From 7416cc8ffffa3c9b5778463d5cd974d713f8ef8f Mon Sep 17 00:00:00 2001 From: Agetian Date: Wed, 25 Jan 2017 11:46:34 +0000 Subject: [PATCH] - Improvements to Phyrexian Dreadnought AI handling. --- forge-ai/src/main/java/forge/ai/SpecialCardAi.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java index 1d781e0ae72..eb51855fe3c 100644 --- a/forge-ai/src/main/java/forge/ai/SpecialCardAi.java +++ b/forge-ai/src/main/java/forge/ai/SpecialCardAi.java @@ -378,13 +378,16 @@ public class SpecialCardAi { // Phyrexian Dreadnought public static class PhyrexianDreadnought { public static CardCollection reviseCreatureSacList(Player ai, SpellAbility sa, CardCollection choices) { - choices.sort(Collections.reverseOrder(CardLists.CmcComparatorInv)); + choices.sort(Collections.reverseOrder(ComputerUtilCard.EvaluateCreatureComparator)); int power = 0; List toKeep = Lists.newArrayList(); for (Card c : choices) { if (c.getName().equals(sa.getHostCard().getName())) { continue; // not worth it sac'ing another Dreadnaught } + if (c.getNetPower() < 1) { + continue; // contributes nothing to Dreadnought requirements + } if (power >= 12) { break; }