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https://github.com/Card-Forge/forge.git
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- Cleanup.
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@@ -7939,10 +7939,40 @@ public class Card extends GameEntity implements Comparable<Card> {
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if (Singletons.getModel().getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noPrevention)) {
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return damage;
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}
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for (final Card ca : Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield)) {
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for (final ReplacementEffect re : ca.getReplacementEffects()) {
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HashMap<String, String> params = re.getMapParams();
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if (!"DamageDone".equals(params.get("Event")) || !params.containsKey("PreventionEffect")) {
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continue;
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}
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if (params.containsKey("ValidSource")
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&& !source.isValid(params.get("ValidSource"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("ValidTarget")
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&& !this.isValid(params.get("ValidTarget"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("IsCombat")) {
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if (params.get("IsCombat").equals("True")) {
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if (!isCombat) {
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continue;
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}
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} else {
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if (isCombat) {
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continue;
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}
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}
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}
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return 0;
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}
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}
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int restDamage = damage - possiblePrvenetion;
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat, true);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat);
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return restDamage;
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}
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@@ -7963,7 +7993,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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* @return a int.
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*/
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@Override
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public final int staticDamagePrevention(final int damageIn, final Card source, final boolean isCombat, boolean predict) {
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public final int staticDamagePrevention(final int damageIn, final Card source, final boolean isCombat) {
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if (Singletons.getModel().getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noPrevention)) {
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return damageIn;
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@@ -8033,36 +8063,6 @@ public class Card extends GameEntity implements Comparable<Card> {
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for (final StaticAbility stAb : staticAbilities) {
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restDamage = stAb.applyAbility("PreventDamage", source, this, restDamage, isCombat);
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}
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if (!predict) {
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continue;
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}
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for (final ReplacementEffect re : ca.getReplacementEffects()) {
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HashMap<String, String> params = re.getMapParams();
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if (!"DamageDone".equals(params.get("Event")) || !params.containsKey("PreventionEffect")) {
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continue;
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}
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if (params.containsKey("ValidSource")
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&& !source.isValid(params.get("ValidSource"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("ValidTarget")
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&& !this.isValid(params.get("ValidTarget"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("IsCombat")) {
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if (params.get("IsCombat").equals("True")) {
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if (!isCombat) {
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continue;
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}
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} else {
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if (isCombat) {
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continue;
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}
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}
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}
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return 0;
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}
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}
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// specific Cards
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@@ -8120,7 +8120,7 @@ public class Card extends GameEntity implements Comparable<Card> {
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return 0;
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}
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat, false);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat);
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if (restDamage == 0) {
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return 0;
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@@ -143,7 +143,7 @@ public abstract class GameEntity extends MyObservable {
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int restDamage = damage;
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restDamage = this.staticReplaceDamage(restDamage, source, isCombat);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat, true);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat);
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return restDamage;
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}
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@@ -163,7 +163,7 @@ public abstract class GameEntity extends MyObservable {
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* a boolean.
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* @return a int.
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*/
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public int staticDamagePrevention(final int damage, final Card source, final boolean isCombat, boolean predict) {
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public int staticDamagePrevention(final int damage, final Card source, final boolean isCombat) {
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return 0;
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}
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@@ -581,7 +581,39 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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int restDamage = damage;
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restDamage = this.staticReplaceDamage(restDamage, source, isCombat);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat, true);
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// Predict replacement effects
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for (final Card ca : game.getCardsIn(ZoneType.Battlefield)) {
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for (final ReplacementEffect re : ca.getReplacementEffects()) {
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HashMap<String,String> params = re.getMapParams();
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if (!"DamageDone".equals(params.get("Event")) || !params.containsKey("PreventionEffect")) {
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continue;
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}
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if (params.containsKey("ValidSource")
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&& !source.isValid(params.get("ValidSource"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("ValidTarget")
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&& !this.isValid(params.get("ValidTarget"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("IsCombat")) {
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if (params.get("IsCombat").equals("True")) {
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if (!isCombat) {
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continue;
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}
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} else {
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if (isCombat) {
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continue;
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}
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}
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}
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return 0;
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}
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}
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat);
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return restDamage;
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}
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@@ -602,7 +634,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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* @return a int.
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*/
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@Override
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public final int staticDamagePrevention(final int damage, final Card source, final boolean isCombat, boolean predict) {
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public final int staticDamagePrevention(final int damage, final Card source, final boolean isCombat) {
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if (Singletons.getModel().getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noPrevention)) {
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return damage;
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@@ -641,36 +673,6 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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for (final StaticAbility stAb : staticAbilities) {
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restDamage = stAb.applyAbility("PreventDamage", source, this, restDamage, isCombat);
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}
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if (!predict) {
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continue;
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}
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for (final ReplacementEffect re : ca.getReplacementEffects()) {
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HashMap<String,String> params = re.getMapParams();
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if (!"DamageDone".equals(params.get("Event")) || !params.containsKey("PreventionEffect")) {
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continue;
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}
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if (params.containsKey("ValidSource")
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&& !source.isValid(params.get("ValidSource"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("ValidTarget")
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&& !this.isValid(params.get("ValidTarget"), ca.getController(), ca)) {
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continue;
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}
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if (params.containsKey("IsCombat")) {
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if (params.get("IsCombat").equals("True")) {
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if (!isCombat) {
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continue;
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}
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} else {
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if (isCombat) {
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continue;
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}
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}
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}
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return 0;
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}
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}
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@@ -851,7 +853,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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return 0;
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}
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat, false);
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restDamage = this.staticDamagePrevention(restDamage, source, isCombat);
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if (restDamage >= this.getPreventNextDamage()) {
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restDamage = restDamage - this.getPreventNextDamage();
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