Eerie DSK cards (#6063)

* Eerie DSK cards

* Add files via upload

* Update zimone_mystery_unraveler.txt

* Add files via upload

* Update stalked_researcher.txt

* Update victor_valgavoths_seneschal.txt
This commit is contained in:
Fulgur14
2024-09-07 16:19:00 +02:00
committed by GitHub
parent 7a1fa8b1a4
commit 73adb8b2d9
9 changed files with 81 additions and 1 deletions

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@@ -327,6 +327,8 @@ public enum CounterEnumType {
POLYP("POLYP", 236, 185, 198), POLYP("POLYP", 236, 185, 198),
POSSESSION("POSSN", 60, 65, 85),
PREY("PREY", 240, 0, 0), PREY("PREY", 240, 0, 0),
PUPA("PUPA", 0, 223, 203), PUPA("PUPA", 0, 223, 203),

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@@ -0,0 +1,9 @@
Name:Cult Healer
ManaCost:2 W
Types:Creature Human Doctor
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gains lifelink until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gains lifelink until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Lifelink
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.

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Name:Infernal Phantom
ManaCost:3 R
Types:Creature Spirit
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
SVar:X:TriggeredCard$CardPower
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.\nWhen Infernal Phantom dies, it deals damage equal to its power to any target.

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Name:Scrabbling Skullcrab
ManaCost:U
Types:Creature Crab Skeleton
PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigMill | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
SVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

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@@ -0,0 +1,11 @@
Name:Stalked Researcher
ManaCost:1 U
Types:Creature Human Wizard
PT:3/3
K:Defender
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME can attack this turn as though it didn't have defender.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigEffect | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME can attack this turn as though it didn't have defender.
SVar:TrigEffect:DB$ Effect | StaticAbilities$ CanAttack | ForgetOnMoved$ Battlefield
SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.
DeckNeeds:Type$Enchantment
Oracle:Defender\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalker Researcher can attack this turn as though it didn't have defender.

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@@ -0,0 +1,14 @@
Name:Unwilling Vessel
ManaCost:2 U
Types:Creature Human Wizard
PT:3/2
K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ POSSESSION | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on CARDNAME.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_spirit_flying | TokenPower$ X | TokenToughness$ X | TokenOwner$ You
SVar:X:TriggeredCard$CardCounters.ALL
DeckHas:Ability$Token & Type$Spirit
DeckNeeds:Type$Enchantment
Oracle:Vigilance\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.\nWhen Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

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Name:Victor, Valgavoth's Seneschal
ManaCost:1 W B
Types:Legendary Creature Human Warlock
PT:3/3
K:Vigilance
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | SubAbility$ DBLog
SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ X/Plus.1
SVar:X:Number$0
T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True
SVar:DBCleanup:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 0
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

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@@ -3,7 +3,7 @@ ManaCost:2 G U
Types:Legendary Creature Human Wizard Types:Legendary Creature Human Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBSetState SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp
SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp
SVar:X:Count$ResolvedThisTurn SVar:X:Count$ResolvedThisTurn
SVar:BuffedBy:Land SVar:BuffedBy:Land

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@@ -0,0 +1,7 @@
Name:Spirit Token
ManaCost:no cost
Colors:blue
Types:Creature Spirit
PT:*/*
K:Flying
Oracle:Flying