- Added basic support for 4-color commanders in Planar Conquest mode.

This commit is contained in:
Agetian
2017-05-22 18:59:04 +00:00
parent f1631b6746
commit 73b932b27c

View File

@@ -37,6 +37,7 @@ import forge.planarconquest.ConquestPreferences.CQPref;
import forge.properties.ForgeConstants;
import forge.quest.QuestUtil;
import forge.util.FileUtil;
import forge.util.MyRandom;
import forge.util.gui.SOptionPane;
public class ConquestUtil {
@@ -66,6 +67,24 @@ public class ConquestUtil {
case 3:
gen = new DeckGenerator3Color(pool, DeckFormat.PlanarConquest, colors.get(0), colors.get(1), colors.get(2));
break;
case 4:
int colorSubset = MyRandom.getRandom().nextInt(3);
switch (colorSubset) {
case 0:
gen = new DeckGenerator3Color(pool, DeckFormat.PlanarConquest, colors.get(0), colors.get(1), colors.get(2));
break;
case 1:
gen = new DeckGenerator3Color(pool, DeckFormat.PlanarConquest, colors.get(0), colors.get(1), colors.get(3));
break;
case 2:
gen = new DeckGenerator3Color(pool, DeckFormat.PlanarConquest, colors.get(0), colors.get(1), colors.get(3));
break;
default:
// This branch should never hit under the current setup, but this might change if the mechanism is changed
gen = new DeckGenerator3Color(pool, DeckFormat.PlanarConquest, colors.get(0), colors.get(1), colors.get(2));
break;
}
break;
case 5:
gen = new DeckGenerator5Color(pool, DeckFormat.PlanarConquest);
break;
@@ -205,6 +224,11 @@ public class ConquestUtil {
GWU (null, new ColorFilter(MagicColor.GREEN | MagicColor.WHITE | MagicColor.BLUE), "Playable in {G}{W}{U}"),
GUR (null, new ColorFilter(MagicColor.GREEN | MagicColor.BLUE | MagicColor.RED), "Playable in {G}{U}{R}"),
WUBR (null, new ColorFilter(MagicColor.WHITE | MagicColor.BLUE | MagicColor.BLACK | MagicColor.RED), "Playable in {W}{U}{B}{R}"),
WUBG (null, new ColorFilter(MagicColor.WHITE | MagicColor.BLUE | MagicColor.BLACK | MagicColor.GREEN), "Playable in {W}{U}{B}{G}"),
WBRG (null, new ColorFilter(MagicColor.WHITE | MagicColor.BLACK | MagicColor.RED | MagicColor.GREEN), "Playable in {W}{B}{R}{G}"),
UBRG (null, new ColorFilter(MagicColor.BLUE | MagicColor.BLACK | MagicColor.RED | MagicColor.GREEN), "Playable in {U}{B}{R}{G}"),
WUBRG (null, new ColorFilter(MagicColor.ALL_COLORS), "Playable in {W}{U}{B}{R}{G}"),
CREATURE (FSkinProp.IMG_CREATURE, new TypeFilter(EnumSet.of(CoreType.Creature)), "Creature"),
@@ -340,7 +364,11 @@ public class ConquestUtil {
AEtherFilter.RWB,
AEtherFilter.GWU,
AEtherFilter.GUR,
AEtherFilter.WUBRG };
AEtherFilter.WUBR,
AEtherFilter.WUBG,
AEtherFilter.WBRG,
AEtherFilter.UBRG,
AEtherFilter.WUBRG};
public static final AEtherFilter[] TYPE_FILTERS = new AEtherFilter[] {
AEtherFilter.CREATURE,