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Eerie DSK cards (#6063)
* Eerie DSK cards * Add files via upload * Update zimone_mystery_unraveler.txt * Add files via upload * Update stalked_researcher.txt * Update victor_valgavoths_seneschal.txt
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@@ -327,6 +327,8 @@ public enum CounterEnumType {
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POLYP("POLYP", 236, 185, 198),
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POLYP("POLYP", 236, 185, 198),
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POSSESSION("POSSN", 60, 65, 85),
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PREY("PREY", 240, 0, 0),
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PREY("PREY", 240, 0, 0),
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PUPA("PUPA", 0, 223, 203),
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PUPA("PUPA", 0, 223, 203),
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forge-gui/res/cardsfolder/upcoming/cult_healer.txt
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forge-gui/res/cardsfolder/upcoming/cult_healer.txt
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Name:Cult Healer
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ManaCost:2 W
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Types:Creature Human Doctor
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gains lifelink until end of turn.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gains lifelink until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Lifelink
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
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forge-gui/res/cardsfolder/upcoming/infernal_phantom.txt
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forge-gui/res/cardsfolder/upcoming/infernal_phantom.txt
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Name:Infernal Phantom
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ManaCost:3 R
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Types:Creature Spirit
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PT:2/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.
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SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
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SVar:X:TriggeredCard$CardPower
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.\nWhen Infernal Phantom dies, it deals damage equal to its power to any target.
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Name:Scrabbling Skullcrab
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ManaCost:U
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Types:Creature Crab Skeleton
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PT:0/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigMill | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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SVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Select target player
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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forge-gui/res/cardsfolder/upcoming/stalked_researcher.txt
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forge-gui/res/cardsfolder/upcoming/stalked_researcher.txt
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Name:Stalked Researcher
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ManaCost:1 U
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Types:Creature Human Wizard
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PT:3/3
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K:Defender
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME can attack this turn as though it didn't have defender.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigEffect | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME can attack this turn as though it didn't have defender.
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SVar:TrigEffect:DB$ Effect | StaticAbilities$ CanAttack | ForgetOnMoved$ Battlefield
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SVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.
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DeckNeeds:Type$Enchantment
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Oracle:Defender\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalker Researcher can attack this turn as though it didn't have defender.
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forge-gui/res/cardsfolder/upcoming/unwilling_vessel.txt
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forge-gui/res/cardsfolder/upcoming/unwilling_vessel.txt
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Name:Unwilling Vessel
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ManaCost:2 U
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Types:Creature Human Wizard
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PT:3/2
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPutCounter | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on CARDNAME.
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SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ POSSESSION | CounterNum$ 1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on CARDNAME.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_x_x_spirit_flying | TokenPower$ X | TokenToughness$ X | TokenOwner$ You
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SVar:X:TriggeredCard$CardCounters.ALL
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DeckHas:Ability$Token & Type$Spirit
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DeckNeeds:Type$Enchantment
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Oracle:Vigilance\nEerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.\nWhen Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
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Name:Victor, Valgavoth's Seneschal
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ManaCost:1 W B
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Types:Legendary Creature Human Warlock
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PT:3/3
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigSurveil | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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SVar:TrigSurveil:DB$ Surveil | Amount$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBDiscard
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SVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | Mode$ TgtChoose | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ2 | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ3 | SelectPrompt$ Select a creature card to return to the battlefield | Hidden$ True | SubAbility$ DBLog
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SVar:DBLog:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ X/Plus.1
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SVar:X:Number$0
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T:Mode$ Phase | Phase$ Cleanup | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True
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SVar:DBCleanup:DB$ StoreSVar | SVar$ X | Type$ Number | Expression$ 0
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DeckNeeds:Type$Enchantment
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Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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@@ -3,7 +3,7 @@ ManaCost:2 G U
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Types:Legendary Creature Human Wizard
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Types:Legendary Creature Human Wizard
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PT:3/3
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBSetState
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SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBTurnFaceUp
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SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp
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SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp
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SVar:X:Count$ResolvedThisTurn
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SVar:X:Count$ResolvedThisTurn
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SVar:BuffedBy:Land
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SVar:BuffedBy:Land
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forge-gui/res/tokenscripts/u_x_x_spirit_flying.txt
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forge-gui/res/tokenscripts/u_x_x_spirit_flying.txt
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Name:Spirit Token
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ManaCost:no cost
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Colors:blue
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Types:Creature Spirit
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PT:*/*
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K:Flying
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Oracle:Flying
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