mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 12:48:00 +00:00
- Converted Crumbling Sanctuary to script
This commit is contained in:
@@ -1,7 +1,9 @@
|
|||||||
Name:Crumbling Sanctuary
|
Name:Crumbling Sanctuary
|
||||||
ManaCost:5
|
ManaCost:5
|
||||||
Types:Artifact
|
Types:Artifact
|
||||||
Text:For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead.
|
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player | ReplaceWith$ ExileTop | PreventionEffect$ True | Description$ If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
|
||||||
|
SVar:ExileTop:AB$ Mill | Cost$ 0 | Defined$ ReplacedTarget | NumCards$ X | Destination$ Exile | References$ X
|
||||||
|
SVar:X:ReplaceCount$DamageAmount
|
||||||
SVar:NonStackingEffect:True
|
SVar:NonStackingEffect:True
|
||||||
SVar:RemRandomDeck:True
|
SVar:RemRandomDeck:True
|
||||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/crumbling_sanctuary.jpg
|
SVar:Picture:http://www.wizards.com/global/images/magic/general/crumbling_sanctuary.jpg
|
||||||
|
|||||||
@@ -832,18 +832,6 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.isCardInPlay("Crumbling Sanctuary")) {
|
|
||||||
for (int i = 0; i < damage; i++) {
|
|
||||||
final List<Card> lib = this.getCardsIn(ZoneType.Library);
|
|
||||||
if (lib.size() > 0) {
|
|
||||||
game.getAction().exile(lib.get(0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// return so things like Lifelink, etc do not trigger. This is a
|
|
||||||
// replacement effect I think.
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user