- Added a default logic to ProtectionEffect AI.

This commit is contained in:
Sloth
2013-05-15 17:15:35 +00:00
parent 848fd460dc
commit 73f81361a0

View File

@@ -113,9 +113,8 @@ public class ProtectEffect extends SpellAbilityEffect {
} else { } else {
Player ai = sa.getActivatingPlayer(); Player ai = sa.getActivatingPlayer();
String choice = choices.get(0); String choice = choices.get(0);
if (sa.hasParam("AILogic")) {
final String logic = sa.getParam("AILogic"); final String logic = sa.getParam("AILogic");
if (logic.equals("MostProminentHumanCreatures")) { if (logic == null || logic.equals("MostProminentHumanCreatures")) {
List<Card> list = new ArrayList<Card>(); List<Card> list = new ArrayList<Card>();
for (Player opp : ai.getOpponents()) { for (Player opp : ai.getOpponents()) {
list.addAll(opp.getCreaturesInPlay()); list.addAll(opp.getCreaturesInPlay());
@@ -127,7 +126,6 @@ public class ProtectEffect extends SpellAbilityEffect {
choice = ComputerUtilCard.getMostProminentColor(list); choice = ComputerUtilCard.getMostProminentColor(list);
} }
} }
}
gains.add(choice); gains.add(choice);
GuiDialog.message("Computer chooses " + gains, host.toString()); GuiDialog.message("Computer chooses " + gains, host.toString());
} }