects. * @return an array of {@link forge.Card} objects.
*/ */
public Card[] getDefendingPlaneswalkers() { public final Card[] getDefendingPlaneswalkers() {
Card[] pwDefending = new Card[defenders.size() - 1]; Card[] pwDefending = new Card[defenders.size() - 1];
int i = 0; int i = 0;
@@ -155,7 +157,7 @@ public class Combat {
* *
* @return a int. * @return a int.
*/ */
public int getDeclaredAttackers() { public final int getDeclaredAttackers() {
return attackerToDefender.size(); return attackerToDefender.size();
} }
@@ -164,7 +166,7 @@ public class Combat {
* *
* @param player a {@link forge.Player} object. * @param player a {@link forge.Player} object.
*/ */
public void setAttackingPlayer(Player player) { public final void setAttackingPlayer(final Player player) {
attackingPlayer = player; attackingPlayer = player;
} }
@@ -173,7 +175,7 @@ public class Combat {
* *
* @param player a {@link forge.Player} object. * @param player a {@link forge.Player} object.
*/ */
public void setDefendingPlayer(Player player) { public final void setDefendingPlayer(final Player player) {
defendingPlayer = player; defendingPlayer = player;
} }
@@ -182,7 +184,7 @@ public class Combat {
* *
* @return a {@link forge.Player} object. * @return a {@link forge.Player} object.
*/ */
public Player getAttackingPlayer() { public final Player getAttackingPlayer() {
return attackingPlayer; return attackingPlayer;
} }
@@ -191,7 +193,7 @@ public class Combat {
* *
* @return a {@link forge.Player} object. * @return a {@link forge.Player} object.
*/ */
public Player getDefendingPlayer() { public final Player getDefendingPlayer() {
return defendingPlayer; return defendingPlayer;
} }
@@ -200,7 +202,7 @@ public class Combat {
* *
* @return a {@link java.util.HashMap} object. * @return a {@link java.util.HashMap} object.
*/ */
public HashMap<Card, Integer> getDefendingDamageMap() { public final HashMap<Card, Integer> getDefendingDamageMap() {
return defendingDamageMap; return defendingDamageMap;
} }
@@ -209,14 +211,15 @@ public class Combat {
* *
* @return a int. * @return a int.
*/ */
public int getTotalDefendingDamage() { public final int getTotalDefendingDamage() {
int total = 0; int total = 0;
Collection<Integer> c = defendingDamageMap.values(); Collection<Integer> c = defendingDamageMap.values();
Iterator<Integer> itr = c.iterator(); Iterator<Integer> itr = c.iterator();
while (itr.hasNext()) while (itr.hasNext()) {
total += itr.next(); total += itr.next();
}
return total; return total;
} }
@@ -224,23 +227,25 @@ public class Combat {
/** /**
* <p>setDefendingDamage.</p> * <p>setDefendingDamage.</p>
*/ */
public void setDefendingDamage() { public final void setDefendingDamage() {
defendingDamageMap.clear(); defendingDamageMap.clear();
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
// sum unblocked attackers' power // sum unblocked attackers' power
for (int i = 0; i < att.size(); i++) { for (int i = 0; i < att.size(); i++) {
if (!isBlocked(att.get(i)) if (!isBlocked(att.get(i))
|| (getBlockers(att.get(i)).size() == 0 && att.get(i).hasKeyword("Trample"))) { || (getBlockers(att.get(i)).size() == 0 && att.get(i).hasKeyword("Trample")))
{
int damageDealt = att.get(i).getNetCombatDamage(); int damageDealt = att.get(i).getNetCombatDamage();
if (damageDealt > 0) { if (damageDealt > 0) {
//if the creature has first strike do not do damage in the normal combat phase //if the creature has first strike do not do damage in the normal combat phase
if (!att.get(i).hasFirstStrike() || att.get(i).hasDoubleStrike()) if (!att.get(i).hasFirstStrike() || att.get(i).hasDoubleStrike()) {
addDefendingDamage(damageDealt, att.get(i)); addDefendingDamage(damageDealt, att.get(i));
}
} }
} // ! isBlocked... } // ! isBlocked...
}// for } // for
} }
@@ -249,7 +254,7 @@ public class Combat {
* *
* @return a boolean. * @return a boolean.
*/ */
public boolean setDefendingFirstStrikeDamage() { public final boolean setDefendingFirstStrikeDamage() {
boolean needsFirstStrike = false; boolean needsFirstStrike = false;
defendingDamageMap.clear(); defendingDamageMap.clear();
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
@@ -279,7 +284,7 @@ public class Combat {
* @param n a int. * @param n a int.
* @param source a {@link forge.Card} object. * @param source a {@link forge.Card} object.
*/ */
public void addDefendingDamage(int n, Card source) { public final void addDefendingDamage(final int n, final Card source) {
String slot = getDefenderByAttacker(source).toString(); String slot = getDefenderByAttacker(source).toString();
Object o = defenders.get(Integer.parseInt(slot)); Object o = defenders.get(Integer.parseInt(slot));
@@ -290,9 +295,9 @@ public class Combat {
return; return;
} }
if (!defendingDamageMap.containsKey(source)) if (!defendingDamageMap.containsKey(source)) {
defendingDamageMap.put(source, n); defendingDamageMap.put(source, n);
else { } else {
defendingDamageMap.put(source, defendingDamageMap.get(source) + n); defendingDamageMap.put(source, defendingDamageMap.get(source) + n);
} }
} }
@@ -302,7 +307,7 @@ public class Combat {
* *
* @param n a int. * @param n a int.
*/ */
public void addAttackingDamage(int n) { public final void addAttackingDamage(int n) {
attackingDamage += n; attackingDamage += n;
} }
@@ -311,7 +316,7 @@ public class Combat {
* *
* @return a int. * @return a int.
*/ */
public int getAttackingDamage() { public final int getAttackingDamage() {
return attackingDamage; return attackingDamage;
} }
@@ -320,10 +325,11 @@ public class Combat {
* *
* @return an array of {@link forge.CardList} objects. * @return an array of {@link forge.CardList} objects.
*/ */
public CardList[] sortAttackerByDefender() { public final CardList[] sortAttackerByDefender() {
CardList attackers[] = new CardList[defenders.size()]; CardList[] attackers = new CardList[defenders.size()];
for (int i = 0; i < attackers.length; i++) for (int i = 0; i < attackers.length; i++) {
attackers[i] = new CardList(); attackers[i] = new CardList();
}
for (Card atk : attackerToDefender.keySet()) { for (Card atk : attackerToDefender.keySet()) {
Object o = attackerToDefender.get(atk); Object o = attackerToDefender.get(atk);
@@ -340,7 +346,7 @@ public class Combat {
* @param c a {@link forge.Card} object. * @param c a {@link forge.Card} object.
* @return a boolean. * @return a boolean.
*/ */
public boolean isAttacking(Card c) { public final boolean isAttacking(final Card c) {
return map.get(c) != null; return map.get(c) != null;
} }
@@ -349,7 +355,7 @@ public class Combat {
* *
* @param c a {@link forge.Card} object. * @param c a {@link forge.Card} object.
*/ */
public void addAttacker(Card c) { public final void addAttacker(final Card c) {
map.put(c, new CardList()); map.put(c, new CardList());
attackerToDefender.put(c, currentDefender); attackerToDefender.put(c, currentDefender);
} }
@@ -360,14 +366,14 @@ public class Combat {
* @param c a {@link forge.Card} object. * @param c a {@link forge.Card} object.
* @return a {@link java.lang.Object} object. * @return a {@link java.lang.Object} object.
*/ */
public Object getDefenderByAttacker(Card c) { public final Object getDefenderByAttacker(final Card c) {
return attackerToDefender.get(c); return attackerToDefender.get(c);
} }
/** /**
* <p>resetAttackers.</p> * <p>resetAttackers.</p>
*/ */
public void resetAttackers() { public final void resetAttackers() {
map.clear(); map.clear();
attackerToDefender.clear(); attackerToDefender.clear();
} }
@@ -377,7 +383,7 @@ public class Combat {
* *
* @return an array of {@link forge.Card} objects. * @return an array of {@link forge.Card} objects.
*/ */
public Card[] getAttackers() { public final Card[] getAttackers() {
CardList out = new CardList(); CardList out = new CardList();
Iterator<Card> it = map.keySet().iterator(); Iterator<Card> it = map.keySet().iterator();
@@ -386,7 +392,7 @@ public class Combat {
} }
return out.toArray(); return out.toArray();
}// getAttackers() } // getAttackers()
/** /**
* <p>isBlocked.</p> * <p>isBlocked.</p>
@@ -394,7 +400,7 @@ public class Combat {
* @param attacker a {@link forge.Card} object. * @param attacker a {@link forge.Card} object.
* @return a boolean. * @return a boolean.
*/ */
public boolean isBlocked(Card attacker) { public final boolean isBlocked(final Card attacker) {
return blocked.contains(attacker); return blocked.contains(attacker);
} }
@@ -404,7 +410,7 @@ public class Combat {
* @param attacker a {@link forge.Card} object. * @param attacker a {@link forge.Card} object.
* @param blocker a {@link forge.Card} object. * @param blocker a {@link forge.Card} object.
*/ */
public void addBlocker(Card attacker, Card blocker) { public final void addBlocker(final Card attacker, final Card blocker) {
blocked.add(attacker); blocked.add(attacker);
getList(attacker).add(blocker); getList(attacker).add(blocker);
} }
@@ -412,12 +418,13 @@ public class Combat {
/** /**
* <p>resetBlockers.</p> * <p>resetBlockers.</p>
*/ */
public void resetBlockers() { public final void resetBlockers() {
reset(); reset();
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
for (int i = 0; i < att.size(); i++) for (int i = 0; i < att.size(); i++) {
addAttacker(att.get(i)); addAttacker(att.get(i));
}
} }
/** /**
@@ -425,15 +432,16 @@ public class Combat {
* *
* @return a {@link forge.CardList} object. * @return a {@link forge.CardList} object.
*/ */
public CardList getAllBlockers() { public final CardList getAllBlockers() {
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
CardList block = new CardList(); CardList block = new CardList();
for (int i = 0; i < att.size(); i++) for (int i = 0; i < att.size(); i++) {
block.addAll(getBlockers(att.get(i))); block.addAll(getBlockers(att.get(i)));
}
return block; return block;
}// getAllBlockers() } // getAllBlockers()
/** /**
* <p>getBlockers.</p> * <p>getBlockers.</p>
@@ -441,11 +449,12 @@ public class Combat {
* @param attacker a {@link forge.Card} object. * @param attacker a {@link forge.Card} object.
* @return a {@link forge.CardList} object. * @return a {@link forge.CardList} object.
*/ */
public CardList getBlockers(Card attacker) { public final CardList getBlockers(final Card attacker) {
if (getList(attacker) == null) if (getList(attacker) == null) {
return new CardList(); return new CardList();
else } else {
return new CardList(getList(attacker)); return new CardList(getList(attacker));
}
} }
/** /**
@@ -454,11 +463,13 @@ public class Combat {
* @param blocker a {@link forge.Card} object. * @param blocker a {@link forge.Card} object.
* @return a {@link forge.Card} object. * @return a {@link forge.Card} object.
*/ */
public Card getAttackerBlockedBy(Card blocker) { public final Card getAttackerBlockedBy(final Card blocker) {
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
for (int i = 0; i < att.size(); i++) { for (int i = 0; i < att.size(); i++) {
if (getBlockers(att.get(i)).contains(blocker)) return att.get(i); if (getBlockers(att.get(i)).contains(blocker)) {
return att.get(i);
}
} // for } // for
return null; return null;
@@ -470,7 +481,7 @@ public class Combat {
* @param attacker a {@link forge.Card} object. * @param attacker a {@link forge.Card} object.
* @return a {@link forge.CardList} object. * @return a {@link forge.CardList} object.
*/ */
private CardList getList(Card attacker) { private CardList getList(final Card attacker) {
return (CardList) map.get(attacker); return (CardList) map.get(attacker);
} }
@@ -479,25 +490,26 @@ public class Combat {
* *
* @param c a {@link forge.Card} object. * @param c a {@link forge.Card} object.
*/ */
public void removeFromCombat(Card c) { public final void removeFromCombat(final Card c) {
// is card an attacker? // is card an attacker?
CardList att = new CardList(getAttackers()); CardList att = new CardList(getAttackers());
if (att.contains(c)) { if (att.contains(c)) {
map.remove(c); map.remove(c);
attackerToDefender.remove(c); attackerToDefender.remove(c);
} else// card is a blocker } else { // card is a blocker
{ for (Card a : att) {
for (Card a : att)
if (getBlockers(a).contains(c)) { if (getBlockers(a).contains(c)) {
getList(a).remove(c); getList(a).remove(c);
// TODO if Declare Blockers and Declare Blockers (Abilities) merge this logic needs to be tweaked // TODO if Declare Blockers and Declare Blockers (Abilities) merge this logic needs to be tweaked
if (getBlockers(a).size() == 0 && AllZone.getPhase().is(Constant.Phase.Combat_Declare_Blockers)) if (getBlockers(a).size() == 0 && AllZone.getPhase().is(Constant.Phase.Combat_Declare_Blockers)) {
blocked.remove(a); blocked.remove(a);
}
} }
}
} }
// update combat // update combat
CombatUtil.showCombat(); CombatUtil.showCombat();
}// removeFromCombat() } // removeFromCombat()
/** /**
* <p>verifyCreaturesInPlay.</p> * <p>verifyCreaturesInPlay.</p>
@@ -507,15 +519,17 @@ public class Combat {
all.addAll(getAttackers()); all.addAll(getAttackers());
all.addAll(getAllBlockers()); all.addAll(getAllBlockers());
for (int i = 0; i < all.size(); i++) for (int i = 0; i < all.size(); i++) {
if (!AllZoneUtil.isCardInPlay(all.get(i))) if (!AllZoneUtil.isCardInPlay(all.get(i))) {
removeFromCombat(all.get(i)); removeFromCombat(all.get(i));
}// verifyCreaturesInPlay() }
}
} // verifyCreaturesInPlay()
/** /**
* <p>setUnblocked.</p> * <p>setUnblocked.</p>
*/ */
public void setUnblocked() { public final void setUnblocked() {
CardList attacking = new CardList(getAttackers()); CardList attacking = new CardList(getAttackers());
for (Card attacker : attacking) { for (Card attacker : attacking) {
@@ -541,7 +555,7 @@ public class Combat {
* *
* @return a boolean. * @return a boolean.
*/ */
public boolean setAssignedFirstStrikeDamage() { public final boolean setAssignedFirstStrikeDamage() {
boolean needFirstStrike = setDefendingFirstStrikeDamage(); boolean needFirstStrike = setDefendingFirstStrikeDamage();
@@ -569,24 +583,26 @@ public class Combat {
// this damage is assigned to a player by setDefendingFirstStrikeDamage() // this damage is assigned to a player by setDefendingFirstStrikeDamage()
} else if (attacker.hasFirstStrike() || attacker.hasDoubleStrike()) { } else if (attacker.hasFirstStrike() || attacker.hasDoubleStrike()) {
needFirstStrike = true; needFirstStrike = true;
if (getAttackingPlayer().isHuman()) {// human attacks if (getAttackingPlayer().isHuman()) { // human attacks
if (attacker.hasKeyword("Trample") || block.size() > 1) if (attacker.hasKeyword("Trample") || block.size() > 1) {
AllZone.getDisplay().assignDamage(attacker, block, damageDealt); AllZone.getDisplay().assignDamage(attacker, block, damageDealt);
else block.get(0).addAssignedDamage(damageDealt, attacking.get(i)); } else {
} else {// computer attacks block.get(0).addAssignedDamage(damageDealt, attacking.get(i));
}
} else { // computer attacks
distributeAIDamage(attacker, block, damageDealt); distributeAIDamage(attacker, block, damageDealt);
} }
}// if(hasFirstStrike || doubleStrike) } // if(hasFirstStrike || doubleStrike)
}// for } // for
return needFirstStrike; return needFirstStrike;
}// setAssignedFirstStrikeDamage() } // setAssignedFirstStrikeDamage()
// set Card.setAssignedDamage() for all creatures in combat // set Card.setAssignedDamage() for all creatures in combat
// also assigns player damage by setPlayerDamage() // also assigns player damage by setPlayerDamage()
/** /**
* <p>setAssignedDamage.</p> * <p>setAssignedDamage.</p>
*/ */
public void setAssignedDamage() { public final void setAssignedDamage() {
setDefendingDamage(); setDefendingDamage();
CardList block; CardList block;
@@ -610,20 +626,22 @@ public class Combat {
// this damage is assigned to a player by setDefendingDamage() // this damage is assigned to a player by setDefendingDamage()
} else if (!attacker.hasFirstStrike() || attacker.hasDoubleStrike()) { } else if (!attacker.hasFirstStrike() || attacker.hasDoubleStrike()) {
if (getAttackingPlayer().isHuman()) {// human attacks if (getAttackingPlayer().isHuman()) { // human attacks
if (attacker.hasKeyword("Trample") || block.size() > 1) if (attacker.hasKeyword("Trample") || block.size() > 1) {
AllZone.getDisplay().assignDamage(attacker, block, damageDealt); AllZone.getDisplay().assignDamage(attacker, block, damageDealt);
else block.get(0).addAssignedDamage(damageDealt, attacking.get(i)); } else {
} else {// computer attacks block.get(0).addAssignedDamage(damageDealt, attacking.get(i));
}
} else { // computer attacks
distributeAIDamage(attacker, block, damageDealt); distributeAIDamage(attacker, block, damageDealt);
} }
}// if !hasFirstStrike ... } // if !hasFirstStrike ...
}// for } // for
// should first strike affect the following? // should first strike affect the following?
}// assignDamage() } // assignDamage()
/** /**
* <p>distributeAIDamage.</p> * <p>distributeAIDamage.</p>
@@ -632,7 +650,7 @@ public class Combat {
* @param block a {@link forge.CardList} object. * @param block a {@link forge.CardList} object.
* @param damage a int. * @param damage a int.
*/ */
private void distributeAIDamage(Card attacker, CardList block, int damage) { private void distributeAIDamage(final Card attacker, final CardList block, int damage) {
Card c = attacker; Card c = attacker;
if (block.size() == 1) { if (block.size() == 1) {
@@ -644,25 +662,30 @@ public class Combat {
int damageNeeded = 0; int damageNeeded = 0;
//TODO: if the human can be killed distribute only the minimum of damage to the blocker //TODO if the human can be killed distribute only the minimum of damage to the blocker
damageNeeded = blocker.getEnoughDamageToKill(damage, attacker, true); damageNeeded = blocker.getEnoughDamageToKill(damage, attacker, true);
if (damageNeeded > damage) if (damageNeeded > damage) {
damageNeeded = Math.min(blocker.getLethalDamage(), damage); damageNeeded = Math.min(blocker.getLethalDamage(), damage);
else } else {
damageNeeded = Math.max(blocker.getLethalDamage(), damageNeeded); damageNeeded = Math.max(blocker.getLethalDamage(), damageNeeded);
}
int trample = damage - damageNeeded; int trample = damage - damageNeeded;
if (0 < trample) // If Extra trample damage, assign to defending player/planeswalker // If Extra trample damage, assign to defending player/planeswalker
if (0 < trample) {
this.addDefendingDamage(trample, attacker); this.addDefendingDamage(trample, attacker);
}
blocker.addAssignedDamage(damageNeeded, attacker); blocker.addAssignedDamage(damageNeeded, attacker);
} else blocker.addAssignedDamage(damage, attacker); } else {
}// 1 blocker blocker.addAssignedDamage(damage, attacker);
}
} // 1 blocker
else { else {
boolean killsAllBlockers = true;//Does the attacker deal lethal damage to all blockers boolean killsAllBlockers = true; //Does the attacker deal lethal damage to all blockers
for (Card b : block) { for (Card b : block) {
int enoughDamageToKill = b.getEnoughDamageToKill(damage, attacker, true); int enoughDamageToKill = b.getEnoughDamageToKill(damage, attacker, true);
if (enoughDamageToKill <= damage) { if (enoughDamageToKill <= damage) {
@@ -671,8 +694,10 @@ public class Combat {
cl.add(attacker); cl.add(attacker);
b.addAssignedDamage(enoughDamageToKill, c); b.addAssignedDamage(enoughDamageToKill, c);
} else killsAllBlockers = false; } else {
}// for killsAllBlockers = false;
}
} // for
// if attacker has no trample, and there's damage left, assign the rest // if attacker has no trample, and there's damage left, assign the rest
// to a random blocker // to a random blocker
@@ -687,7 +712,7 @@ public class Combat {
this.addDefendingDamage(damage, c); this.addDefendingDamage(damage, c);
} }
} }
}// setAssignedDamage() } // setAssignedDamage()
/** /**
* <p>dealAssignedDamage.</p> * <p>dealAssignedDamage.</p>
@@ -708,11 +733,12 @@ public class Combat {
AllZone.getCombat().getUnblockedFirstStrikeAttackers()); AllZone.getCombat().getUnblockedFirstStrikeAttackers());
for (int j = 0; j < unblocked.size(); j++) { for (int j = 0; j < unblocked.size(); j++) {
if (bFirstStrike) if (bFirstStrike) {
CombatUtil.checkUnblockedAttackers(unblocked.get(j)); CombatUtil.checkUnblockedAttackers(unblocked.get(j));
else { } else {
if (!unblocked.getCard(j).hasFirstStrike() && !unblocked.getCard(j).hasDoubleStrike()) if (!unblocked.getCard(j).hasFirstStrike() && !unblocked.getCard(j).hasDoubleStrike()) {
CombatUtil.checkUnblockedAttackers(unblocked.get(j)); CombatUtil.checkUnblockedAttackers(unblocked.get(j));
}
} }
} }
@@ -728,8 +754,9 @@ public class Combat {
c = combatants.get(i); c = combatants.get(i);
// if no assigned damage to resolve, move to next // if no assigned damage to resolve, move to next
if (c.getTotalAssignedDamage() == 0) if (c.getTotalAssignedDamage() == 0) {
continue; continue;
}
Map<Card, Integer> assignedDamageMap = c.getAssignedDamageMap(); Map<Card, Integer> assignedDamageMap = c.getAssignedDamageMap();
HashMap<Card, Integer> damageMap = new HashMap<Card, Integer>(); HashMap<Card, Integer> damageMap = new HashMap<Card, Integer>();
@@ -754,7 +781,7 @@ public class Combat {
* @param att a {@link forge.Card} object. * @param att a {@link forge.Card} object.
* @return a boolean. * @return a boolean.
*/ */
public boolean isUnblocked(Card att) { public final boolean isUnblocked(final Card att) {
return unblockedMap.containsKey(att); return unblockedMap.containsKey(att);
} }
@@ -763,7 +790,7 @@ public class Combat {
* *
* @return an array of {@link forge.Card} objects. * @return an array of {@link forge.Card} objects.
*/ */
public Card[] getUnblockedAttackers() { public final Card[] getUnblockedAttackers() {
CardList out = new CardList(); CardList out = new CardList();
Iterator<Card> it = unblockedMap.keySet().iterator(); Iterator<Card> it = unblockedMap.keySet().iterator();
while (it.hasNext()) { // only add creatures without firstStrike to this while (it.hasNext()) { // only add creatures without firstStrike to this
@@ -775,14 +802,14 @@ public class Combat {
} }
return out.toArray(); return out.toArray();
}// getUnblockedAttackers() } // getUnblockedAttackers()
/** /**
* <p>getUnblockedFirstStrikeAttackers.</p> * <p>getUnblockedFirstStrikeAttackers.</p>
* *
* @return an array of {@link forge.Card} objects. * @return an array of {@link forge.Card} objects.
*/ */
public Card[] getUnblockedFirstStrikeAttackers() { public final Card[] getUnblockedFirstStrikeAttackers() {
CardList out = new CardList(); CardList out = new CardList();
Iterator<Card> it = unblockedMap.keySet().iterator(); Iterator<Card> it = unblockedMap.keySet().iterator();
while (it.hasNext()) { // only add creatures without firstStrike to this while (it.hasNext()) { // only add creatures without firstStrike to this
@@ -794,15 +821,15 @@ public class Combat {
} }
return out.toArray(); return out.toArray();
}// getUnblockedAttackers() } // getUnblockedAttackers()
/** /**
* <p>addUnblockedAttacker.</p> * <p>addUnblockedAttacker.</p>
* *
* @param c a {@link forge.Card} object. * @param c a {@link forge.Card} object.
*/ */
public void addUnblockedAttacker(Card c) { public final void addUnblockedAttacker(final Card c) {
unblockedMap.put(c, new CardList()); unblockedMap.put(c, new CardList());
} }
}// Class Combat } // Class Combat