Edit pile cleanup: part 6, folder 'upcoming' part 3 (#6223)

This commit is contained in:
Renato Filipe Vidal Santos
2024-10-10 14:03:29 +01:00
committed by GitHub
parent fddab97eea
commit 747ed18e16
52 changed files with 473 additions and 473 deletions

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Name:Strangled Cemetery Name:Strangled Cemetery
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters tapped unless a player has 13 or less life. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters tapped unless a player has 13 or less life.
SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GT13 SVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GT13
SVar:X:PlayerCountPlayers$LowestLifeTotal SVar:X:PlayerCountPlayers$LowestLifeTotal
A:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}. A:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.
Oracle:Strangled Cemetery enters tapped unless a player has 13 or less life.\n{T}: Add {B} or {G}. Oracle:Strangled Cemetery enters tapped unless a player has 13 or less life.\n{T}: Add {B} or {G}.

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Name:Suspended Sentence Name:Suspended Sentence
ManaCost:3 B ManaCost:3 B
Types:Instant Types:Instant
K:Suspend:3:1 B K:Suspend:3:1 B
A:SP$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature an opponent controls. That player loses 3 life. Exile CARDNAME with three time counters on it. A:SP$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature an opponent controls. That player loses 3 life. Exile CARDNAME with three time counters on it.
SVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | SubAbility$ DBChange SVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | SubAbility$ DBChange
SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3
Oracle:Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.\nSuspend 3—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Oracle:Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.\nSuspend 3—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Name:The Jolly Balloon Man Name:The Jolly Balloon Man
ManaCost:1 R W ManaCost:1 R W
Types:Legendary Creature Human Clown Types:Legendary Creature Human Clown
PT:1/4 PT:1/4
K:Haste K:Haste
A:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Creature & Balloon | AddColors$ Red | AddKeywords$ Flying & Haste | SorcerySpeed$ True | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. A:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | SetPower$ 1 | SetToughness$ 1 | AddTypes$ Creature & Balloon | AddColors$ Red | AddKeywords$ Flying & Haste | SorcerySpeed$ True | AtEOT$ Sacrifice | AILogic$ BeforeCombat | SpellDescription$ Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
SVar:UntapMe:True SVar:UntapMe:True
Oracle:Haste\n{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Oracle:Haste\n{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

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Name:The Lord of Pain Name:The Lord of Pain
ManaCost:3 B R ManaCost:3 B R
Types:Legendary Creature Human Assassin Types:Legendary Creature Human Assassin
PT:5/5 PT:5/5
K:Menace K:Menace
S:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life. S:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life.
T:Mode$ SpellCast | ValidActivatingPlayer$ Player | ActivatorThisTurnCast$ EQ1 | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts their first spell each turn, choose another target player. CARDNAME deals damage equal to that spell's mana value to the chosen player. T:Mode$ SpellCast | ValidActivatingPlayer$ Player | ActivatorThisTurnCast$ EQ1 | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts their first spell each turn, choose another target player. CARDNAME deals damage equal to that spell's mana value to the chosen player.
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player.!TriggeredActivator | NumDmg$ X SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player.!TriggeredActivator | NumDmg$ X
SVar:X:TriggeredStackInstance$CardManaCostLKI SVar:X:TriggeredStackInstance$CardManaCostLKI
Oracle:Menace\nYour opponents can't gain life.\nWhenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player. Oracle:Menace\nYour opponents can't gain life.\nWhenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

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Name:The Master of Keys Name:The Master of Keys
ManaCost:X W U B ManaCost:X W U B
Types:Legendary Enchantment Creature Horror Types:Legendary Enchantment Creature Horror
PT:3/3 PT:3/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters, put X +1/+1 counters on it and mill twice X cards. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters, put X +1/+1 counters on it and mill twice X cards.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBMill SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBMill
SVar:DBMill:DB$ Mill | NumCards$ Y SVar:DBMill:DB$ Mill | NumCards$ Y
S:Mode$ Continuous | Affected$ Enchantment.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) S:Mode$ Continuous | Affected$ Enchantment.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
SVar:X:Count$xPaid SVar:X:Count$xPaid
SVar:Y:SVar$X/Twice SVar:Y:SVar$X/Twice
Oracle:Flying\nWhen The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.\nEach enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Oracle:Flying\nWhen The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.\nEach enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

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Name:The Mindskinner Name:The Mindskinner
ManaCost:U U U ManaCost:U U U
Types:Legendary Enchantment Creature Nightmare Types:Legendary Enchantment Creature Nightmare
PT:10/1 PT:10/1
S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked. S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Opponent | ReplaceWith$ Mill | PreventionEffect$ True | ExecuteMode$ PerTarget | Description$ If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Opponent | ReplaceWith$ Mill | PreventionEffect$ True | ExecuteMode$ PerTarget | Description$ If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
SVar:Mill:DB$ Mill | Defined$ Opponent | NumCards$ X SVar:Mill:DB$ Mill | Defined$ Opponent | NumCards$ X
SVar:X:ReplaceCount$DamageAmount SVar:X:ReplaceCount$DamageAmount
Oracle:The Mindskinner can't be blocked.\nIf a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. Oracle:The Mindskinner can't be blocked.\nIf a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

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Name:The Rollercrusher Ride Name:The Rollercrusher Ride
ManaCost:X 2 R ManaCost:X 2 R
Types:Legendary Enchantment Types:Legendary Enchantment
R:Event$ DamageDone | Delirium$ True | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent,Player | IsCombat$ False | ReplaceWith$ DamageReplace | Description$ Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. R:Event$ DamageDone | Delirium$ True | ActiveZones$ Battlefield | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ValidTarget$ Permanent,Player | IsCombat$ False | ReplaceWith$ DamageReplace | Description$ Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
SVar:DamageReplace:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ ReplaceCount$DamageAmount/Twice SVar:DamageReplace:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ ReplaceCount$DamageAmount/Twice
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters, it deals X damage to each of up to X target creatures. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters, it deals X damage to each of up to X target creatures.
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ X | NumDmg$ X SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ X | NumDmg$ X
SVar:X:Count$xPaid SVar:X:Count$xPaid
Oracle:Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.\nWhen The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. Oracle:Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.\nWhen The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

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Name:The Swarmweaver Name:The Swarmweaver
ManaCost:2 B G ManaCost:2 B G
Types:Legendary Artifact Creature Scarecrow Types:Legendary Artifact Creature Scarecrow
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create two 1/1 black and green Insect creature tokens with flying. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create two 1/1 black and green Insect creature tokens with flying.
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ bg_1_1_insect_flying | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ bg_1_1_insect_flying | TokenOwner$ You
S:Mode$ Continuous | Condition$ Delirium | Affected$ Insect.YouCtrl,Spider.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. S:Mode$ Continuous | Condition$ Delirium | Affected$ Insect.YouCtrl,Spider.YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
DeckHints:Ability$Graveyard|Discard DeckHints:Ability$Graveyard|Discard
DeckHas:Ability$Delirium DeckHas:Ability$Delirium
Oracle:When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.\nDelirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. Oracle:When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.\nDelirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

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Name:The Tale of Tamiyo Name:The Tale of Tamiyo
ManaCost:2 U ManaCost:2 U
Types:Legendary Enchantment Saga Types:Legendary Enchantment Saga
K:Chapter:4:DBRepeat,DBRepeat,DBRepeat,DBChangeZone K:Chapter:4:DBRepeat,DBRepeat,DBRepeat,DBChangeZone
SVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanAndGrind | MaxRepeat$ MaxRepeats | RepeatCheckSVar$ MilledSharesType | RepeatSVarCompare$ GE2 | SubAbility$ DBCleanup | SpellDescription$ Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. SVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBCleanAndGrind | MaxRepeat$ MaxRepeats | RepeatCheckSVar$ MilledSharesType | RepeatSVarCompare$ GE2 | SubAbility$ DBCleanup | SpellDescription$ Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
SVar:DBCleanAndGrind:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBGrind SVar:DBCleanAndGrind:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBGrind
SVar:DBGrind:DB$ Mill | NumCards$ 2 | NoReveal$ True | RememberMilled$ True | SubAbility$ DBDraw SVar:DBGrind:DB$ Mill | NumCards$ 2 | NoReveal$ True | RememberMilled$ True | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ MilledSharesType | ConditionSVarCompare$ GE2 SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ MilledSharesType | ConditionSVarCompare$ GE2
SVar:MaxRepeats:Count$InYourLibrary SVar:MaxRepeats:Count$InYourLibrary
SVar:MilledSharesType:Remembered$Valid Card.sharesCardTypeWithOther Remembered SVar:MilledSharesType:Remembered$Valid Card.sharesCardTypeWithOther Remembered
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ Yard | TgtPrompt$ Select any number of target instant, sorcery, and/or Tamiyo planeswalker cards in your graveyard | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn,Planeswalker.Tamiyo+YouOwn | RememberChanged$ True | SubAbility$ DBPlay | StackDescription$ SpellDescription | SpellDescription$ Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ Yard | TgtPrompt$ Select any number of target instant, sorcery, and/or Tamiyo planeswalker cards in your graveyard | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn,Planeswalker.Tamiyo+YouOwn | RememberChanged$ True | SubAbility$ DBPlay | StackDescription$ SpellDescription | SpellDescription$ Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ DBCleanup SVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Yard:Count$InYourYard SVar:Yard:Count$InYourYard
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.\nIV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.\nIV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

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Name:They Came from the Pipes Name:They Came from the Pipes
ManaCost:4 U ManaCost:4 U
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread | Amount$ 2 SVar:TrigDread:DB$ ManifestDread | Amount$ 2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.faceDown+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a face-down creature you control enters, draw a card. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.faceDown+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a face-down creature you control enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
Oracle:When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a face-down creature you control enters, draw a card. Oracle:When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a face-down creature you control enters, draw a card.

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Name:Thornspire Verge Name:Thornspire Verge
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}. A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.
A:AB$ Mana | Cost$ T | Produced$ G | IsPresent$ Mountain.YouCtrl,Forest.YouCtrl | SpellDescription$ Add {G}. Activate only if you control a Mountain or a Forest. A:AB$ Mana | Cost$ T | Produced$ G | IsPresent$ Mountain.YouCtrl,Forest.YouCtrl | SpellDescription$ Add {G}. Activate only if you control a Mountain or a Forest.
Oracle:{T}: Add {R}.\n{T}: Add {G}. Activate only if you control a Mountain or a Forest. Oracle:{T}: Add {R}.\n{T}: Add {G}. Activate only if you control a Mountain or a Forest.

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Name:Threats Around Every Corner Name:Threats Around Every Corner
ManaCost:3 G ManaCost:3 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread.
SVar:TrigDread:DB$ ManifestDread SVar:TrigDread:DB$ ManifestDread
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.faceDown+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.faceDown+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1
Oracle:When Threats Around Every Corner enters, manifest dread.\nWhenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Oracle:When Threats Around Every Corner enters, manifest dread.\nWhenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Name:Trapped in the Screen Name:Trapped in the Screen
ManaCost:2 W ManaCost:2 W
Types:Enchantment Types:Enchantment
K:Ward:2 K:Ward:2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target artifact, creature, or enchantment an opponent controls until CARDNAME leaves the battlefield. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters, exile target artifact, creature, or enchantment an opponent controls until CARDNAME leaves the battlefield.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target artifact, creature, or enchantment an opponent controls | Duration$ UntilHostLeavesPlay SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target artifact, creature, or enchantment an opponent controls | Duration$ UntilHostLeavesPlay
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
Oracle:Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nWhen Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. Oracle:Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nWhen Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.

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Name:Trial of Agony Name:Trial of Agony
ManaCost:R ManaCost:R
Types:Sorcery Types:Sorcery
A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select two target creatures controlled by the same opponent | TargetMin$ 2 | TargetMax$ 2 | TargetsFromSingleZone$ True | IsCurse$ True | RememberTargets$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. CARDNAME deals 5 damage to that creature, and the other can't block this turn. A:SP$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select two target creatures controlled by the same opponent | TargetMin$ 2 | TargetMax$ 2 | TargetsFromSingleZone$ True | IsCurse$ True | RememberTargets$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. CARDNAME deals 5 damage to that creature, and the other can't block this turn.
SVar:DBChoose:DB$ ChooseCard | Defined$ TargetedController | Mandatory$ True | Choices$ Creature.IsRemembered | ChoiceTitle$ Choose one to take 5 damage | ForgetChosen$ True | SubAbility$ DBDealDamage SVar:DBChoose:DB$ ChooseCard | Defined$ TargetedController | Mandatory$ True | Choices$ Creature.IsRemembered | ChoiceTitle$ Choose one to take 5 damage | ForgetChosen$ True | SubAbility$ DBDealDamage
SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 5 | Defined$ ChosenCard | SubAbility$ DBCantBlock SVar:DBDealDamage:DB$ DealDamage | NumDmg$ 5 | Defined$ ChosenCard | SubAbility$ DBCantBlock
SVar:DBCantBlock:DB$ Pump | Defined$ Remembered | KW$ HIDDEN CARDNAME can't block. | SubAbility$ DBCleanup SVar:DBCantBlock:DB$ Pump | Defined$ Remembered | KW$ HIDDEN CARDNAME can't block. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. Oracle:Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.

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Name:Tunnel Surveyor Name:Tunnel Surveyor
ManaCost:2 U ManaCost:2 U
Types:Creature Human Detective Types:Creature Human Detective
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 white Glimmer enchantment creature token. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 white Glimmer enchantment creature token.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_e_glimmer | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_e_glimmer | TokenOwner$ You
Oracle:When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. Oracle:When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.

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Name:Turn Inside Out Name:Turn Inside Out
ManaCost:R ManaCost:R
Types:Instant Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +3/+0 until end of turn. A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +3/+0 until end of turn.
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBDread | SpellDescription$ When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBDread | SpellDescription$ When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:DBDread:DB$ ManifestDread SVar:DBDread:DB$ ManifestDread
Oracle:Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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Name:Twist Reality Name:Twist Reality
ManaCost:1 U U ManaCost:1 U U
Types:Instant Types:Instant
A:SP$ Charm | Choices$ DBCounter,DBDread A:SP$ Charm | Choices$ DBCounter,DBDread
SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Counter target spell | SpellDescription$ Counter target spell. SVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Counter target spell | SpellDescription$ Counter target spell.
SVar:DBDread:DB$ ManifestDread | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) SVar:DBDread:DB$ ManifestDread | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Oracle:Choose one —\n• Counter target spell.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Choose one —\n• Counter target spell.\n• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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Name:Tyvar, the Pummeler Name:Tyvar, the Pummeler
ManaCost:1 G G ManaCost:1 G G
Types:Legendary Creature Elf Warrior Types:Legendary Creature Elf Warrior
PT:3/3 PT:3/3
A:AB$ Pump | Cost$ tapXType<1/Creature.Other> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gains indestructible until end of turn. Tap it. A:AB$ Pump | Cost$ tapXType<1/Creature.Other> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ CARDNAME gains indestructible until end of turn. Tap it.
SVar:DBTap:DB$ Tap | Defined$ Self SVar:DBTap:DB$ Tap | Defined$ Self
A:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. A:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
SVar:X:Count$Valid Creature.YouCtrl$GreatestPower SVar:X:Count$Valid Creature.YouCtrl$GreatestPower
Oracle:Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.\n{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. Oracle:Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.\n{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

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Name:Unable to Scream Name:Unable to Scream
ManaCost:U ManaCost:U
Types:Enchantment Aura Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 2 | RemoveAllAbilities$ True | AddType$ Artifact & Creature & Toy | Description$ Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. S:Mode$ Continuous | Affected$ Card.EnchantedBy | SetPower$ 0 | SetToughness$ 2 | RemoveAllAbilities$ True | AddType$ Artifact & Creature & Toy | Description$ Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
R:Event$ TurnFaceUp | ValidCard$ Card.EnchantedBy+faceDown | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ As long as enchanted creature is face down, it can't be turned face up. R:Event$ TurnFaceUp | ValidCard$ Card.EnchantedBy+faceDown | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ As long as enchanted creature is face down, it can't be turned face up.
DeckHas:Type$Toy DeckHas:Type$Toy
Oracle:Enchant creature\nEnchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.\nAs long as enchanted creature is face down, it can't be turned face up. Oracle:Enchant creature\nEnchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.\nAs long as enchanted creature is face down, it can't be turned face up.

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Name:Under the Skin Name:Under the Skin
ManaCost:2 G ManaCost:2 G
Types:Sorcery Types:Sorcery
A:SP$ ManifestDread | SubAbility$ DBChangeZone | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. A:SP$ ManifestDread | SubAbility$ DBChangeZone | SpellDescription$ Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType$ Permanent.YouOwn | Hidden$ True | Optional$ True
Oracle:Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nYou may return a permanent card from your graveyard to your hand. Oracle:Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)\nYou may return a permanent card from your graveyard to your hand.

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Name:Unsettling Twins Name:Unsettling Twins
ManaCost:3 W ManaCost:3 W
Types:Creature Human Types:Creature Human
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread SVar:TrigDread:DB$ ManifestDread
Oracle:When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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Name:Unstoppable Slasher Name:Unstoppable Slasher
ManaCost:2 B ManaCost:2 B
Types:Creature Zombie Assassin Types:Creature Zombie Assassin
PT:2/3 PT:2/3
K:Deathtouch K:Deathtouch
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half their life, rounded up. T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half their life, rounded up.
SVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X SVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X
T:Mode$ ChangesZone | ValidCard$ Card.Self+!HasCounters | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. T:Mode$ ChangesZone | ValidCard$ Card.Self+!HasCounters | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredCard | WithCountersType$ STUN | WithCountersAmount$ 2 SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredCard | WithCountersType$ STUN | WithCountersAmount$ 2
SVar:X:TriggeredTarget$LifeTotal/HalfUp SVar:X:TriggeredTarget$LifeTotal/HalfUp
Oracle:Deathtouch\nWhenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.\nWhen Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. Oracle:Deathtouch\nWhenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.\nWhen Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

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Name:Untimely Malfunction Name:Untimely Malfunction
ManaCost:1 R ManaCost:1 R
Types:Instant Types:Instant
A:SP$ Charm | Choices$ DBDestroy,DBChangeTargets,DBCantBlock A:SP$ Charm | Choices$ DBDestroy,DBChangeTargets,DBCantBlock
SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact. SVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
SVar:DBChangeTargets:DB$ ChangeTargets | TargetType$ SpellAbility.singleTarget | ValidTgts$ Card,Emblem | TgtPrompt$ Select target spell or ability with a single target | SpellDescription$ Change the target of target spell or ability with a single target. SVar:DBChangeTargets:DB$ ChangeTargets | TargetType$ SpellAbility.singleTarget | ValidTgts$ Card,Emblem | TgtPrompt$ Select target spell or ability with a single target | SpellDescription$ Change the target of target spell or ability with a single target.
SVar:DBCantBlock:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 1 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ One or two target creatures can't block this turn. SVar:DBCantBlock:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 1 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ One or two target creatures can't block this turn.
Oracle:Choose one —\n• Destroy target artifact.\n• Change the target of target spell or ability with a single target.\n• One or two target creatures can't block this turn. Oracle:Choose one —\n• Destroy target artifact.\n• Change the target of target spell or ability with a single target.\n• One or two target creatures can't block this turn.

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Name:Unwilling Vessel Name:Unwilling Vessel
ManaCost:2 U ManaCost:2 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:3/2 PT:3/2
K:Vigilance K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME. T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ POSSESSION | CounterNum$ 1 SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ POSSESSION | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on CARDNAME.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_spirit_flying | TokenPower$ X | TokenToughness$ X | TokenOwner$ You SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_spirit_flying | TokenPower$ X | TokenToughness$ X | TokenOwner$ You
SVar:X:TriggeredCard$CardCounters.ALL SVar:X:TriggeredCard$CardCounters.ALL
DeckHas:Ability$Token & Type$Spirit DeckHas:Ability$Token & Type$Spirit
DeckNeeds:Type$Enchantment DeckNeeds:Type$Enchantment
Oracle:Vigilance\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.\nWhen Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. Oracle:Vigilance\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.\nWhen Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

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Name:Ursine Monstrosity Name:Ursine Monstrosity
ManaCost:2 G ManaCost:2 G
Types:Creature Bear Mutant Types:Creature Bear Mutant
PT:3/3 PT:3/3
K:Trample K:Trample
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, mill a card and choose an opponent at random. CARDNAME attacks that player this combat if able. Until end of turn, CARDNAME gains indestructible and gets +1/+1 for each card type among cards in your graveyard. T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, mill a card and choose an opponent at random. CARDNAME attacks that player this combat if able. Until end of turn, CARDNAME gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBChoose SVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 1 | SubAbility$ DBChoose
SVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBEffect SVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ AttackChosen | Duration$ UntilEndOfCombat | SubAbility$ DBPump SVar:DBEffect:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ AttackChosen | Duration$ UntilEndOfCombat | SubAbility$ DBPump
SVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ ChosenPlayer | Description$ EFFECTSOURCE attacks that player this combat if able. SVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ ChosenPlayer | Description$ EFFECTSOURCE attacks that player this combat if able.
SVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | KW$ Indestructible SVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | KW$ Indestructible
SVar:X:Count$ValidGraveyard Card.YouOwn$CardTypes SVar:X:Count$ValidGraveyard Card.YouOwn$CardTypes
Oracle:Trample\nAt the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard. Oracle:Trample\nAt the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

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Name:Valgavoth, Terror Eater Name:Valgavoth, Terror Eater
ManaCost:6 B B B ManaCost:6 B B B
Types:Legendary Creature Elder Demon Types:Legendary Creature Elder Demon
PT:9/9 PT:9/9
K:Flying K:Flying
K:Lifelink K:Lifelink
K:Ward:Sac<3/Permanent.nonLand/nonland permanent> K:Ward:Sac<3/Permanent.nonLand/nonland permanent>
R:Event$ Moved | ActiveZones$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.nonToken+YouDontCtrl+OppOwn | ReplaceWith$ Exile | Description$ If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. R:Event$ Moved | ActiveZones$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.nonToken+YouDontCtrl+OppOwn | ReplaceWith$ Exile | Description$ If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard
S:Mode$ Continuous | Condition$ PlayerTurn | MayPlay$ True | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | Description$ During your turn, you may play cards exiled with NICKNAME. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. S:Mode$ Continuous | Condition$ PlayerTurn | MayPlay$ True | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | Description$ During your turn, you may play cards exiled with NICKNAME. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Oracle:Flying, lifelink\nWard—Sacrifice three nonland permanents.\nIf a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.\nDuring your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. Oracle:Flying, lifelink\nWard—Sacrifice three nonland permanents.\nIf a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.\nDuring your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

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Name:Valgavoth's Faithful Name:Valgavoth's Faithful
ManaCost:B ManaCost:B
Types:Creature Human Cleric Types:Creature Human Cleric
PT:1/1 PT:1/1
A:AB$ ChangeZone | Cost$ 3 B Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. A:AB$ ChangeZone | Cost$ 3 B Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Oracle:{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Oracle:{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

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Name:Valgavoth's Lair Name:Valgavoth's Lair
ManaCost:no cost ManaCost:no cost
Types:Enchantment Land Types:Enchantment Land
K:Hexproof K:Hexproof
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped. R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
K:ETBReplacement:Other:ChooseColor K:ETBReplacement:Other:ChooseColor
SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters, choose a color. SVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters, choose a color.
A:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color. A:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.
Oracle:Hexproof\nValgavoth's Lair enters tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color. Oracle:Hexproof\nValgavoth's Lair enters tapped. As it enters, choose a color.\n{T}: Add one mana of the chosen color.

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Name:Valgavoth's Onslaught Name:Valgavoth's Onslaught
ManaCost:X X G ManaCost:X X G
Types:Sorcery Types:Sorcery
A:SP$ ManifestDread | Amount$ X | RememberManifested$ True | SubAbility$ DBPutCounter A:SP$ ManifestDread | Amount$ X | RememberManifested$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | Defined$ RememberedCard | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup SVar:DBPutCounter:DB$ PutCounter | Defined$ RememberedCard | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$xPaid SVar:X:Count$xPaid
Oracle:Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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Name:Vanish from Sight Name:Vanish from Sight
ManaCost:3 U ManaCost:3 U
Types:Instant Types:Instant
A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBSurveil | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) A:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | SubAbility$ DBSurveil | StackDescription$ {p:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
SVar:DBSurveil:DB$ Surveil | Amount$ 1 SVar:DBSurveil:DB$ Surveil | Amount$ 1
DeckHas:Ability$Surveil|Graveyard DeckHas:Ability$Surveil|Graveyard
Oracle:Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Oracle:Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Name:Vengeful Possession Name:Vengeful Possession
ManaCost:2 R ManaCost:2 R
Types:Sorcery Types:Sorcery
A:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBDraw | SpellDescription$ Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. A:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBDraw | SpellDescription$ Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
SVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You SVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You
SVar:PlayMain1:OPPONENTCREATURES SVar:PlayMain1:OPPONENTCREATURES
Oracle:Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card. Oracle:Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

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Name:Veteran Survivor Name:Veteran Survivor
Types:Creature Human Survivor Types:Creature Human Survivor
ManaCost:W ManaCost:W
PT:2/1 PT:2/1
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, exile up to one target card from a graveyard. T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, exile up to one target card from a graveyard.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target card in a graveyard to exile SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target card in a graveyard to exile
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Hexproof | CheckSVar$ X | SVarCompare$ GE3 | Description$ As long as there are three or more cards exiled with CARDNAME, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Hexproof | CheckSVar$ X | SVarCompare$ GE3 | Description$ As long as there are three or more cards exiled with CARDNAME, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
SVar:X:ExiledWith$Amount SVar:X:ExiledWith$Amount
Oracle:Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.\nAs long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Oracle:Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.\nAs long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

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Name:Vicious Clown Name:Vicious Clown
ManaCost:2 R ManaCost:2 R
Types:Creature Human Clown Types:Creature Human Clown
PT:2/3 PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control with power 2 or less enters, CARDNAME gets +2/+0 until end of turn. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerLE2+YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control with power 2 or less enters, CARDNAME gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2
SVar:BuffedBy:Creature.powerLE2 SVar:BuffedBy:Creature.powerLE2
Oracle:Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. Oracle:Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.

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Name:Victor, Valgavoth's Seneschal Name:Victor, Valgavoth's Seneschal
ManaCost:1 W B ManaCost:1 W B
Types:Legendary Creature Human Warlock Types:Legendary Creature Human Warlock
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | SubAbility$ DBLog SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | SubAbility$ DBLog
SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ X/Plus.1 SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ CountSVar | Expression$ X/Plus.1
SVar:X:Number$1 SVar:X:Number$1
T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True
SVar:DBCleanup:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 1 SVar:DBCleanup:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 1
DeckNeeds:Type$Enchantment DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

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Name:Vile Mutilator Name:Vile Mutilator
ManaCost:5 B B ManaCost:5 B B
Types:Creature Demon Types:Creature Demon
PT:6/5 PT:6/5
A:SP$ PermanentCreature | Cost$ 5 B B Sac<1/Creature;Enchantment/creature or enchantment> A:SP$ PermanentCreature | Cost$ 5 B B Sac<1/Creature;Enchantment/creature or enchantment>
K:Flying K:Flying
K:Trample K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.
SVar:TrigSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Enchantment.nonToken | SacMessage$ nontoken enchantment | SubAbility$ DBSacrifice SVar:TrigSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Enchantment.nonToken | SacMessage$ nontoken enchantment | SubAbility$ DBSacrifice
SVar:DBSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature.nonToken | SacMessage$ nontoken creature SVar:DBSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature.nonToken | SacMessage$ nontoken creature
Oracle:As an additional cost to cast this spell, sacrifice a creature or enchantment.\nFlying, trample\nWhen Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. Oracle:As an additional cost to cast this spell, sacrifice a creature or enchantment.\nFlying, trample\nWhen Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.

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Name:Violent Urge Name:Violent Urge
ManaCost:R ManaCost:R
Types:Instant Types:Instant
A:SP$ Pump | ValidTgts$ Creature | AILogic$ Pump | NumAtt$ +1 | KW$ First Strike | SubAbility$ DBPump | SpellDescription$ Target creature gets +1/+0 and first strike until end of turn. Delirium — If there are four or more card types in your graveyard, that creature gains double strike until end of turn. A:SP$ Pump | ValidTgts$ Creature | AILogic$ Pump | NumAtt$ +1 | KW$ First Strike | SubAbility$ DBPump | SpellDescription$ Target creature gets +1/+0 and first strike until end of turn. Delirium — If there are four or more card types in your graveyard, that creature gains double strike until end of turn.
SVar:DBPump:DB$ Pump | Defined$ Targeted | Condition$ Delirium | KW$ Double Strike SVar:DBPump:DB$ Pump | Defined$ Targeted | Condition$ Delirium | KW$ Double Strike
Oracle:Target creature gets +1/+0 and first strike until end of turn.\nDelirium — If there are four or more card types in your graveyard, that creature gains double strike until end of turn. Oracle:Target creature gets +1/+0 and first strike until end of turn.\nDelirium — If there are four or more card types in your graveyard, that creature gains double strike until end of turn.

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Name:Waltz of Rage Name:Waltz of Rage
ManaCost:3 R R ManaCost:3 R R
Types:Sorcery Types:Sorcery
A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ IgnitionDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ IgnitionDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
SVar:IgnitionDamage:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ DBEffect SVar:IgnitionDamage:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Triggers$ TrigDie SVar:DBEffect:DB$ Effect | Triggers$ TrigDie
SVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ Whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. SVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ Whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect SVar:TrigDig:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card until the end of your next turn. SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card until the end of your next turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:ParentTargeted$CardPower SVar:X:ParentTargeted$CardPower
Oracle:Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. Oracle:Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

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Name:Wary Watchdog Name:Wary Watchdog
ManaCost:1 G ManaCost:1 G
Types:Creature Dog Types:Creature Dog
PT:3/1 PT:3/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSurveil | Secondary$ True | TriggerDescription$ When CARDNAME enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSurveil | Secondary$ True | TriggerDescription$ When CARDNAME enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
SVar:TrigSurveil:DB$ Surveil | Amount$ 1 SVar:TrigSurveil:DB$ Surveil | Amount$ 1
DeckHas:Ability$Surveil|Graveyard DeckHas:Ability$Surveil|Graveyard
Oracle:When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Oracle:When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

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Name:Wickerfolk Thresher Name:Wickerfolk Thresher
ManaCost:3 G ManaCost:3 G
Types:Artifact Creature Scarecrow Types:Artifact Creature Scarecrow
PT:5/4 PT:5/4
T:Mode$ Attacks | ValidCard$ Card.Self | Delirium$ True | Execute$ TrigDig | TriggerDescription$ Delirium — Whenever CARDNAME attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. T:Mode$ Attacks | ValidCard$ Card.Self | Delirium$ True | Execute$ TrigDig | TriggerDescription$ Delirium — Whenever CARDNAME attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
SVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Hand SVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Hand
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckHints:Ability$Graveyard|Discard DeckHints:Ability$Graveyard|Discard
DeckHas:Ability$Delirium DeckHas:Ability$Delirium
Oracle:Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. Oracle:Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

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Name:Wildfire Wickerfolk Name:Wildfire Wickerfolk
ManaCost:R G ManaCost:R G
Types:Artifact Creature Scarecrow Types:Artifact Creature Scarecrow
PT:3/2 PT:3/2
K:Haste K:Haste
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Condition$ Delirium | Description$ Delirium — CARDNAME gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
DeckHints:Ability$Graveyard|Discard DeckHints:Ability$Graveyard|Discard
DeckHas:Ability$Delirium DeckHas:Ability$Delirium
Oracle:Haste\nDelirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. Oracle:Haste\nDelirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

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Name:Winter, Misanthropic Guide Name:Winter, Misanthropic Guide
ManaCost:1 B R G ManaCost:1 B R G
Types:Legendary Creature Human Warlock Types:Legendary Creature Human Warlock
PT:3/4 PT:3/4
K:Ward:2 K:Ward:2
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each player draws two cards. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each player draws two cards.
SVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2 SVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 2
S:Mode$ Continuous | Condition$ Delirium | Affected$ Opponent | SetMaxHandSize$ Y | Description$ Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. S:Mode$ Continuous | Condition$ Delirium | Affected$ Opponent | SetMaxHandSize$ Y | Description$ Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
SVar:X:Count$ValidGraveyard Card.YouOwn$CardTypes SVar:X:Count$ValidGraveyard Card.YouOwn$CardTypes
SVar:Y:Number$7/Minus.X SVar:Y:Number$7/Minus.X
DeckHints:Ability$Graveyard|Discard DeckHints:Ability$Graveyard|Discard
DeckHas:Ability$Delirium DeckHas:Ability$Delirium
Oracle:Ward {2}\nAt the beginning of your upkeep, each player draws two cards.\nDelirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. Oracle:Ward {2}\nAt the beginning of your upkeep, each player draws two cards.\nDelirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

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Name:Withering Torment Name:Withering Torment
ManaCost:2 B ManaCost:2 B
Types:Instant Types:Instant
A:SP$ Destroy | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment. You lose 2 life. A:SP$ Destroy | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment. You lose 2 life.
SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2 SVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2
Oracle:Destroy target creature or enchantment. You lose 2 life. Oracle:Destroy target creature or enchantment. You lose 2 life.

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Name:You Are Unworthy of Mercy Name:You Are Unworthy of Mercy
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigSacEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigSacEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead.
SVar:TrigSacEach:DB$ Sacrifice | Amount$ X | Defined$ Player.Opponent | SacValid$ Permanent.nonLand | SacMessage$ nonland permanent SVar:TrigSacEach:DB$ Sacrifice | Amount$ X | Defined$ Player.Opponent | SacValid$ Permanent.nonLand | SacMessage$ nonland permanent
SVar:X:Count$Compare Y GE6.3.1 SVar:X:Count$Compare Y GE6.3.1
SVar:Y:Count$Valid Land.YouCtrl SVar:Y:Count$Valid Land.YouCtrl
Oracle:When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead. Oracle:When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, each opponent sacrifices three nonland permanents instead.

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Name:You Cannot Hide from Me Name:You Cannot Hide from Me
ManaCost:no cost ManaCost:no cost
Types:Ongoing Scheme Types:Ongoing Scheme
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | NumAtt$ 2 | NumDef$ 2 | KW$ Vigilance | SubAbility$ DBEffect SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | NumAtt$ 2 | NumDef$ 2 | KW$ Vigilance | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ ParentTarget | StaticAbilities$ Unblockable SVar:DBEffect:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ ParentTarget | StaticAbilities$ Unblockable
SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn. SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.
T:Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Opponent | Execute$ Abandon | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ LTY | TriggerDescription$ At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. T:Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Opponent | Execute$ Abandon | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ LTY | TriggerDescription$ At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
SVar:Abandon:DB$ Abandon SVar:Abandon:DB$ Abandon
SVar:X:PlayerCountDefinedActivePlayer$LifeTotal SVar:X:PlayerCountDefinedActivePlayer$LifeTotal
SVar:Y:PlayerCountDefinedActivePlayer$StartingLife/HalfDown SVar:Y:PlayerCountDefinedActivePlayer$StartingLife/HalfDown
Oracle:(An ongoing scheme remains face up until it's abandoned.)\nAt the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.\nAt the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. Oracle:(An ongoing scheme remains face up until it's abandoned.)\nAt the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.\nAt the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.

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Name:You Exist Only to Amuse Name:You Exist Only to Amuse
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, ABILITY T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, ABILITY
SVar:TrigCharm:DB$ Charm | CharmNum$ Count$Compare X GE6.2.1 | Choices$ DBToken,DBAnimateAll | AdditionalDescription$ If you control six or more lands, choose both instead. SVar:TrigCharm:DB$ Charm | CharmNum$ Count$Compare X GE6.2.1 | Choices$ DBToken,DBAnimateAll | AdditionalDescription$ If you control six or more lands, choose both instead.
SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." SVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities. SVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 1 | Toughness$ 1 | RemoveAllAbilities$ True | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
DeckHas:Ability$Token DeckHas:Ability$Token
Oracle:When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.\n• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."\n• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities. Oracle:When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.\n• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."\n• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

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Name:You Live Only Because I Will It Name:You Live Only Because I Will It
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRedistribute | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, you may redistribute any number of life totals. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRedistribute | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, you may redistribute any number of life totals.
SVar:TrigRedistribute:DB$ SetLife | PlayerChoices$ Player | ChoiceAmount$ Any | ChoicePrompt$ Choose any number of players | Redistribute$ True SVar:TrigRedistribute:DB$ SetLife | PlayerChoices$ Player | ChoiceAmount$ Any | ChoicePrompt$ Choose any number of players | Redistribute$ True
Oracle:When you set this scheme in motion, you may redistribute any number of life totals. Oracle:When you set this scheme in motion, you may redistribute any number of life totals.

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Name:You Will Know True Suffering Name:You Will Know True Suffering
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
SVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.IsNotCommander+OppCtrl | ValidDescription$ each noncommander creature your opponents control. | NumDmg$ X SVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.IsNotCommander+OppCtrl | ValidDescription$ each noncommander creature your opponents control. | NumDmg$ X
SVar:X:Count$ValidAll Card.IsCommander+YouOwn$SumCMC SVar:X:Count$ValidAll Card.IsCommander+YouOwn$SumCMC
Oracle:When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. Oracle:When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.

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Name:Your Mistake Is My Triumph Name:Your Mistake Is My Triumph
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player | RememberMilled$ True | SubAbility$ DBChangeZone SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player | RememberMilled$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Permanent.IsRemembered | SelectPrompt$ Select a permanent from among the milled cards | GainControl$ True | SubAbility$ DBCleanup SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Permanent.IsRemembered | SelectPrompt$ Select a permanent from among the milled cards | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control. Oracle:When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

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Name:Your Nightmares Are Delicious Name:Your Nightmares Are Delicious
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeatEach | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDiscard | SubAbility$ DBDraw SVar:TrigRepeatEach:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDiscard | SubAbility$ DBDraw
SVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | NumCards$ X | Mode$ TgtChoose | RememberDiscarded$ True SVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | NumCards$ X | Mode$ TgtChoose | RememberDiscarded$ True
SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ LT3 | SubAbility$ DBCleanup SVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ LT3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:PlayerCountRemembered$CardsInHand/Minus.5 SVar:X:PlayerCountRemembered$CardsInHand/Minus.5
Oracle:When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards. Oracle:When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.

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Name:Your Own Face Mocks You Name:Your Own Face Mocks You
ManaCost:no cost ManaCost:no cost
Types:Scheme Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCopyPermanent | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCopyPermanent | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
SVar:TrigCopyPermanent:DB$ CopyPermanent | ValidTgts$ Creature.OppCtrl | NumCopies$ 1 | AILogic$ DuplicatePerms | TargetMin$ 0 | TargetMax$ 2 | RememberTokens$ True | SubAbility$ DBToken SVar:TrigCopyPermanent:DB$ CopyPermanent | ValidTgts$ Creature.OppCtrl | NumCopies$ 1 | AILogic$ DuplicatePerms | TargetMin$ 0 | TargetMax$ 2 | RememberTokens$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ Difference | TokenScript$ c_4_4_a_scarecrow_vigilance | TokenOwner$ You | SubAbility$ DBCleanup SVar:DBToken:DB$ Token | TokenAmount$ Difference | TokenScript$ c_4_4_a_scarecrow_vigilance | TokenOwner$ You | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount SVar:X:Remembered$Amount
SVar:Difference:Number$2/Minus.X SVar:Difference:Number$2/Minus.X
Oracle:When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. Oracle:When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

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Name:Zimone, Mystery Unraveler Name:Zimone, Mystery Unraveler
ManaCost:2 G U ManaCost:2 G U
Types:Legendary Creature Human Wizard Types:Legendary Creature Human Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp SVar:TrigDread:DB$ ManifestDread | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp
SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp
SVar:X:Count$ResolvedThisTurn SVar:X:Count$ResolvedThisTurn
SVar:BuffedBy:Land SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Oracle:Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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Name:Zimone's Hypothesis Name:Zimone's Hypothesis
ManaCost:3 U U ManaCost:3 U U
Types:Instant Types:Instant
A:SP$ PutCounter | Choices$ Creature | ChoiceTitle$ Choose a creature | CounterType$ P1P1 | CounterNum$ 1 | Optional$ True | SubAbility$ DBGenericChoice | SpellDescription$ You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) A:SP$ PutCounter | Choices$ Creature | ChoiceTitle$ Choose a creature | CounterType$ P1P1 | CounterNum$ 1 | Optional$ True | SubAbility$ DBGenericChoice | SpellDescription$ You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
SVar:DBGenericChoice:DB$ GenericChoice | Choices$ Odd,Even SVar:DBGenericChoice:DB$ GenericChoice | Choices$ Odd,Even
SVar:Odd:DB$ ChangeZoneAll | ChangeType$ Creature.powerOdd | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Odd SVar:Odd:DB$ ChangeZoneAll | ChangeType$ Creature.powerOdd | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Odd
SVar:Even:DB$ ChangeZoneAll | ChangeType$ Creature.powerEven | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Even SVar:Even:DB$ ChangeZoneAll | ChangeType$ Creature.powerEven | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Even
Oracle:You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) Oracle:You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)